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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #2925 on: <09-29-15/0558:56> »
Yes, but if it's e.g. Blood of Kali we will have to subdue her with a lot of prejudice
Ah, Blood of Kali, for when you really want to frag with your players  8)
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Aria

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« Reply #2926 on: <09-29-15/0602:39> »
@CoP - note on last IC.

With seven successes (and Edge on standby), she'll probably miss.

But I know it's not for me to decide that - I fluffed Al dodging, but left it open for her still to hit if that's what happens.
Only just!!! She got 7 hits too! Drugged up combat monster!
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adamu

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« Reply #2927 on: <09-29-15/0606:30> »
Yikes - good thing she is apparently not using a contact-damage weapon.

But I'll edit the close call into my IC.

Jack_Spade

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« Reply #2928 on: <09-29-15/0730:59> »
The symptoms don't fit completely with K-10 since even in berserker rage she would attack enemies or strangers rather than friends first. That's why I made a assensing test for any additional influences (like the charm they did on the daughter). My guess would be another alchemical preparation.

But if it is indeed Blood of Kali it's doubtful if she'll survive if we fill her stun track (18S unresistable damage at crash). The only way would be a subduing attack with a hold (really hard with a +4 to strength on her side) followed by handcuffs and a shit load of zip ties. That's were we'll need Jackhammer's assistance.

I'm really missing a mage with the detox spell right now.
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Aria

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« Reply #2929 on: <09-29-15/0737:27> »
You've killed all the enemies, she knobbled Tabor on her way to get to Al, who is technically a 'stranger'  8)
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Jack_Spade

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« Reply #2930 on: <09-29-15/0746:04> »
I see.
Oh well,

Frisk I hardly knew ye.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #2931 on: <09-29-15/0817:34> »
@Aria
Any sign of enemy mind control, shapechanger or possession spirit within Frisk's aura?

That answer will determine if Isaint will keep punching or switches to taser next round.
Sorry, missed this one... her aura is full of blinding rage, consistent with K-10 (not that you've seen it often, if ever!), but equally could be a lesser combat drug like Kamikaze mixed with something to give the berserk effect (a woad variant perhaps)...can I have an attack roll for 2/2 please before she attempts to cut Al in half again?!?
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adamu

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« Reply #2932 on: <09-29-15/0827:21> »
Not sure whether I am before or after her on 2/2...

Whenever it comes, will make a Melee Teamwork roll to assist whoever takes the lead on trying to subdue her, per p. 188 core book.

Att + skill + with other bad guys dead I'll assume minimum three friends in melee - wound - drug thing = 10 dice.
Melee teamwork to subdue Frisk: 10d6t5 4

With all of us piling on, I am pretty sure we can get through this without having to kill a friend!
Al has handcuffs, by the way.


Jack_Spade

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« Reply #2933 on: <09-29-15/0833:44> »
Damn it. There is the small unit tactics dog pile - exactly what we need in a situation like this.
Oh well, that will have to wait until next round - if we all survive until then.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #2934 on: <09-29-15/0837:04> »
Dude - couldn't they work together?

You do the Lead test on the Dog Pile thing, and that adds to all our Melee Teamwork rolls, and then whoever takes the lead on the subdual (11 Strength Jackhammer?) has even more extra dice...I can always add dice to the roll I just made...

Aria

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« Reply #2935 on: <09-29-15/0844:30> »
I ain't done being nasty to you yet but I haven't managed to sort the IC to my satisfaction...can you hold fire until then???
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Jack_Spade

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« Reply #2936 on: <09-29-15/0857:52> »
Sure, just doing a bit of OOC planing ;)

If it helps you, Isaints action order:

2/1 Shoot and miss Adept
2/2 Shoot salvo at Adept
2/3 Assensing/Foci activation
2/4 Charge Frisk
talk think matrix

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Revenant Kynos Isaint Rex

Aria

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« Reply #2937 on: <09-29-15/0922:38> »
Want to roll for shooting 13 in the back?!?
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Jack_Spade

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« Reply #2938 on: <09-29-15/0930:06> »
I did in the IP thread. 4 successes with 6 bullets on the way (dodge -5)

And yes I want to, that guy is retreating not fleeing since he managed to throw another attack beforehand.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #2939 on: <09-29-15/1237:58> »
Rushed as ever, sorry...

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
Now: No barrier, hot smoke in the corridor, Below 13 fleeing, Harlequin drugged & attacking

[spoiler]
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
[/spoiler]
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al, dragging Spike out of the smoke, sees Frisk dispatch Tabor (technically in 1/3) and dodges her first blow (just)
Jackhammer carrying Natasha and the Doc and running (where exactly??? Forwards ‘into the unknown’ or back following Below 13?!?)
Below 13 legging it after throwing one last gift at the family…

2/2
Isaint shoots burst at Below 13 (rolls?)
Frisk attacking Al (want to roll edge on those 4 defend hits???)
Al teamwork melee test to grapple Frisk
Alchemy explosion on Spike and Al – treat as short range wide shotgun blast, if you take any damage you are drugged – although the flechettes don’t actually do any damage!
Jackhammer running (although Al and Isaint seem to want you to get in on the combat with Frisk…)

2/3 Isaint assensing and activating focus

2/4 Isaint charging Frisk (rolls?) 


3/1 -- 3/2 -- 3/3 -- 3/4

Aisa kicks in -2D due to disorientation, hallucinations etc…
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