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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #3120 on: <10-29-15/1814:58> »
@CoP

I assume the mil spec type hides behind reinforced material with 8 structure and 12 armor (p.197f core)
AP 7 and base damage 12 can penetrate easily:
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Blind Fire 6 + 3 Adept Centering= 15
Penetrating Shot: 15d6t5 7

19 P AP 7
Barrier Resist: 13d6t5 5
Nope. The barrier takes 1 box of damage.

The guy behind gets 18 P AP 7 - and is considered surprised, so no dodging  ::) ;D

Dude - that is a badass move!

adamu

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« Reply #3121 on: <11-02-15/0733:54> »
@Tribal Beats payday post brought forward

August karma

9 players have made a total of 55 IC posts.

So that is 3 karma and Y6,000 each.

Will apply the remainder of 1 post to the September total.

I'll be posting future-month rewards here, and Aria is going to link this to page one of the OOC.

September Payday

Again 3 karma and Y6,000 for each person.

And again there is a remainder that I'll apply to next month.

October Payday

Everyone still in the game gets 2 karma and Y4,000.

Aria

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« Reply #3122 on: <11-02-15/1234:41> »
@CoP:

Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving

1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?

1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2( 8 )] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage

2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer fires explosive arrow at Beetle 1, major damage

2/2
Al & Frenchman at limo/crash site
Isaint shoots through car at Beetle 2, major damage
Beetle 2 shoots air burst mini HE grenade to a point 3m above ground above Isaint’s location [16P, –2AP, –2DV /m]...feel free to use the interrupt actions from R&G but I'd appreciate a rules summary or page ref when you do...
Roadmaster swings into view off M40

2/3
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Jack_Spade

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« Reply #3123 on: <11-02-15/1258:23> »
Sure thing:

p.125 R&G

[spoiler=RUN FOR YOUR LIFE/ DIVE ON THE GRENADE]Interrupt Action (–5 Initiative Score)
[...] Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to flee. The character chooses a direction to move and can use any amount of available Movement to move away from the incoming attack. (Note that the gamemaster is not obligated to determine or declare the final location of the attack in the case of a fleeing character. A bad
bounce can still get a grenade on the character’s tail.) [/spoiler]

Technically, you'd have a point to not allow me to use "run for your life" since it's neither a throwing weapon nor AoE spell.

Soak roll: Soak: 24d6t5 11 [24d6t5=3, 3, 6, 4, 6, 6, 1, 6, 2, 5, 6, 6, 5, 3, 5, 2, 6, 3, 4, 4, 3, 3, 5, 4]

It would explode 1m away from Isaint (him being roughly 2m high), incuring him 3S after soak
SInce I already used my free action this round, I could drop prone with "hit the dirt" p.168 core and reduce my height by another meter for only 1S, bringing my total up to 3S

[spoiler=HIT THE DIRT](–5 initiative score)
A character who has already used their Free Action may choose to drop prone when caught by suppressive fire using this action (see Suppressive Fire, p. 179). The defending character doesn’t need to make the Reaction + Edge test but is considered prone on their next Action Phase. If the suppressive fire continues, the defending character needs to use a Stand Up Simple Action to get back up, risking getting shot, or fight from the ground. If the suppressive fire has stopped the prone character still needs to use a Stand Up Simple Action to get back up.[/spoiler]


But actually, I'm inclined to just take the damage and roll edge: Soak(Edge): 13d6t5 4  [13d6t5=3, 2, 1, 5, 1, 1, 2, 6, 3, 1, 4, 6, 6]

Damage negated without losing Ini. ;)

Edit:

Ini 6
Ok, last action for Isaint for this round:

Free action: Multiple Attack
Complex Action: Medium Burst (6 Bullets) split at the two drones. I'll spend Edge on this one
(AGI 8 + Skill 8 + Smartlink 1 + Edge 5)/2 = 11
Shoot Drone 1 (Edge): 11d6t5 5 [11d6t5=3, 3, 5, 5, 5, 6, 1, 5, 2, 1, 2]
Edge Reroll: 1d6t5 0
12P AP 7 Dodge -2 + 5 Successes

Drone 2 (Edge): 11d6t5 3 [11d6t5=2, 2, 6, 3, 1, 3, 6, 3, 4, 6, 1]
Edge Reroll: 3d6t5 2 [3d6t5=5, 6, 4]
Edge Reroll: 1d6t5 1 [1d6t5=6]
Edge Reroll: 1d6t5 0
12P AP 7 Dodge -2 + 6 Successes

Edge 2/5

Round 3 Ini Ini Round 3: 16+4d6 31 [4d6=3, 3, 3, 6]
The saints are clearly watching over Isaint
« Last Edit: <11-02-15/1428:58> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

pistolgrip

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« Reply #3124 on: <11-02-15/1342:47> »
My 2/2 action was to open up the limo. Assuming core stats, treating it as a barrier, my attack should knock an entire door off.

Also, I tried to register for dumpshock last week, but they wouldn't send me a confirmation email and then the whole site was down for days. Now they still won't send me a confirmation email.
As an aside, I think the dumpshock links on the first page are bad.
« Last Edit: <11-02-15/1457:16> by pistolgrip »

Aria

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« Reply #3125 on: <11-03-15/1433:55> »
My 2/2 action was to open up the limo. Assuming core stats, treating it as a barrier, my attack should knock an entire door off.

Also, I tried to register for dumpshock last week, but they wouldn't send me a confirmation email and then the whole site was down for days. Now they still won't send me a confirmation email.
As an aside, I think the dumpshock links on the first page are bad.
Woops, sorry, thanks Adamu for including this in your text

Will check the links when I get a minute free :P  ...page probably needs simplfying anyway.  As an aside, the OP links should be ok...?
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Aria

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« Reply #3126 on: <11-03-15/1435:50> »
@TB/Shammie: You're roll looked ok to me...with matrix stuff it helps if you can note what stuff is resisted by too so I don't have to hunt things down (although I've got the handy player aids somewhere on here...:P).  Invisible Castle or Orokos is fine
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Aria

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« Reply #3127 on: <11-03-15/1653:49> »
@CoP/Obi:

Not sure if i'm missreading your post or you've misunderstood me...the guys waving guns at you aren't eTher's sec team (there are some in the lead car that are getting out now)... they are the Security Services, as in MI5, spooks, etc...the spooks are waving guns at eTher too!  There is also a Roadmaster and drones inbound, although the drones probably won't last long when I get round to resolving Isaint's burst
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adamu

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« Reply #3128 on: <11-03-15/1711:06> »
@CoP - yeah, things crazy - we got us, eTher and her crew, the spooks, and whoever is attacking us (SK???)!!!

obidancer

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« Reply #3129 on: <11-03-15/1722:19> »
I did misinterpret that indeed! Sorry.
I'll edit the post.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Aria

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« Reply #3130 on: <11-03-15/1838:57> »
@CoP - yeah, things crazy - we got us, eTher and her crew, the spooks, and whoever is attacking us (SK???)!!!
Run like this, needs a good End Game  :o
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Aria

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« Reply #3131 on: <11-04-15/1104:31> »
@CoP/ Jack: can you resolve your shots against the drones please? Standard Bumblebees on Full Def please...
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Jack_Spade

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« Reply #3132 on: <11-04-15/1113:48> »
Can drones go on full defense? Cool, good to know.
Pilot is 3 IIRC
so Dodge is 6+3 -2(Burst)

Drone 1: Dodge: 7d6t5 2 [7d6t5=3, 6, 4, 2, 6, 1, 2]
Drone 2: Dodge: 7d6t5 0 [7d6t5=3, 1, 1, 1, 1, 4, 1] Critical Glitch

Drone 1 takes 12+3 P AP 7 against BOD 4 + ARMOR 14
Soak: 11d6t5 5 [11d6t5=2, 6, 5, 6, 5, 3, 5, 3, 1, 3, 4]
10P vs. 6+2 Boxes = Destroyed

Drone 2 takes 12+6 AP 7 against BOD 4 + ARMOR 14
Soak: 11d6t5 7[11d6t5=6, 2, 6, 5, 1, 5, 5, 5, 3, 6, 4]
11P vs 6+2 Boxes = Destroyed

For Drone 2's critical glitch I'd suggest it collides with the Ares Roadmaster and forces the driver to swerve.

Edit:
And while we are at it: Are there now two or only one mil spec type running around. And are they both in full cover or is at least one visible from my position?
« Last Edit: <11-04-15/1324:47> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3133 on: <11-04-15/1420:44> »
Both milspec types seem to be out of sight, although you can probably blind fire them again... There were 3 the last time you encountered this lot though...
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Jack_Spade

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« Reply #3134 on: <11-04-15/1445:17> »
Ok then, onward

Round 3

Ini 31
SImple action: Attribute Boost BOD: 7d6t5 4 [7d6t5=6, 4, 5, 6, 5, 2, 1]
Free Action: Called Shot
Simple action: Called Shot at engine block of the ARES Roadmaster (compare R&G p.115)
Attribute 8 + Skill 8 + Smartlink 1 - Called Shot 4
Called Shot: 13d6t5 7[13d6t5=6, 4, 2, 5, 5, 2, 2, 4, 6, 6, 3, 5, 5]
Wow, Orokos is on fire right now.

12P AP 7 + Successes

Don't know if the Roadmaster can dodge or with how many dice...
Ares Roadmaster Soak: 29d6t5 11 [29d6t5=2, 6, 6, 5, 1, 1, 4, 1, 5, 2, 2, 3, 6, 3, 4, 2, 6, 6, 5, 1, 6, 3, 4, 1, 5, 6, 3, 1, 3]
but unless the pilot rolls 8 successes on his defense test, the motor should be inoperable 8)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex