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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Jack_Spade

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« Reply #3660 on: <04-08-16/0918:53> »
@Mercy

Our cover was already blown. Cooperating any longer only would have given them time to surround us.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Mercy Merchant

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« Reply #3661 on: <04-08-16/0937:44> »
From here do we know how far we are from the security station to the exit tunnel?  I had thought we were pretty close, but am not sure.
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Aria

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« Reply #3662 on: <04-08-16/1213:55> »
From here do we know how far we are from the security station to the exit tunnel?  I had thought we were pretty close, but am not sure.
Close enough but still far enough for me to give you grief before you can escape... As you get into the final tunnel you'll see a sec shutter coming down between you and the sec station / exit. Guards on far side! The whole compartment you are in is being shut down to contain you, although you can get over the balconies to levels above and below you (there's no actual level below, sculpted rock, water features etc and maintenance areas)...

Will see if I can post the image from London Falling, or Google a good one, pics make life much easier!
« Last Edit: <04-08-16/1231:24> by Aria »
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Aria

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Mercy Merchant

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« Reply #3664 on: <04-09-16/0328:59> »
I think the radar might tell me how many guards there are and where they are.  The ultrasound would help in this.
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Aria

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« Reply #3665 on: <04-09-16/0725:38> »
Two behind the security shutter, two more approaching from within the underplex, probably more on their way...
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Jack_Spade

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« Reply #3666 on: <04-09-16/0733:48> »
How heavy does the shutter look? would 600kg lifting capacity be enough to bring it back up?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #3667 on: <04-09-16/0739:53> »
So how far is the sec shutter and how fast is it coming down?

A running slide under it would be pretty fun, if possible...


adamu

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« Reply #3668 on: <04-09-16/0753:11> »
Yikes - couldn't resist - ICed going for it.

But didn't say anything about the outcome.

Could make it...need dice? Not sure what...

Could be bound to fail but then succeed as Isaint levitates the gate or else maybe Robyn hacks it and stops it.

Either way Al will charge through on faith, just assuming that he'll succeed somehow - it'd also be kind of cool if he tried it and ended up just crashing his head into the gate after it slammed shut! OUCH!

Mercy Merchant

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« Reply #3669 on: <04-09-16/0953:04> »
Or we could also use the chainsaw and cut a hole in it.
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adamu

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« Reply #3670 on: <04-09-16/1128:07> »
Well, if i make it under before it closes, then I have no doubt I can disable the two sec guards and just open it.

All comes down to whether Aria rules I make it under or bang my head against it like an idiot - one obviously preferable, but both fun storytelling moments!

Aria

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« Reply #3671 on: <04-09-16/1456:28> »
Gymnastics roll, and it had better be good, we're not playing Star Wars here you know :)

Oh, and you will be prone for the two guards to shoot at you!
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Mercy Merchant

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« Reply #3672 on: <04-09-16/1530:31> »
You better not get yourself killed, Al.  Robyn would be pissed as hell and you don't want that.
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adamu

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« Reply #3673 on: <04-09-16/1741:41> »
Probably too expensive when there might be other ways to go, but can't resist the cool factor!

So I'll push the limit on the Gymnastics roll
Sliding under door: 13d6h5 7
So assuming seven successes counts as good, then I'm alone on the other side of the door with the two guards (and Robyn's drone - this is all wasted if she can't perceive and be impressed by it).

Not sure if they get free shots at me first or if we go from initiative (heck, I'd almost argue for them to need a surprise roll...) - I'll put up my initiative and then a bunch of ranged defense (you did say they were going to shoot), then I'll add my shots at them.
Should be enough for you to resolve based on any rulings you make!

Initiative is 23.
Drop that to 13 for Full Defense.

Ranged defense - incl -2 for prone (only applies to Ranged Defense if within five meters, but sounds like they are based on the situation)
: 4#20d6t5 5 6 7 4
If any of those leaves me getting shot, will reroll fails on that roll.

Both my actions will be to shoot their gun arms:
Free to Center
Free to Call Shot to Upper-arm/Shoulder
Simple to Aim (for extra die)
Simple to Shoot
Got hand-loaded APDS slugs in the shotgun right now, which is a big fat waste, but don't exactly have time to reload.
Here are the two rolls:
Called shots to gun arms: 2#13d6t5 4 4
The max actual damage is 3 boxes, so won't bore you with my damage code - it is obviously way over that.
With net hits I'll take my bonus effects in the order: One-armed Bandit, Stunned, Weak Side

pistolgrip

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« Reply #3674 on: <04-09-16/2107:57> »
You guys make a lot of fuss over nothing. Do you even remember my moniker?
Unarmed vs Barrier 18d6t5: 5 [18d6t5=5, 4, 2, 4, 4, 2, 2, 3, 1, 4, 5, 3, 2, 1, 6, 4, 6, 5]
35P vs the gate. Let me write up an IC.

You know, actually, Aria, would you let me spend a point of edge to turn that gate into an improvised thrown weapon as part of the same action? I'd suppose DV = barrier rating, but I don't know what that would be.
« Last Edit: <04-10-16/0048:48> by pistolgrip »