Whew! You people can write. I got behind on Monday, then I wasn't able to catch up on Tuesday, then... etc.
Alright, let me do some initiative and get some actions posted. Edits inbound.
Initiative: 3d6+12: 26 [3d6=6, 2, 6]
So, I didn't mention it before leaving town, but since Jackhammer's hotel is where we just left it would make sense for him to grab his full gear before heading to London. I'm assuming that's alright (and that someone was willing to drive him the few blocks for the pickup).
So is the scout team (meaning Jackhammer and company) aware of any hostiles in the apartment, or just a bunch of explosives and debris? Is there any way forward/up to our original destination? How much of what's going on would we be aware of? Snipers, hobos, elementals, helicopters...?
Oh yeah, and since I'm running on the ground this time, I'll go full meatworld and turn off my commlink (unless someone can tell me why that's a horrible idea).
You have your gear, that's fine!
There weren't any threats in the apartment, the explosives where in the floor of the apartment above it! You didn't take any damage (the note on Hallucination was intended to allow for Saithor being unable to post for a few days...). It would be a fairly safe assumption after the explosion that the Doc's/family's well being isn't high on their agenda!
As has been mentioned IC you can climb the debris to the floor above, or go back to the stair/lift core and go up...assume you know everything the others do (shared AR)...unless you are running dark now (most of you?!?) in which case we'll assume you are at least talking to one another via micro transceivers!
So..., trying to sort through the IC and the events of while I've been away and getting the rough combat rounds straight. We'll assume Daddy has taken a blow to the head in Al's sudden reversal of the van and isn't up to assisting you at the moment! Anyone else AWOL? I think I've seen recent posts from everyone else???