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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #1755 on: <06-29-15/1232:29> »
List by Location relative to ‘family’
[spoiler]
Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>>

Alley [Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>> temporarily incapacitated
Family [Richard, Rachel, Natasha, William]

Solo’s 3 drone sorry  :o

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>
Player: Gilga <<Solo>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Solo’s Fc 8 Spirit

Alley [Foe behind the runners]
Foe#7 Mage [not one of the 3no. bystanders!]

Helo overhead Nissan Hound [H5, Sp4, Ac3, B16, A16, Pi2, Sn4, St12] 2 wpn mounts
Foe#8-10 [descenders] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)], L Milspec armour + Helmet [18 Hardened!]
[/spoiler]

Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit – 15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)  Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van

‘Out of combat’ fudge time - it would have taken longer to climb than the events outside, but I like the story!!!
Inside team begin to climb to upper levels, Al, Tobis, Snow rapid reverse (after flashbanging descenders), illusion of van exploding, Solo’s spirit hunts mage, Frenchman jumps to descent line from helo

Rnd 2/1
...

Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!!
« Last Edit: <06-29-15/1234:48> by Aria »
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Jack_Spade

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« Reply #1756 on: <06-29-15/1254:14> »
So, did Isaint hit the Hobo with a Shotgun, did he soak, or did he shrug it off completely?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #1757 on: <06-29-15/1655:28> »
So, did Isaint hit the Hobo with a Shotgun, did he soak, or did he shrug it off completely?
You did some fairly significant damage but he was still moving! The joy of cyber :D
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ScytheKnight

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« Reply #1758 on: <06-29-15/1759:57> »
Quote from: Aria
Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!

Dreck...

Defense Tests
Vehicle Defence Test: 11d6t5 6 hits
Vehicle Defence Test: 11d6t5 5 hits
Vehicle Defence Test: 11d6t5 5 hits
Vehicle Defence Test: 11d6t5 1 hit
Vehicle Defence Test: 11d6t5 5 hits

Rolled reasonable for the most part, but no idea what kind of penalties I'm under...

Soak tests
Vehicle Soak Test: 17d6t5 6 hits
Vehicle Soak Test: 17d6t5 4 hits
Vehicle Soak Test: 17d6t5 5 hits
Vehicle Soak Test: 17d6t5 5 hits
Vehicle Soak Test: 17d6t5 5 hits

whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.

Vehicle emergany handling check: 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.
From To<<Matrix message>>
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Thoughts
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Mentor

gilga

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« Reply #1759 on: <06-29-15/1808:48> »
Edited my posts. notice that cars (and poor drones)  have Armor (capital A) that means the effective armor after AP, rounded down is added as automatic success. The drones probobly had no chance vs APDS ammo - but a car might still get a reasonable damage resistance.
« Last Edit: <06-29-15/1843:01> by gilga »

ScytheKnight

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« Reply #1760 on: <06-29-15/1817:26> »
Nope, just that anything under modified AP is ignored.

Quote from: SR5 P 205
VEHICLE DAMAGE
Whenever a vehicle is hit by an attack, it resists damage
as normal, rolling Body + Armor. If the attack’s modified
DV is less than the vehicle’s modified Armor, no
damage is applied. Note that since many vehicles have
large Body dice pools, gamemasters are encouraged to
use the trade-in-dice-for-hits rule (4 dice equals 1 hit)
to simplify tests. Your average tank, for example, will
automatically get 4 hits on a Body Test through that
trade in, so there is no point in rolling unless the tank
needs more than 4 hits.
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gilga

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« Reply #1761 on: <06-29-15/1823:56> »
Solo's actions.
Fire at mage short burst (smile action) -5 to defense. Think it looks cool while passing the window to target whomever is there. That gun has some serious RC (7) .

Now the spirit - if viewing the astral the sprit can engage it with astral combat and Solo will use another simple action to move a flying eye in that room to give visual to anyone with image link.

Otherwise, Solo will use a simple action to instruct the spirit to conceal Al's car.
(It's current task is help in combat).

Solo had 35 initiative and this is the second initiative pass.  pass for him. (I'll use the last one to actually drive the car)

« Last Edit: <06-29-15/1825:45> by gilga »

adamu

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« Reply #1762 on: <06-29-15/1827:53> »
Aria - as mentioned earlier, first actions for turn 2/1 is Simple - Kill commlink.

Second Simple will be Observe in Detail for pursuit.

For the first few seconds, mindful that other motorists can't really see him, Al will just be driving wherever has the least traffic!

My turn 2/2 action will of course be a (basically mandatory) Complex to Pilot Vehicle. 

All the rolls for current actions and defense are in my dice wall brought forward to post 1681 (page 113), which I've cleaned up little to remove Math Institute-specific notes.

And WELCOME BACK!

gilga

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« Reply #1763 on: <06-29-15/1833:11> »
@ScytheKnight thanks for correcting me.

Crossbow

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« Reply #1764 on: <06-29-15/2230:08> »
Going after the mage, hoping if I can kick him away from the window he can't do any hoodoo on the rest of the team.  I will follow up the attack as soon as I can to keep him down and put him out.

Aria

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« Reply #1765 on: <06-30-15/0753:49> »
Going after the mage, hoping if I can kick him away from the window he can't do any hoodoo on the rest of the team.  I will follow up the attack as soon as I can to keep him down and put him out.
I meant first floor in UK terms...but as 'rule of cool' is paramount you can vault a handy dumpster to get to him!  Just don't get shot by Solo as he wildly sprays the air with bullets from an assault rifle that's bigger than the car he's driving :P

Quote from: Aria
Can I have car 'dodge' and damage resist rolls from Snow please?  Incoming fire!!
[spoiler]
Dreck...

Defense Tests
Vehicle Defence Test: 11d6t5 6 hits -2D for BF [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test: 11d6t5 5 hits -3D = 3 hits [FN HAR 10P, -6AP] Dodged
Vehicle Defence Test: 11d6t5 5 hits -4D = 4 hits [FN HAR 10P, -6AP] Attacker 2 net hits acc 6 with laser
Vehicle Defence Test: 11d6t5 1 hit -5D = 0 hits [Uzi 7P, -4AP] Attacker 2 net hits

Soak tests
Vehicle Soak Test: 17d6t5 6 hits 3 mod hits so 9 boxes of damage!
Vehicle Soak Test: 17d6t5 4 hits 3 mod hits so 6 boxes of damage!!! Eeek, only 3 boxes left!!!

whelp... OK so just in case any of these wind up calling for it I'll roll up a crash avoidance test.

Vehicle emergany handling check: 10d6t5 4 hits
Handling on the Ford Americar is 4 so again hit my limit.[/spoiler]
Ford Americar [H4/3, Sp3, Ac2, B11, A6, Pi1, Sn2, St4] now with 3 boxes of damage left on the monitor!!! Limping!!!

@Jack: Fog of pbp: I thought ISaint was in the van with the family???  Or have you stayed on the street?  Getting in Snow's car before/after shooting shotgun guy?  Just need to be clear for IC (and partly why I didn't include your shot on shotgun guy before!) :)
« Last Edit: <06-30-15/0816:45> by Aria »
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gilga

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« Reply #1766 on: <06-30-15/0817:08> »
I do not think the Ares alpha is that big is it? is it much bigger then M16?

Aria

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« Reply #1767 on: <06-30-15/0821:53> »
I do not think the Ares alpha is that big is it? is it much bigger then M16?
Probably not, bulpup design but with an underslung grenade launcher which I suspect makes it heavy...read your message, I get that you are firing the gun while running towards the Jackrabbit and then piling in...right?  That's ok with me!  I think that still works with the IC...can I have an attack roll (unless I've missed it?)?  Don't forget running mods, range will be close I'd think...no lighting mods etc
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gilga

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« Reply #1768 on: <06-30-15/0825:13> »
I already rolled but we can take the dice (in spoiler in my IC)
coppied so you do not need to go back/forth.

Shoot full auto as simple action with Ares Alpha -5 to defense Wireless smartgun is sadly offline Solo has 13 dice to fire, he dropped concentration of the levitated car. He just maintain invisibility so 11 dice left.

Fire Full auto (simple): 11d6t5 5
if he hits the damage is 11P , -2 (Ares Alpha with regular ammo).

Whats the negative for running and firing?  - Found it -2 dice taken for running total of 4 hits.
Fire Full auto (simple): 11d6t5 4
9d6t5: 4 [11d6t5=3, 4, 5, 4, 6, 6, 1, 6, 1, 5, 2]
« Last Edit: <06-30-15/0835:22> by gilga »

Jack_Spade

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« Reply #1769 on: <06-30-15/0837:17> »
Ah, ok.

No, Isaint is not in the car, he shoved the doctor inside and went to town on the shotgun guy.

And I was wondering, why nobody was shooting at him  ;D
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex