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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Mercy Merchant

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« Reply #3750 on: <04-18-16/1047:15> »
I get that.  They have been associated for years and the Loyalty rating for this contact is 3.  Has he ever contacted her in this manner before?
"Speech"  *Thought*  <Matrix>

Aria

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« Reply #3751 on: <04-18-16/1124:05> »
I get that.  They have been associated for years and the Loyalty rating for this contact is 3.  Has he ever contacted her in this manner before?
Nope, but then he's never been pissed off with you either  :o

He's secretive by nature and despite your friendship you don't know anything about his past really, certainly not from him anyway!
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Aria

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« Reply #3752 on: <04-19-16/0847:05> »
@CoF: ok folks, so what's the plan?  I'll leave you to mull for a little longer before I start slinging shit in your general direction...  8)
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Jack_Spade

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« Reply #3753 on: <04-19-16/0945:25> »
As far as Isaint is concerned, he'll want to find a secure place for the loot before he starts playing matchmaker.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3754 on: <04-19-16/1319:14> »
As far as Isaint is concerned, he'll want to find a secure place for the loot before he starts playing matchmaker.
I presume you mean somewhere in Below given your current standing in the Underplex?
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Jack_Spade

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« Reply #3755 on: <04-19-16/1323:29> »
Correct  ;)
Preferably with the Harlequinade, since they are the most trustworthy group (from Isaint's perspective)
« Last Edit: <04-19-16/1551:17> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

pistolgrip

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« Reply #3756 on: <04-19-16/1544:53> »
Looks like we're keeping it for now. Just as well. I was going to try to make Al keep it in his dive once this all got over. Come to think of it, that might be a more hostile environment than alcohol. Or at least equivalent.

Aria

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« Reply #3757 on: <04-21-16/0759:23> »
I promised this ages ago so apologies if you've been waiting for it...

Here's the Obsidian Portal Format if you want to do something a bit more than 'text wall' (which I have no problem with but some want it prettier!)

[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear

#

h4. Lifestyle

#

h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |
[/spoiler]
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Irn0rchid

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« Reply #3758 on: <04-21-16/1022:12> »
I promised this ages ago so apologies if you've been waiting for it...

No worries. I just ended up copying someone else's entry and modifying it to fit. :)

adamu

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« Reply #3759 on: <04-22-16/0803:08> »
@CoF - now see! I KNEW that stuff was there for a reason!

Yikes-amundo!

We clearly need to get clear of the mimes and get this thing to the Johnson ASAP before the thing gets more powerful. Let it eat London on the Johnson's watch!

Mercy Merchant

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« Reply #3760 on: <04-22-16/0813:55> »
We do indeed need to get rid of it.  I am glad that Robyn has a lot of anti-noise capability. 
"Speech"  *Thought*  <Matrix>

Aria

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« Reply #3761 on: <04-22-16/0831:04> »
Errr, not sure why Robyn is surprised to see the harlequins?!?

From Hecate and the Harelquinade a wryly amused message returns

<<This is a story to be told! I will send dancers to record your tale, perhaps you may even live to see the end of it>>
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Mercy Merchant

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« Reply #3762 on: <04-22-16/0928:10> »
LOL  I totally missed that comment when you sent it.  I will edit my post.
"Speech"  *Thought*  <Matrix>

Aria

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« Reply #3763 on: <04-22-16/1209:04> »
Because I know some of you get impatient to post something and inspired by RaiderJ's comments over on DS I've started an IC thread for in game commentary Jackpoint style...

http://forums.dumpshock.com/index.php?showtopic=41528

Please follow the formatting there, otherwise you are free to post anything you want there really, either as your PC or someone else entirely!

Shout if you've got any questions or comments!
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

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« Reply #3764 on: <04-25-16/1231:33> »
@Mercy/Robyn: Behave!  Poor Jackhammer  ::)
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