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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #3255 on: <12-03-15/1909:23> »
@Aria - is eTher in the same kitchen/freezer with William?

obidancer

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« Reply #3256 on: <12-03-15/2148:19> »
So backtrack to the teamwork... I'm pretty sure the Frenchman would have Small Unit Tactic skills but does not necessary remember that. As per the Amnesia Quality I could purchase back the Skill (and have many points to do so) I guess it's a matter of the GM agreeing on it.
That would be the skills he would have, though he doesn't remember it. I went a bit along with ISaint's brief storyline
[spoiler]
== Knowledge Skills ==
Arabic                     : 1                      Pool: 6
English                    : 4                      Pool: 9
Firearms                   : 2 [Pistols]            Pool: 4 (6)
French                     : N                      Pool: 0
Ghost Cartels              : 2                      Pool: 7
Military                   : 1 [Special Forces]     Pool: 6 (8)
Small Unit Tactics         : 4                      Pool: 9
Syndicates                 : 2                      Pool: 7
Underworld                 : 3                      Pool: 8


[/spoiler]
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Jack_Spade

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« Reply #3257 on: <12-04-15/0144:11> »
@adamu
The flash bang bundle lies at the moment just behind the broad glass main entry where we can expect shortly a few cars to arrive  :-\

@Obi
If you don't mind please roll your SUT too. We might already have the requested successes, but the opposition might try to counter our efforts. More successes would make that harder.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3258 on: <12-04-15/0241:04> »
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps. Fine with the Frenchman slowly remembering the tactics skill!
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adamu

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« Reply #3259 on: <12-04-15/0430:24> »
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.

But Frenchie ruined Al's fun by giving her a coat or something, right?

Aria

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« Reply #3260 on: <12-04-15/0754:49> »
eTher might not be in the freezer as she's still naked, but outside it in the kitchen perhaps.

But Frenchie ruined Al's fun by giving her a coat or something, right?
Sure, but she's not got anything on under that...even drakes feel the cold!
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Jack_Spade

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« Reply #3261 on: <12-04-15/0854:11> »
Especially drakes - cold blooded brood the lot  ;)

Also, I just bought Agile Defender - so expect me to roll no more successes on my Attribute Boost.
« Last Edit: <12-04-15/0918:40> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3262 on: <12-04-15/1624:00> »
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing
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Aria

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« Reply #3263 on: <12-04-15/1914:02> »
@CoP: feel free to stick some attack, def rolls etc up. Don't forget your 'firing from cover' mods!
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adamu

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« Reply #3264 on: <12-04-15/1954:05> »
In some older editions there was a firing from cover penalty. Now in SR5 there's only a penalty for "firing from cover with an imaging device".

Okay, so here are some rolls for the first Combat Turn.
Initiative will be 17.

I'll be dropping ten from initiative to be on full D, and take just one action pass.
I'll be delayed, though, so hope to go the moment the cars come through.
That will still leave me enough initiative to drop another five for Run for Your Life if I need it.
(Not sure how many more hits I can take!)

Action will be Free to Center, Free to Call shot (fluffwise, it'll be left tire like Isaint said, but I don't see a game effect listed for that - yeah, they've got door locks and stuff but not tires - so if targeting tire to force a swerving crash is not cool it will just be the old engine block called shot), Simple to Aim for one extra die, then Simple to shoot. Centering will take care of my wound and called shot mods.
If there are others, then lop them off!
And if they are coming in with three cars, of course I'll shoot at the one that corresponds to Al's position relative to Isaint and French, so we don't double up.
Hopefully we can actually do Isaint's plan - crash these cars when they enter and jam up their advance early, right where his grenades are!
Hopefully.
I try to be an optimist.

Adding in my +3 for the tactics, I'll roll 15 dice for the shot.
Called shot to disable "my" car.: 15d6t5 5
That's 12P + net hits with AP -5, called shot effect to disable car.

Then some defense rolls.
Initial full-D w/cover defense rolls: 3#23d6t5 7 9 10
Anything hits me past those rolls, let me know and we can talk about Edge.

adamu

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« Reply #3265 on: <12-04-15/1954:51> »
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing

Very cool map!

If we ever go back down there, we should link that to the first page of this thread!

Jack_Spade

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« Reply #3266 on: <12-05-15/0416:25> »
@adamu

Yeah, I misremembered. I thought there was a called shot for tires that forces a pilot test vs. crash. But shooting the engine block and the axle will do the trick as well.


@Aria
Cool, that brings our whole hike into perspective

Anyway, Action:
Ini round 1: 15+4d6 32

Ini 32
Simple Action: Attribute Boost AGI AGI Boost: 7d6t5 3 [7d6t5=3, 1, 5, 5, 5, 1, 4]
Free Action: Called Shot Engine Block
Free Action: Adept Centering
Simple Action: Shoot at car w/ short burst
AGI 8 + Skill 8 + Smartlink 1 - Called Shot 4 - Wound 1 + AC 3
Shoot Car: 15d6t5 3 [15d6t5=3, 4, 1, 4, 2, 3, 5, 1, 1, 5, 2, 5, 3, 3, 3] Maneuver bonus: 3d6t5 2 [3d6t5=5, 2, 6] Depending on whether they countered my maneuver or not
12P AP 7 Dodge -2 + Successes

I assume they have corrupted the autopilot to do the crash. Otherwise one of them would have had to get out of his armor to fit in the car.

Interrupt action: Full Defense w/partial cover (17-1+8+2)
Defense 1: 26d6t5 11[26d6t5=4, 2, 4, 6, 3, 6, 5, 3, 5, 6, 5, 5, 5, 4, 6, 1, 1, 3, 2, 3, 5, 3, 4, 3, 1, 6]
Soak 1: 26d6t5 13 [26d6t5=4, 3, 3, 5, 3, 6, 5, 5, 5, 6, 6, 6, 3, 4, 2, 6, 3, 3, 5, 6, 3, 5, 1, 4, 6, 4]
Defense 2: 26d6t5 11 [26d6t5=2, 5, 2, 5, 5, 4, 2, 1, 4, 2, 1, 5, 2, 6, 1, 5, 5, 5, 3, 2, 1, 4, 5, 6, 5, 3]
Soak 2: 26d6t5 8 [26d6t5=1, 3, 3, 6, 1, 2, 2, 5, 1, 5, 3, 2, 4, 6, 1, 4, 3, 5, 5, 4, 6, 3, 5, 1, 4, 2]
Defense 3: 26d6t5 9 8  [26d6t5=6, 4, 5, 3, 3, 3, 4, 6, 4, 5, 2, 4, 5, 4, 6, 2, 3, 3, 2, 5, 4, 2, 4, 6, 5, 4]
Soak 3: 26d6t5 9 [26d6t5=5, 4, 5, 2, 2, 1, 5, 5, 4, 1, 1, 6, 5, 4, 4, 3, 5, 4, 1, 2, 6, 6, 1, 4, 2, 2]

Ini 12
Simple Action: Attribute Boost Body: BOD Boost: 7d6t5 3
Free Action: Called Shot Bulls Eye Burst
Free Action: Adept Centering
Simple Action: Bulls Eye Burst vs. Soldier
Bulls-Eye Burst: 15d6t5 7 [15d6t5=3, 6, 2, 6, 6, 4, 2, 5, 5, 5, 2, 1, 2, 5, 1]
12 P AP 13 + Successes

Defense 1: 26d6t5 7 [26d6t5=5, 2, 2, 1, 1, 3, 3, 6, 3, 4, 5, 4, 2, 4, 5, 6, 1, 6, 4, 3, 4, 2, 2, 4, 4, 6]
Soak 1: 26d6t5 8 [26d6t5=4, 2, 4, 1, 5, 2, 6, 1, 3, 5, 6, 2, 2, 1, 6, 4, 1, 6, 2, 4, 2, 3, 1, 5, 1, 2] Body Boost reroll: 3d6t5 1
Defense 2: 26d6t5 9 [26d6t5=3, 2, 3, 3, 3, 2, 4, 1, 1, 3, 5, 5, 3, 6, 4, 2, 5, 5, 4, 5, 5, 3, 5, 5, 4, 1]
Soak 2: 26d6t5 10 [26d6t5=5, 1, 2, 3, 6, 3, 2, 4, 3, 5, 2, 6, 1, 4, 3, 4, 4, 2, 2, 6, 5, 5, 4, 6, 4, 6] Body Boost reroll: 3d6t5 1
Defense 3: 26d6t5 11 10 [26d6t5=2, 6, 1, 6, 6, 2, 6, 5, 1, 4, 6, 5, 4, 2, 6, 6, 4, 4, 4, 1, 1, 6, 1, 1, 1, 6]
Soak 3: 26d6t5 8 [26d6t5=3, 6, 5, 4, 6, 1, 5, 2, 1, 1, 3, 3, 4, 4, 3, 3, 1, 2, 2, 2, 6, 1, 1, 5, 3, 1] Body Boost reroll: 3d6t5 2

Ini 2
Simple Action: Detonate Grenade package (if still functional: Edge test: 5d6t5 2 [5d6t5=6, 1, 3, 4, 5])
Free Action: Called Shot Bulls Eye Burst
Free Action: Adept Centering
Simple Action: Bulls Eye Burst vs. Soldier
Bulls-Eye Burst: 15d6t5 6 [15d6t5=6, 1, 2, 5, 5, 2, 6, 5, 1, 1, 2, 2, 2, 6, 2]

Defense 1: 26d6t5 8 [26d6t5=5, 1, 1, 2, 4, 3, 2, 3, 6, 5, 6, 4, 4, 2, 6, 3, 5, 3, 5, 3, 2, 4, 4, 1, 2, 5]
Soak 1: 26d6t5 5 [26d6t5=2, 5, 3, 4, 3, 3, 3, 1, 4, 1, 1, 5, 1, 6, 2, 4, 5, 5, 2, 3, 1, 1, 4, 2, 2, 4] Body Boost reroll: 3d6t5 0
Defense 2: 26d6t5 8 [26d6t5=5, 1, 3, 1, 2, 2, 1, 6, 2, 3, 5, 2, 5, 5, 1, 5, 1, 3, 6, 4, 3, 1, 5, 1, 4, 1]
Soak 2: 26d6t5 11 [26d6t5=1, 5, 6, 4, 2, 1, 6, 1, 1, 6, 3, 4, 4, 6, 3, 6, 5, 2, 6, 6, 1, 4, 1, 1, 5, 4] Body Boost reroll: 3d6t5 1
Defense 3: 26d6t5 7 [26d6t5=4, 2, 5, 1, 3, 6, 3, 1, 1, 5, 3, 2, 1, 1, 5, 1, 6, 3, 5, 1, 3, 6, 4, 3, 3, 2]
Soak 3: 26d6t5 9 [26d6t5=5, 5, 5, 2, 6, 3, 2, 3, 3, 4, 2, 2, 5, 6, 3, 4, 6, 2, 4, 2, 1, 4, 4, 6, 1, 5] Body Boost reroll: 3d6t5 0

If necessary, I'll spend my last edge for a reroll to avoid damage for as long as possible, since I'll go down pretty quickly after that
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3267 on: <12-05-15/0452:37> »
For those interested I've done a London 2076 map overlay here: https://www.google.com/maps/d/edit?mid=z1I6Tz-427Ho.k3R_sC52IMO4&usp=sharing

Very cool map!

If we ever go back down there, we should link that to the first page of this thread!
It's linked on the OP site but I've a feeling the first post of this thread could do with an overhaul anyway!
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

pistolgrip

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« Reply #3268 on: <12-07-15/1119:21> »
Alright, since I'm doing more than a turn I'll put it all here.
Initiative 26 [12+3d6=4, 5, 5]
That'll get me at least two turns, maybe even 3 if I don't have to go on the defensive.

So first turn, -4 called shot vs car, +3 small unit tactics, base 15 dice, so 14 dice total on archery.
Archery 4 [14d6t5=4, 1, 2, 5, 6, 4, 4, 5, 2, 1, 2, 1, 6, 2]
So that may be just a 3 after relevant mods (such as losing Small Unit Tactics bonus), but unlikely to go lower than that.
DV 14P AP -4

Second turn I imagine we're already going to have mooks crawling out of vehicles, but I'm guessing they won't be too far apart. So an airbursted high explosive grenade seems like a positive thing.
Throwing 4 [12d6t5=3, 6, 6, 3, 3, 4, 3, 1, 2, 5, 6, 1]
I'm not sure what distance we might be looking at exactly, but that should still land where I want it to.
DV 16P AP -2 (-2 DV/meter)

That'll take me down 16 Initiative. I'll save that and dodge/soak rolls until I see what's actually happening.

BrutusAurelius

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« Reply #3269 on: <12-07-15/1631:32> »
Just wanted to say that I'm sorry I hadn't posted recently. Holidays are a busy time, and with a few birthdays sprinkled in it was hard for me to get to roleplaying.
Hoi chummer, what can I do for ya? Just remember, I don't work for free.

Daniel Torres Character Sheet:
https://docs.google.com/spreadsheets/d/1B-CcIT4zJJPPrbNINojlN-qwMYz3deEVj1NFtBwGu_4/edit?usp=sharing