Nope, it's an Intuition skill.
[spoiler]
COMBAT MANEUVER TESTS
Combat Maneuver Tests are based on the standard
teamwork skill listed on p. 49, SR5. Before any combat
maneuvers are attempted, the team will have to designate
a leader to order and/or coordinate the maneuver.
The leader in this case will be the primary roller for the
test with the rest of the team contributing.
To perform a Combat Maneuver Test, the designated
leader needs to have the Small Unit Tactics Knowledge
skill. They roll a Small Unit Tactics + Intuition Test. Any
team members who also have the Small Unit Tactics skill
can join on a teamwork test (or they can default on the
test, making an Intuition – 1 Test), making a roll and applying
their hits per the teamwork tests rule. The team
leader may use their Leadership skill to direct one team
member per maneuver as described on p. 142, SR5).
Ordering a Combat Maneuver can be done by verbal
command, which is a Free Action.
[...]
If a team member rolls a glitch but the maneuver still
succeeds, only that team member is considered out of
position and suffers the penalty.
A critical glitch by any
team member automatically causes the maneuver to
fail, and in this case it is bungled so badly that the penalties
last until the end of the current Combat Turn, not just
until the end of the Initiative Pass.[/spoiler]
Oh boy. So that's -3 for the first round of combat for both of us. Seems like we invented the circular firing squad...