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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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gilga

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« Reply #2460 on: <08-09-15/0615:42> »
Yes well I really like them also. Most rituals I can think off are more 'ritualistic' - but when I think how a chaos tradition will do a ritual... It should make no sense at all I think. Nothing that can reasoned about with magic theory, or common lore. It should make no sense to the hermetic mages for example.
 Besides - I can't wait to the point where Solo get a chance to do the Homunculus ritual!


gilga

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« Reply #2461 on: <08-10-15/0521:16> »
@ScytheKnight - nice post!!!

ScytheKnight

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« Reply #2462 on: <08-10-15/0637:33> »
Yeah, I figure a place like this, they're more likely to know a bit about CFD at this stage than your regular 'ware clinic.
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Aria

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« Reply #2463 on: <08-10-15/0754:00> »
@Gilga, karma for ritual sorcery is fine, like the explanation for the sudden skill acquisition!  Now, how do I capitalize on your growing insanity... <mwah hah hah>

@Everyone else, think I've spotted all the 'questions' in the IC... basically boils down to DF and NeoNet reaching out, do they want a nice CFD researcher...?  Shout if there's anything else important I've missed...phew you guys can write ;D
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adamu

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« Reply #2464 on: <08-10-15/0801:01> »
@Aria (or Kink?) - can I confirm some points on the structure we are in?

I understand:
* We have entire fourth (top) floor.
* We have lounge, which I believe is the hub for two suites and two rooms accessible from it.

*We've assumed the suites have an adjoining door.  Do the two rooms on the other side have same?

*Are bathrooms only in the suites?

* My main concern is exits. Am I correct to assume that, being underground, there is no rooftop and no windows?
If that is the case, is the stairway leading to (a landing outside?) the lounge the only way in or out?

I am really worried about being trapped in here.
Even if there are some sort of fire escapes or something, an intelligent attacker will block those somehow.

So I think once I get home to my books, Al will look at setting up a breaching charge on the floor in one room, so that we can escape down to the third floor if things become horrible.

Can always just pack it up once we leave.

If any tests are required to answer any of these questions, I've got 12 base dice for Industrial Mechanic - feel free roll if necessary, Aria.



adamu

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« Reply #2465 on: <08-10-15/0802:34> »
And..did Requiem hang with us, or back to the circus after his cameo?

adamu

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« Reply #2466 on: <08-10-15/0917:00> »
@All - okay, astral security - double check thanks to watchers and Vic's spirit.
Electronic countermeasures, etc. check thanks to Isaint.
Physical security in the room - well, we are mostly all in here!

But I am wondering - should we keep one watcher plus a drone or camera or something down on the street/lobby level?

Just in case someone serious shows up.

Jack_Spade

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« Reply #2467 on: <08-10-15/1019:27> »
Can't hurt to have a lookout. Although some of Tobis' cameras would probably be even better.
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Aria

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« Reply #2468 on: <08-10-15/1034:39> »
And..did Requiem hang with us, or back to the circus after his cameo?
I'm assuming back to the circus, can't see him muscling in on your gig... Feel free to ask more qus though, he'll pass on his commcode
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gilga

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« Reply #2469 on: <08-10-15/1208:54> »
@Aria - thanks. Feel free to get creative I am game for everything. How about binding spirits, raw say they take Force hours but at the time you mentioned a possibility to do so in a shorter duration?

What about magical/technological supplies? reagents and drones, new comlink stuff like that. 

@Adamu that's a neat idea, with fast astral movement time we can place the watcher in 100 meters of the rooms and they can come 'walking' without even having to run. They have 18 dice for astral senssing  so they really are the most amazing eyes in the astral. They are less brilliant for combat tough, but I think they can still damage spirits with say force 5-7 or so.

gilga

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« Reply #2470 on: <08-10-15/1646:51> »
Solo will do summon/bind (if that is okay) The same trick buff mentals, then do the magic.
Improve willpower
Improve willpower Spell: 15d6t5 7
Willpower increased by 4
Drain: (vs 2)
drain: 15d6t5 3
Improve Intuition:
Improve Intuition Spell: 15d6t5 5
Intuition raised by 4.
Drain (Vs 3)
Drain intuition: 19d6t5 9
Just in case Solo can also do some binding, he asks for F5 spirits and get F6 because of whisperer quality. He set the limit to 10 with reagents to all attempts, and will go until suffer drain or is out of charisma.


Spirit 1:

Summon 1:
Summon F5 Spirit of man: 15d6t5 4
F6 spirit arrives:
Spirit Resist: 6d6t5 0
no drain:

Try to bind the spirit:
Bind Spirit: 15d6t5 3
spirit defense
spirit defense: 12d6t5 2
4 drain
drain: 19d6t5 6
no drain.
F6 spirit of man bounded. 4 services.

First spirit no drain, no for the second spirit.

Summon:
Summon a F5 spirit of man: 15d6t5 7
(spirit whisperer makes the spirit to come with F6.
Spirit defense: 6d6t5 2
4 drain:
drain summon 2: 19d6t5 9
no drain.
5 services gained.
Solo will expend a service from the first service to help him bind the second.
bind 2 + help: 21d6t5 8
spirit defense: 12d6t5 2
4 drain.
drain: 19d6t5 6
no drain, 6 services gained total of 11.

now we have 2 spirits, M1, 3 services and M2 with 11.

lets continue a bit more.
Spirit 3:
Summon:
Summon F5 Spirit of man: 15d6t5 8
spirit defense:
spirit defense: 6d6t5 0
8 services gained.  no drained.
Bind:
Bind + help: 21d6t5 6
Defend Bind 3: 12d6t5 2
4 drain, 4 more services gained.
Drain 3: 19d6t5 11
no drain...  12 services.

Now Solo has M1, 3 services, M2, 10 services M3, 12 services.

Spirit 4.
Summon F5 Spirit of man: 15d6t5 5
Spirit defense: 6d6t5 1
drain: 19d6t5 8
4 services gained, no drain same trick with bind:
bind + help: 21d6t5 7
spirit defense: 12d6t5 2
drain: 19d6t5 6

Total 9 services:

M1 3 services
M2 10 services
M3 11 services
M4 9 services.

Spirit 5:
Summon:
Summon F5 Spirit of man: 15d6t5 6
Spirit defense: 6d6t5 1
drain: 19d6t5 8
5 services gained, no drain.
Bind:
bind + help: 21d6t5 7
spirit defense: 12d6t5 2
drain: 19d6t5 6

Solo has charisma of 5 so this is the maximum bound spirits he can hold.

M1 3 services
M2 10 services
M3 10 services
M4 9 services.
M5 10 services

Technical details: Solo set he limit to 10 with reagents to all summoning/binding: 100 reagents.
Binding F6 spirit of man takes 25*6 =150 reagents = 750 reagents
So providing Aria approves 850 reagents later, and an undefined amount of time Solo's abilities are pumped to the edge.

Other stuff Solo want to get.
10 Flying eye drones with grenade inside. (25k)
2k reagents - Will have just 1.2k left after powering up. (40k)
5 bikes - (25k) .
Maybe an armed drone... ;)

So this is my complete wishlist, and I am a bit amazed that Solo binds spirits so easily.  I had no idea he is such a brilliant mage, and i did not even give him a centering focus + initiation.
« Last Edit: <08-10-15/1649:10> by gilga »

Aria

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« Reply #2471 on: <08-10-15/1702:24> »
I'm going to play <evil GM here> and say, nope, it DOES take 1hr per force of spirit...that said, I leave it to you lot to decide exactly how long you intend to remain...of course the longer you leave it the nastier I'll get 8)

The family could probably do with at least 4-6 hours solid rest so you should perhaps at least plan for that...

Doesn't binding spirits need a magic circle with a diameter equal to spirit's force???  It always used to...?

In full <spoilsport mode> there will be drones available down here, not so sure about the bikes though...they are a pain in the arse to get up all those cat ladders and stairs unless you happen to be able to levitate them at will :P

Sorry, that's it from me tonight, more tomorrow!
« Last Edit: <08-10-15/1706:28> by Aria »
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Jack_Spade

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« Reply #2472 on: <08-10-15/1707:33> »
Just out of curiosity: Is the access to the underworld large enough to admit a large VTOL capable drone?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #2473 on: <08-10-15/1713:33> »
Where else can we go? any ideas?
@ Aria okay on the no spirits.  so drones yes, reagents yes.
I'll finish updating my charsheet then.

That magic circle is a magical lodge that can be done with reagents, but it will also take some time. So unless we want to spend like 24 hours at the hotel. (Not exactly crazy, because really where are we going to go?) Binding spirits is out of the question. They take 6 hours and the temporary magical lodge will also take some time (I think 1 hour per force)
but it is so cool that Solo can bind 5 F6 spirits without drain.
« Last Edit: <08-10-15/1722:48> by gilga »

adamu

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« Reply #2474 on: <08-10-15/1723:16> »
Where else can we go? any ideas?

Sorry dude, not sure I understand the question.

Do you mean, where else can we go to rest?
I am pretty loathe to leave this place now that we are here.
It's our guide's recommendation for best place.
And I don't think the family can be pushed further at this point.

Do you mean where else can we go as an ultimate destination?
Basically, waiting on an answer on whether we can make a deal with someone.
Though Goodnight seems to have a next-day destination in mind, though I am not sure what is there or why we want to go there...