Ok, this is what I've got so far...can you read the location spoiler too and make sure I've not misinterpreted your locations again?
Thanks!
List by Location relative to ‘family’
[spoiler]
Apartment Rooftop
Player:
Pistolgrip <<Jackhammer>>
Player:
HydroRaven <<Mel>>
Player:
Saithor <<Hallucination>>
Hound Helicopter
Player:
Obidancer <<The Frenchman>>
Alley [Outside apartment building]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]
Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15] incapacitated
Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]
Player:
Jack_Spade <<Isaint>>
Foe#8-10 [descenders] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)], L Milspec armour + Helmet [18 Hardened!]
Foe#7 Mage
Player:
Crossbow <<Smiley>>
Solo’s Fc 8 Spirit
Player:
zeththeadeptork <<Duke>>
Helo overhead Nissan Hound [H5, Sp4, Ac3, B16, A16, Pi2, Sn4, St12] 2 wpn mounts
Dean Street Heading North to Oxford Street
Jackrabbit
Player:
Triskavanski <<Tobis>>
Player:
Gilga <<Solo>>
[Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6] 15 boxes damage
Player:
Adamu <<Al>>
Player:
DrZombol <<Daddy>> temporarily incapacitated
Family [Richard, Rachel, Natasha, William]
Player:
ScytheKnight <<Snow Crash>>
[/spoiler]
Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit –
15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!) Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van
‘Out of combat’ fudge time
Inside team begin to climb to upper levels, Al, Tobis, Snow rapid reverse (after flashbanging descenders), illusion of van exploding, Solo’s spirit hunts mage, Frenchman jumps to descent line from helo, Solo drops levitating car between Snow’s car and the Descenders
2/1 Solo fires at mage Foe#7, Spirit attacks, Smiley vaults and drop kicks/stamps on mage, Al drives north like a madman (an invisible one!)
2/2 Solo gets in Jackrabbit just as it exits alley (after chasing it down)
2/3
2/4
3/1 Frenchman reaches the chopper
Note: it would be a good idea for Tobis and Snow to bracket the van as it travels otherwise other road users are going to try and occupy the space where the van is…with predictable results! I’ve assumed you’ll go north but could easily be south if you wanted. Oxford Street is a major thoroughfare with lots of traffic…unless this corp kill squad have serious clout it’s unlikely they’ll be able to pursue you along it with a chopper – draw too much attention!
Of course your smoking vehicles may do that all by themselves!
@Al: liked your description of the invisible van - never really thought about the implications before...given it's not an area spell I guess technically you are all sitting in thin air and looking like a perfect target but that goes a bit against the spirit of the effect I feel...
Perhaps I should have looked up object resistance tables and the like to see if the spell works??? Ah sod it, too late now