@TB:
Tribes is one game where it would be great to just explore 'life' without the need for constant combat encounters but I'm beginning to see that it isn't easy to run a pbp game like that...with PC buy-in it could be done but it might not be everyone's cup of tea?!?
I would be totally up for that style of play.
Heck, i've already laid out way too much money for a vehicle facility on my place there, and with the Rigger book finally maybe soonly sort of about to come out, I can FINALLY have Al start building some of his dream rides.
Heck, the combat to combat thing is precisely what gets in his way of doing that.
But scavenger forays for parts, recruiting software people from Freedom for my onboard electronics, stuff like that...
And if a few other players also had their own personal projects going on to provide some structure to underlie day-to-day stuff around the compound.
Then we'd need a good stock of NPCs - could come from GM or players and be put up on OP...
And from the GM we could still have some mini-mini things - local or internal problems that take only 3-5 post cycles to resolve, or longer if they are RP-heavy....
Just thinking out loud.
But put my 2-cents behind the game's original intention!