Okay - two things.
Just in case we get hit and need to know, can we agree a roster of where people are?
Lounge - Al and Spike + anyone else likes to sleep on sofas
Suite 1 - Doc and William + a male runner - volunteers for close cover?
Suite 2 - Rachel and Natasha and Goodnight and/or Vicki if she/they return(s)
Adjoining door open.Room 1 -
Room 2 - This is where I'll put the charge on the floor. You can still sleep in here....
Recommend we establish all internal doors except bathrooms be left open.
If people want to state their positions, I can update this as we go....
Next - damn, those breaching charge rules are making my head hurt.
Without bothering people with all the math, I am pretty sure that if Al places three meters of high-yield det cord on the floor using demolitions skill, and I just buy successes (which would be 2 based on 9 dice), then it will be more than enough to punch a one meter hole in the floor even if it is a meter-thick of structural material and the barrier gets a very good roll on its soak.
The charge should (by my reading of the vague rules) be directional, but I'll put a couple of mattresson on top just to be safe from random shrapnel.
I'll use a pull detonator so we can't get the detonation signal jammed. No one trip on the cord! It'll run to just outside the bedroom door in the lounge.
Now we'll have a back-up exit whatever the layout of this place is ruled to be and whatever exits the opposition blocks.