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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Jack_Spade

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« Reply #3105 on: <10-27-15/0155:27> »
Ups, sorry I didn't check the correct box to make the map visible
second try
« Last Edit: <10-27-15/0207:20> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #3106 on: <10-27-15/0950:04> »
Wasn't quite as I'd envisaged it but you did the work so we'll stick with your map ;D ...drones came from the tree line to the east/southeast...

Edit: to be consistent with the IC, Al and the wrecked lorry should be in the car park where the original hand off happened, otherwise they are going to get that last missile up the tail pipe!

Will try and get IC up today for you, thanks for your patience
« Last Edit: <10-27-15/1032:41> by Aria »
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obidancer

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« Reply #3107 on: <10-27-15/1203:02> »
otherwise they are going to get that last missile up the tail pipe!

Yeah, let's avoid that :) !
Thanks for the map, Jack
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Aria

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« Reply #3108 on: <10-27-15/1303:57> »
@CoP:
 
Actions
1/1
2x Missile fire
Isaint knocks one missile off course
Jackhammer misses 2nd
Al shoos Spike out and starts driving
 
1/2
Missile 2 hits the limo despite follow car's efforts
1 x Missile fire, 1 x FA burst on Isaint's position
Isaint shoots missile
Jackhammer misses drone (you need a range finder or vision mag or something for shots like this!!! or edge it?)
Car moves towards limo
Lorry moves towards Al's van
Al rams the lorry, takes 3 stun, driver unconscious, vehicle takes 8 damage, autopilot cruises it to a stop…passengers?!?
 
1/3
1 x Missile fire, 1 x FA burst on Isaint's position (misses again!)
Isaint shoots drone out of the sky
2 soldiers emerge from the lorry, L Milspec armour
Al’s van…please resist damage from FN HAR [A5(7), 10P, -6AP, SA/BF/FA, R2] 6 hits &
Auto-Assault 16 [A4(6), 15P, –2AP, SA/BF/FA, R2(8)] 5 hits!!! 14 of 20 boxes of damage!
Frenchman shoots Beetle 1AR: 4 hits DV10 AP-5 -2def(cancels cover mod), minor damage
 
2/1
Missile hits follow car, eTher knocked back again, unidentified gunmen from car knocked over
Isaint shoots second drone out of the sky
Frenchman shoots Beetle 2Shot: 5 hits DV10 AP-5 -2def(cancels cover mod), moderate damage
Beetle 1 shoots at Al inside the van cab (blind fire, Al adds to def +4 cover, +3 vehicle, -2 restricted space, -2BF, -wnd mods, +combat sense etc), 3 hits with assault rifle, but I doubt it will actually result in damage given you get to add vehicle armour after your likely impressive reaction+intuition roll…
Beetle 2 retreats out of sight
Al driving towards limo/exit?!?
Jackhammer?
 
2/2
 
2/3
 
 
[spoiler]
Shooting down missiles…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:
 
FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard (8)
[/spoiler]
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pistolgrip

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« Reply #3109 on: <10-27-15/1336:41> »
Sorry, I got a little confused somewhere. I've updated now.

Aria

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« Reply #3110 on: <10-27-15/1338:43> »
Sorry, I got a little confused somewhere. I've updated now.
No problem...save me looking them up, do those arrows have any aoe??? Thanks!
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Aria

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« Reply #3111 on: <10-27-15/1341:34> »
Well... I guess I'm gonna face fact and pull the plug on this... I haven't really felt like posting for a couple of weeks now... I was intrigued by the way Tribal Beats was supposed to play out, but it's just turning out like CoP anyway.
Sorry you feel that way but thanks for letting us know!  If you change your mind we'll be here!

@TB: I know the posting rate isn't incredibly fast so please do ask questions OoC so I can tailor the events to answer questions and give you as much input as I can.  Will try and give this game more input to keep things going.
« Last Edit: <10-27-15/1344:35> by Aria »
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Jack_Spade

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« Reply #3112 on: <10-27-15/1348:39> »
I reworked the map.

And as you might guess, I'll try to solve our problems by firing more APDS at them - again. ;D

Ini 26:
Simple action: Aim
Free action: Called shot
Simple action: 3 round Bulls-Eye Burst vs. mil spec armor guy #2
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Called Shot 4 = Bulls Eye Burst: 14d6t5 4 [14d6t5=5, 1, 6, 6, 3, 3, 1, 4, 3, 2, 3, 6, 2, 3]

12 P AP-13 + Successes

Bullets remaining 25/40
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #3113 on: <10-27-15/1829:12> »
Jack - that map rocks! Looks like a lot of work, but much appreciated!

Okay, here is the requested defense test, which comes to 17 dice with all the modifiers, and I'll go ahead and assume he goes before me on this combat turn.
Defense vs. AR shooting at me in van: 17d6t5 3
Yikes, crazy bad roll, making it crazy close!
That'll be good in the IC!

Al's initiative for this combat turn will be 19 after wound mods.

2/1
Yes, first Complex Action will be operate vehicle. Jack's map puts me 23 meters from the limo - Van's tactical movement rate (used when pedestrians in the mix) is 20 at a "walk", run rate is 40, so I can definitely cover the distance within the combat turn, and in fact be within 3 meters after my first pass.
Free action will be to apply a rating 3 stim patch (finally got Nimble Fingers!).

Think about 2/2 when we get there.

pistolgrip

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« Reply #3114 on: <10-27-15/2259:40> »
Now this presents a curiosity. The current map (thanks Jack) puts me closer to the limo than the crash, so that would change my actions to targeting the limo hostiles and running in that direction. Mind if I edit my posts, Aria?

SgtBoomCloud

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« Reply #3115 on: <10-27-15/2332:51> »
@TB

I apologize sincerely for my slow posting rate of late.  I had some RL stuff come up that I had to deal with, forcing a short leave of absence.  My recent post should help things along...I hope ^^;

Aria

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« Reply #3116 on: <10-28-15/0624:07> »
Now this presents a curiosity. The current map (thanks Jack) puts me closer to the limo than the crash, so that would change my actions to targeting the limo hostiles and running in that direction. Mind if I edit my posts, Aria?
Not at all! Isaint can cover the mil spec lot, you can deal with the squishy ones ;D
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Jack_Spade

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« Reply #3117 on: <10-29-15/1415:21> »
@CoP

I assume the mil spec type hides behind reinforced material with 8 structure and 12 armor (p.197f core)
AP 7 and base damage 12 can penetrate easily:
AGI 8 + Skill 8 + Aim 1 + Smartlink 1 - Blind Fire 6 + 3 Adept Centering= 15
Penetrating Shot: 15d6t5 7

19 P AP 7
Barrier Resist: 13d6t5 5
Nope. The barrier takes 1 box of damage.

The guy behind gets 18 P AP 7 - and is considered surprised, so no dodging  ::) ;D
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

pistolgrip

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« Reply #3118 on: <10-29-15/1538:26> »
Sorry I didn't have time to edit my posts. Which "fragger" am I supposed to have hit?
« Last Edit: <10-29-15/1627:36> by pistolgrip »

adamu

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« Reply #3119 on: <10-29-15/1811:18> »
Sorry I didn't have time to edit my posts. Which "fragger" am I supposed to have hit?

I think one of those jerks shooting at me!

So thanks!!!