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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #3195 on: <11-14-15/0716:54> »
I'm not really thinking of actually getting away in a car.

I just want to use it to get some distance on them and break their LOS on us.

Most of them are on foot, now, after all, and a  hundred meters away....

We need to take away the advantage they have in heavy firepower and range.

Once they are not sure where we are, we can draw them into closer quarters and take them out.

But as long as they can bring all that firepower to bear while we are out in the open, we are in a bad spot.

Aria

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« Reply #3196 on: <11-16-15/0834:30> »
@CoP:

Actions[spoiler]
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!

2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning
[/spoiler]
3/1
Isaint visually hunts for the aerial drone, spots one
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  No damage
Troopers grenade the rest of eTher’s sec team
Jackhammer breaks for the services building under cover of a smoke grenade

3/2
Isaint sneaks off to break LOS
Al driving
Troopers fire on the van…3x FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] @ 4 hits, 5 hits & 4 hits (the van won’t explode if it takes full damage…this ain’t the movies ya know!  But no damage…again!
Jackhammer sprinting
Frenchman holding on for grim death!

3/3
Isaint shoots down one gas bag despite its evasive manoeuvres
Al reaches the front of the services building (maybe)
Isaint draws fire from remaining gas bag Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)] @ 4 hits and Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] @ 2 hits
Van takes 2# HE grenades to the front! Ouch…van on its side, everyone inside miraculously unhurt, eTher in drake form

4/1
Isaint shoots down second gas bag, commands agent cluster (although in future I might ask for a simple action for the main agent and another for the sub agents as that is technically a different ‘action’ being teamwork HoF rather than direct…not sure…)
Isaint takes fire from 3# troopers firing wide FA (-9 dodge), 4 hits, 2 hits, 3 hits…takes 7 stun
Al booby-traps the van
Jackhammer reaches the van (or the services building if you prefer, which is just beyond)


4/2
Isaint shoots Beetle #2 again!  Hopefully for good this time! 5 hits He must be dead, surely?!?
Isaint takes fire from 1# trooper, short burst (-2dodge/2 cover), 6 hits = 4 stun, stim injection???  Unless you want to edge re-roll?

[spoiler]
Defense Test 4: 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4: 30d6t5 108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1] = 4 stun[/spoiler]

4/3
Isaint hides - I suggest amongst the cars in the car park as the hill is very exposed!
Agent cluster spoofs a likely looking car, just!

Note: the troopers are running through the stopped cars, bounding overwatch style, they are splitting more or less in two, half after Isaint (lucky guy) and the others towards the van / Jackhammer.  From the overturned van you could make a break for the services building without being in direct LOS to the foe for very long, thermal smoke grenades etc might be your friends here!  Or perhaps a fire-breathing dragon!
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Jack_Spade

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« Reply #3197 on: <11-16-15/1336:03> »
When your luck runs out, it runs out hard.

The team should receive a notification that a car has been provided for them.

Round 5:

Drain Resistance test: Adrenalin Boost: 14d6t5 4
No drain

Auto Injector administers Stimpatch 6 => Stun Damage is down from 11 to 5 = 1 Wound penalty

Ini: Ini Round 5: 15+4d6 26 [4d6=6, 1, 2, 2]

Ini 26
Simple action: Running (originally a free action, but I take the liberty to downgrade a simple action)
Free Action: Adept Centering
Free Action: Called Shot engine block
Simple action: Called Shot
AGI 8+Skill 8+Smartlink 1-Wounds 1-Called Shot w/ AC 1 -2 sprinting
Called Shot: 13d6t5 7 [13d6t5=6, 4, 2, 5, 5, 2, 2, 4, 6, 6, 3, 5, 5]

12 P AP 7 + Successes vs. stationary Roadmaster

Interrupt: -10 Full defense

Defense Test 1: Defense Test 1 (Cover+Full Defense-Wounds): 23d6t5 7  [23d6t5=2, 6, 2, 3, 1, 1, 1, 5, 5, 2, 6, 4, 3, 5, 1, 2, 6, 1, 3, 1, 2, 6, 3]
vs. Complex FA 5 successes
Soak Test 1: 30d6t5 10 [30d6t5=1, 3, 1, 3, 5, 1, 2, 6, 2, 3, 2, 2, 6, 2, 6, 3, 3, 4, 3, 5, 4, 4, 6, 6, 3, 6, 5, 3, 5, 2]
Soak 7

Defense Test 2: Defense Test 1 (Cover+Full Defense-Wounds): 22d6t5 10 [22d6t5=5, 5, 2, 6, 4, 5, 3, 4, 5, 4, 4, 1, 6, 1, 5, 3, 5, 5, 4, 4, 6, 1]
vs. Complex FA 6 successes
Soak Test 2: 30d6t5 13 [30d6t5=1, 5, 2, 1, 1, 4, 5, 1, 6, 6, 2, 6, 6, 2, 2, 3, 1, 5, 5, 6, 6, 6, 4, 3, 6, 1, 3, 2, 2, 6]
Soak 11

Ini 6
Sprint to station
Running: 7 6d6t5 3 [7d6t5=1, 4, 1, 5, 6, 6, 1]

Move 26 meters, -4 to hit due to sprint action
« Last Edit: <11-17-15/1733:10> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #3198 on: <11-16-15/1425:58> »
Yikes, Pistol, wasn't exactly going to have Al run for the building while leaving the others behind! Not really his sort of play.

Actually was planning on running AWAY from the building to draw their fire, on account of Isaint (who has been single-handedly kicking all the ass around here!) is finally losing against overwhelming numbers, and I wanted to get the heat off of him.

But now that he is sprinting for the building as well, no harm in all of us going for it's safety.

So since it now seems that Al ran first, he'll do so really conspicuously in a bid to draw fire, then you guys can follow with the boy. (not trying to hog the glory, but just can't have him running out on folks like that - actually against the rules given his mentor).

I'll get detailed action and an IC up after the kids are in bed!

pistolgrip

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« Reply #3199 on: <11-16-15/1453:59> »
Oh oops. I assumed you were actually just finishing with your charges and *would* be running around the same time as me. I didn't mean to imply that you were just looking out for yourself or anything. I just figured you'd be closer to the building (being at the front of the van, and I'm at the back), and thus would have a head start. If you want to run somewhere else, that's fine, but Jackhammer's plan is to follow Al and he currently hasn't been told otherwise.

I can amend my post as needed of course.

adamu

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« Reply #3200 on: <11-16-15/1650:39> »
@Pistol - no worries, dude!

No need for edits, I see where you are going with it, and it will work perfectly. All part of our collaborative storytelling!

And by the way, still loving your story on the other thread - you are really capturing that whole goblinization/magic/cyber early days stuff.

adamu

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« Reply #3201 on: <11-16-15/1756:12> »
Okay - me on 4/2 (that's 17 on Al's initiative).

Free action to pick up bag, Simple Action to ready weapon, and then simple/free to use running to get to the position described in the IC - sort of splitting between going to the entrance but then getting off the straight line there and towards the bad guys - don't want a grenade that kills me hitting the boy - and ending up behind cover.

They've got a finite number of attacks - hopefully some will come at me instead of the others.

adamu

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« Reply #3202 on: <11-17-15/1221:14> »
@Tribal Beats / Aria

If these people we encountered are going to say or do anything, cool, no hurries, we'll look forward to IC when you have a chance.
On the other hand, if they are just going to take a hike, then Jack and I can RP our way back to the others (and perhaps even return to the Castle with the cell...?).

adamu

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« Reply #3203 on: <11-18-15/0340:15> »
@Obidancer - seriously thanks man! These guys hit hard, and I don't know where your Edge pool is, but I'm down to 1!

At the moment, though, couldn't move if I wanted to - out of actions for the second pass of turn 4, already maxed my move.

Once Aria resolves this pass, I will try to go for the building if I'm still conscious.

Even then, though, the Dog mentor rules are pretty explicit about letting "another sacrifice themselves in your place."
But I'll try to make the roll when the time comes.

Worst case, we hold them off together until William is inside.

At least this way, if we do succeed in drawing their fire off Isaint and William, they'll have to split it between us.

Just make sure to clarify you're not too close to me, or they'll get us both with on grenade!

obidancer

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« Reply #3204 on: <11-18-15/1035:29> »
What was the replenishment rate since we left the underground? I used three inside. So I'm at 4 plus replenishment if any.

I mentioned the Frenchman moved away to draw fire and take cover behind some concrete block, so we should be clear of double kill by grenades.


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Kachina - Shaking the Shadows

adamu

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« Reply #3205 on: <11-18-15/1511:05> »
We got one Edge back prior to this battle.

Aria

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« Reply #3206 on: <11-19-15/0833:37> »
@CoP:  Re round 4…I’m getting a little hazy on timings from the IC, I’ve made a best guess and the foe are doing suppressive fire for this round while they work out what the hell is going on…

Actions[spoiler]
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]
Jackhammer rips door off limo
Roadmaster swings into view off M40, deploys rotadrones

2/3
Isaint shoots down the two drones
Jackhammer drags William out
Frenchman ‘talks’ to Spooks
Al drags William inside the van
Spooks wave their guns about and look pissed at being ignored
Isaint has to dodge incoming sniper fire (twice so I’ll need a second roll at -1 please), both miss, just!!!  Not much edge left though!
Roadmaster ‘vomits’ out more troops than you care to see!

2/4
Isaint sprinting for his bike (stealthily) – pretty sure you didn’t go on FD in the end?
Sniper drones repositioning
[/spoiler]
3/1
Isaint visually hunts for the aerial drone, spots one
Frenchman assists eTher onto van
Al begins to hightail it towards the services building/café
Engine block shot from sniper drone using Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)], 5 hits!  No damage
Troopers grenade the rest of eTher’s sec team
Jackhammer breaks for the services building under cover of a smoke grenade

3/2
Isaint sneaks off to break LOS
Al driving
Troopers fire on the van…3x FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] @ 4 hits, 5 hits & 4 hits (the van won’t explode if it takes full damage…this ain’t the movies ya know!  But no damage…again!
Jackhammer sprinting
Frenchman holding on for grim death!

3/3
Isaint shoots down one gas bag despite its evasive manoeuvres
Al reaches the front of the services building (maybe)
Isaint draws fire from remaining gas bag Ranger Arms SM-5 [A8, 14P, -9AP, SA, R(1), 15(c)] @ 4 hits and Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] @ 2 hits
Van takes 2# HE grenades to the front! Ouch…van on its side, everyone inside miraculously unhurt, eTher in drake form

4/1
Isaint shoots down second gas bag, commands agent cluster (although in future I might ask for a simple action for the main agent and another for the sub agents as that is technically a different ‘action’ being teamwork HoF rather than direct…not sure…)
Isaint takes fire from 3# troopers firing wide FA (-9 dodge), 4 hits, 2 hits, 3 hits…takes 7 stun
Al booby-traps the van
Jackhammer reaches the van (or the services building if you prefer, which is just beyond)

Frenchman shoots at a trooper

4/2
Isaint shoots Beetle #2 again!  Hopefully for good this time! 5 hits He must be dead, surely?!?
Isaint takes fire from 1# trooper, short burst (-2dodge), 6 hits = 4 stun, stim injection???

[spoiler]
Defense Test 4: 22d6t5 4 [22d6t5=1, 5, 1, 3, 2, 3, 4, 1, 3, 3, 4, 4, 4, 1, 2, 5, 6, 2, 5, 2, 3, 2] Soak Test 4: 30d6t5 108 [30d6t5=4, 3, 5, 4, 3, 5, 1, 5, 1, 4, 1, 6, 1, 5, 5, 1, 4, 1, 4, 5, 1, 6, 4, 1, 3, 2, 5, 6, 2, 1] = 3 stun[/spoiler]
Al runs for cover & ‘shoulders weapon’
Troopers suppressive fire on Al’s, Jackhammer’s and Frenchman’s position
Frenchman downs a trooper
eTher climbs on the van and flames another trooper
Foe’s comms hacked

4/3
Isaint legs it for the services building
Agent cluster spoofs a likely looking car, just!
Frenchman – no action –

5/1 
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Jack_Spade

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« Reply #3207 on: <11-19-15/0906:41> »
The end of Isaints flight occurs in round 5. Your soldiers have one last chance to shoot him while he tries to disable the Roadmaster
  ;)
Actions Round 5
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #3208 on: <11-19-15/1125:25> »
@Tribal Beats

With the shooting starting, Al's initiative is 24.

First pass will be Simple Action for  Perception test - looking carefully for best target. Primary criteria is anyone shooting at Thorn, secondary criteria is distance preferring targets out of his melee/throw range, third criteria is biggest gun.
Primary Perception Test: 7d6t5 1
One hit - okay, so just shoot anybody shooting Thorn!

Then Free Action for Adept Centering, cancelling -5 worth of negative mods, which covers -3 for range and then -2 of whatever else.

Then Simple Action to shoot selected target.
shooting anyone shooting Thorn: 11d6t5 7
Accuracy is 9, so I can use all those hits.
13P -8 AP + net hits

BUT - if Perception test finds nothing matching the first criteria (shooting at Thorn), will cancel the shot and instead do another Perception test to figure out what they are shooting at.
Contingency Perception Test: 7d6t5 4

adamu

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« Reply #3209 on: <11-19-15/1141:32> »
@CoP

When the suppressive fire starts, Al will use Hit the Dirt to go prone behind his cover, bringing his initiative score to 12 (which I am keeping track of in case I need more Interrupts).

So Al's initiative once we drop to the 3rd pass of this turn will be 2. I'll declare third pass actions when we get there.
« Last Edit: <11-19-15/1144:07> by adamu »