Okay, this is getting us nowhere. You're either deliberately misconstruing my words or completely missing the myriad points. I didn't say it was mind control, as I have repeatedly said- very clearly, at length- but you seem to think that I'm just some goddamn munchkin with no idea how to roleplay.
And if you want to start a rules debate, I'm more than game. We could start with Spirit Whisperer, if you like, and free spirit, and summoning and binding.
But I'm not going to open up on you about misunderstanding rules or variant interpretations, because I don't want to impact how you play your character. My opinion on your use of the character and his traits has no bearing on how you play Solo, nor should it.
I am not going to make another social character for the express purpose of proving a point. My blood is boiling, but as much as this has me chewing pieces out of the furniture I'm not going to turn into the powergamer you seem to think I am just to prove something.
With Isaint, yeah, she flipped her shit. She hit him. She didn't roll damage, or damage dice, and had no intention of doing any actual harm. Afterwards, she explained, they talked, things were resolved. Tense, but functional. Also, the why is usually "Good roleplay." You see, you have this guide you're supposed to follow. I was going to use the duration of the job to build goodnight into a functional character. Introduce her as prickly and standoffish, show the reasons why, meet the team halfway, and by the end of her tenure as a guide, she'd be a functional member of the team.
With Al, he thinks she's a hippy, she thinks he's an insensitive curmudgeon. But they still work together alright and don't have a whole lot of obvious hostility. Also, the shop was already on fire. And why would she be concerned about his life? The team in the shop seemed to have things in hand, she had no way of knowing how hurt he was, the shop was already on fire, and she cares about her spirits. It didn't appear to cost the team anything to get rid of her spirit, and from a PC perspective, she wasn't helping with a bunch of optimized killing machines already on the job. I thought maybe roleplay would be more useful.
With Nitro, the backstory there was actually a collaborative idea, first posited by him, expanded on by me, and fleshed out by SK again. Again, she didn't actually hurt him, they talked once she woke up, and things had been resolved (Seeing the trend here?) by the time she got back to Nacht.
@Adamu: Thanks! Jury's still out whether Al is going to hate my next girl even more than GN or Vicki.
@Obi and Trisk: I second Pistolgrip's comment above. Not sure how much I can do, but as shown IC, if you give me a hook I'll run with it, so let me know if there's some way I can help make those two more central, or if you need a hand or suggestions on the crunch side of things.
@All: Sorry I'm ranting. This has more or less devolved into an argument between Gilga and I, and I don't want the rest of this group to think I'm screaming at you all. Other than the speed of posting and Goodnight kinda getting the shaft in the role she was built for, I don't really have any complaints, and I think the speed is fine for inter-PC conversations and flashbacks. Its just with dice rolling and full-team actions and conversations that we need to slow things the hell down. Player squabbles aside, I think the team is full of fine characters, and I suspect that- with Isaint at least- its as hard for him to get along and go along as it is for Goodnight.
In the future, we might consider spinning up a side IC thread where people can go to have their characters talk (if its totally just RP) or do individual actions without blitzing the main thread.
@Aria: Dolly is waiting in the wings for the appropriate arrival moment at this point. I'm just finishing up her actual fill-in sheet now.