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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #1830 on: <07-06-15/1752:03> »
@gilga/Scythe/Tris - not sure your next move, but hopefully at least some of you can do a loose, discreet escort on Al. Hopefully we are clear of tails, but who knows what ways the opposition has to track this family.

If they hit us in the Elite, about all Al can do is drive.

@Aria - nope, no stats left. So splitting the difference between the Bentley and the Nightsky, what do you think of:

Handling 5/3
Speed 4
Accel 2
Bod 13
Armor 14
Pilot 3
Sensor 4
Seats 6
« Last Edit: <07-06-15/1809:25> by adamu »

gilga

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« Reply #1831 on: <07-06-15/1807:17> »
Sure, thing. We can be even more descreet than usual because Aria did not take the flying eyes. So we do not need direct eye contact even. Should one of us go back to help there? We are going to take away all the deckers.

adamu

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« Reply #1832 on: <07-06-15/1811:41> »
Yeah, even though the family is the primary objective, we can't leave them hanging in the wind.

Then again, with the family out of there, how long will they even be interested in continuing the fight?
What interest would they have in a pointless fight with a bunch of deadly runners?
They MIGHT try to disengage and withdraw...

But can't hurt to start some decking power headed back their way...

gilga

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« Reply #1833 on: <07-06-15/1818:52> »
My kingdom for a horse;) following Al and shooting/dodging with a drone could be super fun. 

Crossbow

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« Reply #1834 on: <07-06-15/1910:10> »
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
He doesn't seem to be picking up...? :o

How about Torrent?  We are going to need a soft place to land for the ones left at the meet if we can escape.

Aria

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« Reply #1835 on: <07-07-15/0839:07> »
If that's the case, they could have had this a lot cheaper and easier (not to mention, they would have called fewer professionals with the abilities to track them down...)

But we definitely had some compromised communications.

@Aria

Correct me if I'm wrong:

There are at the moment:

3x milspec armor guys on the ground
1x Uzi Ork on the ground
3x Assault rifle snipers in the building
1x Decker somewhere within 100m

The Heli was closer to the safe house where our team mates are standing now, so the armored types should now be directly in front of the entrance (and are probably now trying to avoid being crushed by their own transport)
No, you're exactly right... just a minor clarification based on comments I've seen...the three milspec guys are the only ones wearing that armour, the others are in L Sec armour (still armour 18 incl the helmet, but not hardened!).
I am guessing I can't reach the snipers on this action, but I wanted to be sure I had the proper sense of this.

If the safehouse got dropped and us out in front were in a killzone box I am assuming that the snipers and the mage were on the same side opposite the dropped building.  I am asking because I want to make my way to them inside, without going back out to the street.
Right again, we'll move out of combat time for you...you can triangulate their approx. positions from your view of the street and a 'Google Maps' equivalent
Hey Aria, what about getting Art on the line for a little underfire renegotiation?
He doesn't seem to be picking up...? :o

How about Torrent?  We are going to need a soft place to land for the ones left at the meet if we can escape.
Torrent will answer when you call...!  He'll be a bit miffed that one of his teams was set up!

@Al: stats look fine to me!
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obidancer

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« Reply #1836 on: <07-08-15/0153:00> »
This group is definitely one not to miss a few day of reading :)
I miss a few days to find my character falling from a crashing helicopter! pretty cool

Happy to have survive the fall.

Now Aria, can you enlighten me on which roof the Frenchman is on: the one he jumped from, where Mel, Hallucination and Duke are OR the roof of the building where the sniper are hiding?

Mel and Duke have been shooting at the Snipers. Are any of then hurt?
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Triskavanski

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« Reply #1837 on: <07-08-15/0244:34> »
Well their decker probably isn't going to be tracking no one via matrix.

11 Hits on my blown limit resonance veil

fade 2: 12d6t5 2

And no fade dmg.
Concepts are great, but implementation sucks. Why not improve it?

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Aria

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« Reply #1838 on: <07-08-15/0256:10> »
This group is definitely one not to miss a few day of reading :)
I miss a few days to find my character falling from a crashing helicopter! pretty cool

Happy to have survive the fall.

Now Aria, can you enlighten me on which roof the Frenchman is on: the one he jumped from, where Mel, Hallucination and Duke are OR the roof of the building where the sniper are hiding?

Mel and Duke have been shooting at the Snipers. Are any of then hurt?
You're on the roof you started on! Bits of chopper are whizzing past your ears! As I don't think I've seen rolls from Mel and Duke I've been assuming they are trading shots back and forth with no game effect (other than stopping the snipers ventilating Isaint which I'm sure he's glad of!!!). My apologies if I've missed any rolls...

Pulling a quick fade is probably a good idea now! The Met will definitely be on their way for a helicopter crash!!! The opposition seem to have the same idea! The police are national rather than corp and they don't like corps playing in their back yard!
« Last Edit: <07-08-15/0300:33> by Aria »
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Triskavanski

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« Reply #1839 on: <07-08-15/0813:58> »
I threw down a resonance veil on thier decker
Concepts are great, but implementation sucks. Why not improve it?

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Aria

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« Reply #1840 on: <07-08-15/0824:13> »
I threw down a resonance veil on thier decker
He is very much veiled!!!  He clearly knows something is up but has pretty much no chance of finding your icons while you bug out... so, are you going to do as Solo suggested a rifle through his deck?

@Everyone else... you're pretty much clear as the opposition back off once their ride gets trashed.  You can hunt them of course if you want to but you're a little divided at the moment!

We can either IC discussions with the Doc and Torrent or we can do as before and post a load of Q&A in the OoC and then whoever gets to it first can write it up...

I need to know where you intend to go now (and do), which will probably be determined by those negotiations...
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adamu

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« Reply #1841 on: <07-08-15/0842:35> »
I'll IC it with the doc - I only have a couple more questions for him, since he is basically clueless.

My main things is, as you'll see in the IC, is that Art told us there was no way to identify ourselves to him to let him know we were the real thing, the real runners really from the corp he made a deal with. Very fishy.
If the doc tells me there was such an identifier, then we know Art was lying.
Very possible that we were the "other team" all along...

As for where we go, right now, nowhere.

I'll leave it to Crossbow or whoever to deal with Torrent and figure out a buyer or something for this guy's talents - provided he and his family are also willing parties to the deal.

gilga

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« Reply #1842 on: <07-08-15/1406:10> »
Nice RP with the doc adamu... so we are the 'bad' guys? because the guys that jumped us did not seem very much interested in the family.  I wanted to post a call to Torrent but I saw that Crossbow wanted to do so.

obidancer

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« Reply #1843 on: <07-08-15/1507:20> »
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.
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Crossbow

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« Reply #1844 on: <07-08-15/1606:17> »
Am I right to think the Frenchman's car in the garage is still accessible? And can be used to get the hell out?
I can get all four runners from the roof in it.

The garage in Oxford?