@CoP -
Looks like Jack's moving on to the next combat turn...
@Aria - In 4/3, Al next gets his turn on Initiative 2.
Basically, my plan was to hold some initative beats in reserve in case I need a Run for Your Life interrupt, in case they lob grenades at out position.
So if they do make an attack on Al's position besides suppressive fire in 4/3, that's what I'll do.
But if they don't by the time we get down to 2, I'll actually delay down to 1, and if still not getting blown up I'll take my action:
My position is a bit forward of the rest of the team and the line between the van and the entrance, allowing me to look back at them without exposing myself.
Free Action is Adept Centering.
Will then use one Simple action to make a Perception test, trying to spot William and get as good an idea as I can of where everyone is.
Then a Simple action to stand up (that takes a roll since I have a wound - ouch) - but by that I mean be Unprone - will still be hunkered down fully behind the concrete rubbish bin.
Now, before I make those rolls, the rules say in the suppressive fire zone I have a negative mod equal to their successes. But it also says if I am in full cover I am safe from getting hit.
Not sure if that means the negative mod applies to me or not.
But if it does, my Centering will cancel out my wound and then four more, so I am going to roll without mods. If the negative is higher, let me know.
Also, the Centering applies to Combat and Physical skills (so it applies to the Perception for sure). Not sure if you would count the Stand Up thing as coming under this, since it's an Attribute test.
So since I also don't know if the Suppressive Fire even gives me a mod (see above), I am just going to make that roll too - absolutely let me know if based on your rulings it fails.
Perception to spot William, rest of team's positions:
7d6t5 2Going Unprone behind the rubbish bin:
7d6t5 6Sweet - probably get up mods or not.
Okay - lot of ifs and assumptions again - won't IC until GM gives okay or moves us forward.