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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Jack_Spade

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« Reply #2910 on: <09-24-15/1745:43> »
@Aria

Awakened? Oh well, good to know  ;D
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Aria

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« Reply #2911 on: <09-24-15/1821:21> »
Unless there's a drug that gives astral perception?!?  ::)
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Jack_Spade

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« Reply #2912 on: <09-25-15/0120:26> »
Ah yes. That too.
But since I do have one success in my assensing test, I actually can identify if he is really awakened.
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Aria

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« Reply #2913 on: <09-25-15/0254:30> »
Yeah, he's an adept  ::)
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Csjarrat

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« Reply #2914 on: <09-26-15/0913:28> »
think the escort team is ready to be moved on GM
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Aria

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« Reply #2915 on: <09-26-15/1426:33> »
think the escort team is ready to be moved on GM
Will get an IC up for you next week as I can't really post at the weekend. You have free rein as before to explore and describe the sub within the parameters I set out last weekend!
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Aria

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« Reply #2916 on: <09-28-15/0829:10> »
Updated, more or less…

Pre Combat: Alchemy barrier, Below 1-8 on leading edge of barrier, Below 9-13 on rear side of barrier
By Round 2: 1 foe standing (assuming Jackhammer doesn’t pound him down in rnd 1, or Tobbis does something nefarious…), group in a cloud of hot smoke

[spoiler]
1/1
Below 1: Pepper attack
Below 2: Aisa attack
Below 3: Dopadrine attack
Below 4-8: ???
Below 9: 2 ‘CS’ gas attack
Isaint: shoots Below 9
Al: shoots Below 2
Spike: bites Below 1
The Frenchman: shoots Below 10
Jackhammer: punches the barrier out of existence
Tobbis: ???
Frisk / Tabor: Turning back to the fray, kill Below 4 & 5
Family [Richard, Rachel, Natasha, William]: gawp, then puke, claw at eyes etc…
Below 12-13 ???
Below 12 runs
Below 13 throws smoke grenade

1/2
Isaint: shoots (kills dead) Below 1
Al: shoots Below 3
Frenchman: shoots Below 11
Spike: mauls Below 8

1/3
Isaint shoots Below 6 (toast!)

1/4
Isaint shoots Below 7 (toast!)

Pepper / CS/ Dopadrine kick in!  Likely min –1D to physical actions, possibly disorientation (-2D), possibly nausea (you’re screwed!), don’t forget the stun damage from pepper & CS
[/spoiler]
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al sees Frisk dispatch Tabor (technically in 1/3) and can defend against her incoming attack…
Jackhammer carrying Natasha and the Doc
Below 13 legging it…

2/2

2/3

3/1

3/2

3/3

Aisa kicks in -2D due to disorientation, hallucinations etc…
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Aria

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« Reply #2917 on: <09-28-15/0839:23> »
@TB, sorry, bit rushed on the old IC but I wanted to get something up quickly so you can move things along... the two groups are slightly out of time sync now too which might get confusing but I'll try to engineer it so that you get back together at about the same time...
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adamu

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« Reply #2918 on: <09-28-15/0914:11> »
2/1
Isaint shoots at Below 13, misses (damn drugs/adept combat sense)…
Al sees Frisk dispatch Tabor (technically in 1/3) and can defend against her incoming attack…
Jackhammer carrying Natasha and the Doc
Below 13 legging it…

My latest dice wall is a couple of pages back. Save you the trouble - my next-up defense test came to seven successes (incl current wound/drug penalties). I am hoping that is enough to evade crazy mime's attack.
Al has already used his 2/1 action dragging Spike clear of the smoke.
If that means crazy-mime (survives my teammates and) gets another attack, my subsequent defense test netted four successes.

Will declare Al's 2/2 action once we see if crazy-mime is still standing by then.

And...did Below 13 throw one more thing at us? That was in the IC, but not the OOC...

Jack_Spade

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« Reply #2919 on: <09-28-15/0937:58> »
@adamu
Sorry for not immediately shooting at the bigger threat, but the sudden, but inevitable betrayal should get a chance to be played out.

@Aria
Any sign of enemy mind control, shapechanger or possession spirit within Frisk's aura?

That answer will determine if Isaint will keep punching or switches to taser next round.
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Revenant Kynos Isaint Rex

adamu

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« Reply #2920 on: <09-28-15/1053:22> »
@adamu
Sorry for not immediately shooting at the bigger threat, but the sudden, but inevitable betrayal should get a chance to be played out.

No worries - "no survivors" sends a strong message!

Anyway, we probably shouldn't kill this mime girl.

Note that in the first moments of the fight, she took out one of the Flowers. Then, when she turned, she started on her own buddy rather than one of us. Plus the froth on her mouth.
That's three signs she is not a traitor but a friendly casualty.

Anyway, these mimes are our only friends down here - we want to be REALLY sure of what we're doing before we risk alienting them!

Jack_Spade

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« Reply #2921 on: <09-28-15/1108:09> »
Yes, but if it's e.g. Blood of Kali we will have to subdue her with a lot of prejudice
talk think matrix

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Revenant Kynos Isaint Rex

saithor

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« Reply #2922 on: <09-28-15/1139:00> »
So does Gunther need to roll damage resistance versus the acid spray?
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adamu

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« Reply #2923 on: <09-29-15/0517:09> »
@CoP - note on last IC.

With seven successes (and Edge on standby), she'll probably miss.

But I know it's not for me to decide that - I fluffed Al dodging, but left it open for her still to hit if that's what happens.

Aria

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« Reply #2924 on: <09-29-15/0555:31> »
So does Gunther need to roll damage resistance versus the acid spray?
It's single shot not aoe, so no...IC was more for drama than rules... You might want to do something about the acid eating into the cell though, that goes up and the explosion could be a good 100m radius!
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