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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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pistolgrip

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« Reply #3045 on: <10-19-15/2336:56> »
Don't worry guys, I'll just tackle the missile.
Wait, there's no super-speed in this game? Alright, well, that family was overrated anyway. Skeet shooting time!

Honestly I was waiting for Aria to just whip out a full-auto assault cannon and light us up. So this might be, uh, "better"?

Csjarrat

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« Reply #3046 on: <10-20-15/0705:36> »
Escort are still awaiting the boarding action, cog just staring down his sights waiting to fill some dude with pellets
Speech
Thought
Matrix
Astral
Mentor

Aria

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« Reply #3047 on: <10-20-15/0752:37> »
@CoP:
Shooting down missiles, extremely fast moving objects about 50cm long and 8cm diameter?!?…hmmm, can’t seem to find an appropriate rule so I’ll fall back on the thresholds table:

FA or airburst weapons: hard (4)
BF weapons: v hard (6)
Single shot weapons: e hard ( 8 )

So sadly Jackhammer has very little chance unless he can wireless enable his explosive arrows (and turns his ‘link back on).  Isaint would need to edge his test or retroactively go FA…(unless recoil would knock off too many D?)

Don’t need to worry about speed as missiles take one combat pass to arrive…

I'll hold off on posting the impact(s) until Jack has a chance to decide whether he wants to edge his roll...
« Last Edit: <10-20-15/0843:20> by Aria »
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Aria

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« Reply #3048 on: <10-20-15/0819:04> »
@TB: Map updated for tech fetch to show the raiding party and my take on your approximate location...@Sarge: I changed your 'text' to west rather than east...sorry, should have sorted the map before doing all this :P

Also added the approximate location of the pirate attack...it is some 200km from the original rendezvous (I hadn't quite judged the scale correctly) so we are significantly into the 14th when the attack takes place, it will be daylight when the boat surfaces!  It's a fairly major shipping lane too so the 'pirates' might be reluctant to continue their engagement...
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Jack_Spade

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« Reply #3049 on: <10-20-15/1034:33> »
No FA available, I'm afraid. The Crocket is only a pseudo assault rifle.
And yes, I'll drop that point of Edge: Edge Reroll: 10d6t5 2
Puh, that was close...
talk think matrix

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adamu

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« Reply #3050 on: <10-20-15/1041:54> »
Dude - that's a point of Edge well spent, taking down an inbound missle.

Not to mention the big boost to your Badassery score!

Jack_Spade

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« Reply #3051 on: <10-20-15/1112:57> »
Funny how a sniper rifle is really useful once you are out of those tunnels ;D

Oh, that reminds me: I'll have to edit in the Centering Shout... ;D
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

pistolgrip

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« Reply #3052 on: <10-20-15/1303:19> »
@Aria, Tribes - there are two hatches, one water spirit? Did the cutting happen near one of the hatches? I don't know how far away Bent may be from the incident.

Aria

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« Reply #3053 on: <10-20-15/1333:49> »
Two hatches at least 100m apart - for my sanity let's say you are all at 1 hatch!!!
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Aria

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« Reply #3054 on: <10-20-15/1841:28> »
@TB/Fox: there are new hidden icons that weren't there before the mini sub docked... Running on the public grid effectively...

@CoP: to keep IC flowing (apologies I can't do this justice now) Jackhammer's arrow landed somewhere in the car park...bang! Isaint's missile also goes off course into the car park (not good to be a civilian near you lot!). The last missile is nearly intercepted by the tail car but hits the rear of the limo!!! A car is actively driving towards the explosion... A small lorry is moving to intercept Al's van. The drones are firing FA at Isaint's position...
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adamu

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« Reply #3055 on: <10-21-15/0831:29> »
(not good to be a civilian near you lot!).

Isaint and Jackhammer do nothing, innocent family almost certainly dies in the limo.
They do something, innocents maybe die in the parking lot.
Clear choice.

Guilt goes to the assholes firing off missiles at a service area.

Aria

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« Reply #3056 on: <10-21-15/0841:03> »
I've been watching too many Marvel films recently  :o ::)
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adamu

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« Reply #3057 on: <10-21-15/0850:33> »
Yeah, you do have to wonder about all those buildings the Hulk smashes.

You could make an evil dark version of some of those scenes focusing on all the horrible, life-changing injuries and women wailing over lost children.

But where Marvel is sort of an idealized, heroic universe, Shadowrun is the opposite. Too bad for the parking lot people!

adamu

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« Reply #3058 on: <10-21-15/0906:17> »
Okay, Al will try to ram the small lorry.

Vehicle combat has an awfully lot of variables, but I will assume, since this is a crowded parking lot, that we are in a Handling Environment as opposed to a Speed Environment. Also, since this guy is trying to intercept me, I am assuming without knowing distances that I will have no problem being in Short Range.

This means that on my action I can make an opposed Skill + Reaction (Handling) test.

My initiative will be 18.
First action will be Complex to control vehicle/ram.

Combining Gearhead and Vehicle Empathy, I jack my Handling Limit up to 5, and add three dice for a total of 13.
Ramming small lorry: 13d6t5 6
Okay - maxed that out!

Assuming that's a successful ram (and happy to redo these if I am wrong!), my van resists 8 damage, which is less than modified armor, so no damage.
People in the vehicle have to resist 8P but get to add 12 armor in addition to their personal armor.
So here is Al's resist test.
Rssist damage from Ram: 27d6t5 5
Not such a great roll - so that will be three stun damage since modified attack value was less than my personal armor.

For the other guy, though (again assuming a successful ram), both Vehicle and all passengers have to resist a DV of 20 + Al's net hits.

IMPORTANT EDIT - sorry - bad guys resist 16 + Al's nets (not 20 + nets).
« Last Edit: <10-21-15/0915:38> by adamu »

Aria

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« Reply #3059 on: <10-21-15/0957:58> »
You rammed him alright! Ouch!
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