haha!
Mechanically this dancing is actually a series of watcher rituals with greater ritual as the leader. I do not assume that Vicki knows ritual magic so I just take Solo's dice pool. Every ritual takes 6 minutes, so I feel that it is appropriate for a downtime.
Solo will use greater ritual +2 drain and then extend 4*6=24 reagents to reduce drain by 4. Overall ritual cost is 30, I did 7 rituals the total reagent cost is 210. Creating a temporary magical lodge cost 6 more - so we are 216 on cost for the creation of 5 watcher spirits. Sure they are the weakest kind of spirit and can only be in the astral, and even at this force I am not sure they will be very useful. (We'll see but now Solo can be a 'rigger' in the astral.
Solo cast magic 7 + ritual spellacasting 5 + spec 2 + power focus 2 = 16, vs F*2 (12)
Ritual 1:
16d6t5 6Ritual 1 defense:
12d6t5 2Watcher 1 created F6 + (magic 7)
drain is 6 - reduced by reagents to a minimum of 2.
drain:
17d6t5 6no drain, 4 nets hit
Ritual 2:
Ritual 2:
16d6t5 6Ritual 2 defnese:
12d6t5 1Drain ritual 2:
17d6t5 5drain is 4, reduced to 2 with reagents.
no drain 5, net hits.
Ritual 3:
Ritual 3:
16d6t5 2Ritual 3 -defense:
12d6t5 3ritual failed.
drain: 8 reduced to 4, with reagents - no drain taken.
Ritual 3 -drain:
17d6t5 7Ritual 4:
Ritual 4:
16d6t5 6Ritual 4 -defense:
12d6t5 3drain 8, reduced to 4 with reagents - no drain taken.
Drain ritual 4:
17d6t5 43 watchers so far!
Ritual 5:
Ritual 5:
16d6t5 3Ritual 5 -defense:
12d6t5 4ritual failed
drain is 10, reduced to 6 with reagents.
drain:
17d6t5 6no drain taken.
Ritual 6:
Ritual 6:
16d6t5 4Ritual 6 defense:
12d6t5 3drain is 8 reduced to 4,
drain:
17d6t5 4Watcher created 1 net hit.
Ritual 7:
Ritual 7:
16d6t5 11Ritual 7-defense:
12d6t5 5watcher created, 6 net hits.
drain is 12 reduced to 8 with reagents
drain 7:
17d6t5 10no drain.
I will update charsheet + karma and skills and everything once I get the okay.
Basically I am learning about stuff that I never used in the rules so far.