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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #2610 on: <08-18-15/1818:08> »
@Tribal

I thought there was potential for all of these games to intersect. If that occurs, what happens when all the Als meet each other? Will they merge into a single super-entity, or remain a clone army and create their own tribe?

Yeah, well...

I do try hard not to let Al be in two places at the same time.

Yes, he is currently active at four points in time in Aria's campaign.

I'm kind of a continuity freak, so it bothered me a bit at first. But Aria's cool with it, and I like to play a lot, and I only really like playing Al, so there it is.

If you want to get really freaky, check out what's happening on the Through the Looking Glass game right at this very moment over on Dumpshock....

saithor

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« Reply #2611 on: <08-18-15/1834:15> »
@TribalBeats -

hey, there have been some REALLY great posts so far!!!

But I gotta say, Saithor, LOVE this guy...

Thank you, and congratulations on infiltrating so many games.
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gilga

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« Reply #2612 on: <08-18-15/1837:27> »
Seems great!
The watchers are really everywhere - they are super fast in the astral so we can place some outside and some inside and if somthing bad happens they can all participate in the party.
They are very durable but do not do much damage in combat tough.
mainly to help collebrate attacks and increase spirits to hit chance.

obidancer

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« Reply #2613 on: <08-19-15/0122:09> »
Hey Guys, I'm still here and well on planning to stick around. It has been a very busy few weeks with good business opportunities. So a lot more work ahead but no way I can let an active game slip through my fingers!
It took me forever to read through the IC thread, And sadly enough it was so late I may still have missed a few things. i.e I'm a bit unclear why we left the Hotel in such a rush...

Pistolgrip, KB, Jack, thanks.  Under normal circumstances the Frenchman would have been much more vocal of everything that has unveil.  I feel I missed some good interaction with Goodnight, and I'm still looking forward to the moment ISaint and him will 'catch up'.

 That said, there are ways to justify his silence, and it's probably justifiable that the Frenchman too his three hours of sleep at the hotel, before putting getting the Doc's data transferred to his datalock.

So if I understand properly, the Druids want the Doc but the latter doesn't want to work for them. So instead we're heading to a meeting with the eTher, the Drake young looking woman from the reception.
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Jack_Spade

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« Reply #2614 on: <08-19-15/0235:05> »
@Obi

Correct, and we are in a rush to leave the hotel because the reception there is not good enough for the virtual meet (besides that, the Druids found us there, so it's no longer a really safe place to stay)

Besides that: Just give me a prompt and we can have a little discussion from assassin to bodyguard about old times  :D
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Aria

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« Reply #2615 on: <08-19-15/0824:25> »
If you want to get really freaky, check out what's happening on the Through the Looking Glass game right at this very moment over on Dumpshock....
Almost as if I'd planned it  ;D  ...I've got a programme that lists all my games so I can at least attempt to keep track... I'd share it but it goes beyond CoP and I wouldn't want to dish out spoilers  :o

@Solo: I've just remembered I forgot to note on your mind reading of the dwarf... he followed you from your entrance to Below (from Al's place)... not sure how relevant the info will be but it does point to him being a damn fine tracker.  His handle is 'Hound' for reasons not wildly hidden :P  ...you let him live right?!?  8)

@All: assume that, as Al is doing, you can all have an AR view of the conversation (and interact with the group, if not eTher) so that you aware of it.  Those guarding meat space could have it on audio only so it doesn't interfere with guarding too much...

I'm assuming the growler and bumblebee are outside the eatery (with big 'look at me' signs hovering over them  ::)) otherwise you are all spread out so I can't knobble you all in one shot (as if I would?!?)  ;D
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Aria

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« Reply #2616 on: <08-19-15/0826:04> »
~TB~
@Aria been meaning to ask this but just haven't got around to asking about it. You've mentioned freebie contacts within the tribe, but not really any guidelines for that... the only thing I've to go on is that the tribal leader is a Connection 3, I'm pretty much assuming that also being the community healer they're the one training Ratchet so probably a decent loyalty rating, but again, not much to go on.
Don't think of the tribal members as 'contacts' in the rules sense...if you want something, go and talk to them!  They are RP foils rather than stat bundles ;D
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Jack_Spade

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« Reply #2617 on: <08-19-15/0829:12> »
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #2618 on: <08-19-15/0838:34> »
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
The face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)
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gilga

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« Reply #2619 on: <08-19-15/0841:05> »
I imagine him waking up with a headache tied up to a bed in Nacht.

Triskavanski

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« Reply #2620 on: <08-19-15/0901:35> »
[spoiler]== Info ==
Name: Unnamed Character           Alias: Tobbis Deatherage
Human                             Movement: 4/8
                                  Composure: 12
Street Cred: 2                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 7 (30 kg/20 kg)
Public Awareness: 0               Memory: 15
Karma: 24                         Nuyen: 12510
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 210,000¥

== Attributes ==
BOD: 5                            CHA: 5
AGI: 2                            INT: 5
REA: 2                            LOG: 5
STR: 2                            WIL: 7
EDG: 4                            RES: 6

== Derived Attributes ==
Essence: 6.0                      Initiative:           7 + 1d6
Physical Damage Track: 9          Rigger Init:          7 + 1d6
Stun Damage Track: 12             Astral Init:         
Physical: 4                       Matrix AR Init:       7 + 1d6
Mental: 11                        Matrix VR Cold Init:  5 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   5 + DP + 4d6
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 11

== Active Skills ==
Armorer                           Base: 6  + Karma: 0  = 6   Pool: 11
Compiling (Machine Sprite)        Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Computer                          Base: 6  + Karma: 0  = 6   Pool: 11
Cybercombat                       Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 4  + Karma: 0  = 4   Pool: 9
Hacking                           Base: 4  + Karma: 0  = 4   Pool: 9
Hardware                          Base: 6  + Karma: 0  = 6   Pool: 11
Leadership (Direct)               Base: 0  + Karma: 6  = 6   Pool: 11 (13)
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Pistols (Semi-Automatics)         Base: 0  + Karma: 6  = 6   Pool: 8 (10)
Registering (Machine Sprite)      Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Sneaking                          Base: 0  + Karma: 6  = 6   Pool: 8
Software                          Base: 6  + Karma: 0  = 6   Pool: 11

== Knowledge Skills ==
Cannibalizing Hardware (Cyber Decks) Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Corporations (Evo)                Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Firearm Design                    Base: 1  + Karma: 0  = 1   Pool: 9
London                            Base: 1  + Karma: 0  = 1   Pool: 9
London Politics                   Base: 2  + Karma: 0  = 2   Pool: 10
Matrix Games (Shadowrun Online)   Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Matrix Security                   Base: 2  + Karma: 0  = 2   Pool: 10
Music                             Base: 1  + Karma: 0  = 1   Pool: 9
Safe Houses                       Base: 2  + Karma: 0  = 2   Pool: 10
Small Unit Tactics (Urban)        Base: 4  + Karma: 0  = 4   Pool: 12 (14)
Sprawl Life                       Base: 1  + Karma: 0  = 1   Pool: 9
Street Drugs                      Base: 3  + Karma: 0  = 3   Pool: 11
Trideos (Monster Movies)          Base: 2  + Karma: 0  = 2   Pool: 10 (12)

== Contacts ==
Armand (Armorer) (CON: 2, LOY: 3)
Dr Acula (Street Doc) (CON: 6, LOY: 2)
Frankie (Armorer) (CON: 3, LOY: 3)
Pulse (Pirate) (CON: 3, LOY: 2)
Silk (Fixer) (CON: 2, LOY: 4)

== Qualities ==
Curiosity Killed the Cat
Distinctive Style
Exceptional Attribute (WIL)
Focused Concentration (Rating 2)
Impaired Attribute (STR)
Latest and Greatest
Neoteny
Prototype Transhuman
Quick Healer
Records on File (EVO)
Technomancer
Unusual Hair
Wanted (Wanted for being an experimental technomancer)

== Lifestyles ==
High  1 months

== Cyberware/Bioware ==
Mnemonic Enhancer Rating 3
Nephritic screen Rating 6
Pain Editor
Sleep Regulator

== Armor ==
Chameleon Suit                      9
   +Fresnel Fabric 3
   +Ruthenium Polymer Coating 3
   +Thermal Damping 3
   +YNT Softweave Armor
Custom Ballistic Mask               2
   +YNT Softweave Armor
   +Low Light
   +Respirator Rating 6
   +Smartlink
   +Thermographic Vision
   +Vision Enhancement Rating 2
Forearm Guards                      1
   +Auto-Injector
   +YNT Softweave Armor
   +Biomonitor
   +Fairlight Caliban
      +Stealth Dongle Rating 3
      +Add Module (Cyberdeck mod) [Program Carrier]

== Weapons ==
Ares Light Fire 70
   +Concealed Quick-Draw Holster
   +Improved Range Finder
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8 (10)   Accuracy: 9     DV: 2P       AP: +4    RC: 1
Unarmed Attack
   Pool: 1        Accuracy: 4     DV: 2S       AP: -     RC: 1

== Commlink ==
Living Persona (ATT: 5, SLZ: 5, DP: 5, FWL: 7)
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Stealth Dongle Rating 3
   +Add Module (Cyberdeck mod) [Program Carrier]

== Gear ==
Ammo: Capsule Rounds (Light Pistols) x84
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Stick-n-Shock (Light Pistols) x100
Autosoft (Pilot) Rating 6
Autosoft (Evasion) Rating 6
Bug Scanner Rating 6
Camera, Micro Rating 1 x10
Cereprax
Cereprax x3
Cram x4
Data Tap x2
DMSO x10
Fake SIN (Mr Peabody) Rating 3
   +Fake License (Chameleon Suit) Rating 3
Headphones Rating 6
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 1
   +Spatial Recognizer
Jammer, Area Rating 6
Medkit Rating 6
Narcoject x10
Nitro x6
Novacoke x10
Pepper Punch x10
Psyche x2
Survival Kit
Tag Eraser
Tool Kit (Armorer)
Tool Kit (Hardware)
White Noise Generator Rating 6

== Vehicles ==
Ford Americar (Sedan)
   +Rigger Interface
   +Sensor Array Rating 2[/spoiler]

There is the new sheet.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

adamu

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« Reply #2621 on: <08-19-15/0911:56> »
@Aria
Yeah, the dwarf lives and probably won't suffer any permanent damage. Is there any trace of who hired him to track us?
The face in his 'minds eye' coincidently matches that of the suited gentleman that the Frenchman saw waving off the police at Al's place... no name as such...he thinks of his as 'J' ... ::)

Sooo - rather than being a separate party, perhaps he was the spotter for Jay's astral visit. (Jay = J???)
The guy in the suit that showed up was probably associated with the spirit senders, then sent this guy after us.

That's good news - perhaps only one of the parties hunting us has our general location.

Jack_Spade

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« Reply #2622 on: <08-19-15/0915:33> »
And they just lost their spotter ;)

We should leave him a message: "Next time you won't wake up on a bed... or at all."
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #2623 on: <08-19-15/0939:46> »
Do we want to handle the negotiations ooc for a bit rather than back and forth?!?  Anyone want anything mentioning beyond Al's 3 points?

I don't particularly want to negotiate with myself either if anyone wants to volunteer for being the doc's voice?
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gilga

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« Reply #2624 on: <08-19-15/0943:35> »
What does the doc want to achieve?

@Jack, I think he knows that we were extremely kind. Lets gift him to Vicki if he comes back.
« Last Edit: <08-19-15/0947:22> by gilga »