@Adamu - I was sleeping, I changed it to Solo because it seems to make more sense at the time - I am cool with diving to water as an interrupt. It seems logical at the case so if you wan to be soaking wet feel free not to spend that edge point and just dramatically jump to the water with an interrupt action. It is like an action movie I love it, so what if there is no explicit rule for it. If Al is still on that boat dodging the fire spirit will keep attacking him, if he is in the water it will target Isaint.
@ScytheKnight - lets say you reached the entrance by the end of the initiative phase.
@everybody- if I skipped you on phase two - feel free to act on the third phase. If the fire spirit target Isaint it is visible for everybody.
pass 3:
Isaint: 10: shot fire spirit 6 damage.
Nitro: 10: meet goodnight?
Goodnight: 9 - meet Nitro
Fire Spirit (F8) 5: Run after Al and try to burn him! one angry spirit. (who is faster the spirit or the boat? )
Burn Al(-6):
12d6t5 6 Al dodged her, either by jumping to the water or by spending edge.
Unbound F8 Spirit (Goodnight's): dismissed.
Smiley: 3: (has two delayed actions to keep the flow)
Solo: 5 attacked (now outside) the astral spirit and missed.
So at the end of third pass -
Solo is fighting the water spirit in the street.
There is one angry fire spirit is trying to have its revenge on Al. I assume that the fire spirit passed the boat and is trying to burn it from outside of the dock. Trying to trap Al between the burning shop (sorry Al) to itself. This make the fire spirit visible to all (and the burning shop) so even if you are not inside the dock feel free to do your thing.
(if I skipped you on second initiative pass feel free to act on the third otherwise lets close it and start the 2nd initiative pass. wow we actually reached a second initiative.)
nobody has 4th initiative phase so we'll need fresh initiative for everyone.
So far I think I read:
Al 21.