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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Crossbow

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« Reply #1530 on: <06-01-15/1130:39> »
Kid's team is waiting on saithor, yes?

Triskavanski

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« Reply #1531 on: <06-01-15/1206:38> »
I think it might be and the effect of my veil
Concepts are great, but implementation sucks. Why not improve it?

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adamu

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« Reply #1532 on: <06-01-15/1211:36> »
Rnd 2/1 gets you to top of the building, up with Isaint, Foe #4 will be your next target in 2/2, along with Isaint I suspect, Foe #1 is out of site behind the balcony edge somewhere...

Top level - check.

My last IC had me on level three, but very easy edit...

Aria

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« Reply #1533 on: <06-01-15/1235:32> »
Agree with just spoiler tagging rolls with action posts... easiest way to keep track of what people are actually rolling for.

Also, if the Dr. agrees then a willing trace icon shouldn't require a roll and thus OS. (AFAIK anyway)

Finally, thoughts on a software/firmware update to allow access to the new Matrix Actions, Garbage In/Garbage out and Traceback?
Consider all books to be allowable - I haven't read much of Data Trails yet so please give page refs for rules you want to use
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Shadowrenamon

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« Reply #1534 on: <06-01-15/1411:13> »
So I've been really looking for a game to be a player in; what kind of openings are going on? I've got a character I've worked out, he's sitting in the Job board here in the pbp section, and in a character creation critique thread I made for him. Standard generation, priority based technomancer, with plenty of background and such written for him.
Couple of options if you were interested in joining one of my games...I have Tribes and Through the Looking Glass over on Dumpshock if you have a login there...there might be an issue with joining though if you haven't as you need to wait for mod approval or something?!?  Both those games are lower powered (in theory) than Circles of Power that is running here.  But if you wanted in on CoP you could be hired as a consultant for one of the extraction targets (it's a willing extraction so the other runners would have to take you along - I will persuade them not to shoot you!).  Let me know if you think that might appeal and we'll slot you in!  Feel free to read the IC too and see if it is the sort of game you'd be interested in!  Don't worry about any power level disparity, you can use your character as is, or gain the extra 'points' to bring you up to the same level as the others, as you like...

Or just wait until I start a runner level game here on SG, but that is going to be a while away!
The lower level game would probably be better, though I'll have to wait since I'm still waiting for mod approval to actually do things.
Run inspirations shamelessly taken from a good friend's blog linked to the side. ~ Shadow

adamu

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« Reply #1535 on: <06-01-15/1632:46> »
@Aria - so Al actually has no actions left in turn 2, so this is for going into turn 3, whenever that comes up.

Looking at the map, I see that the last place we saw (now hiding) Foe 1 (grenade launcher guy) was between Isaint/Al and the doctor's office, while Foe 4 came out of doctor's office.

So going direct-line after Foe 1 would totally get in the way of Isaint's hostage negotiation efforts and also look like I was charging the office, further messing up Isaint's efforts.
So Al will run around the north end of the open central area, basically heading to the position marked Foe 3, to get a firing position on Foe 1. Once I get there, we'll see where things stand at that point, possibly moving further south to do a full encirclement (just not sure of the distances).

Perception test along the way trying to see/hear bad guys - will mark off the roll on my main dice page (it is 3 hits).

@Jack - I always sort of cringe when Al says such rude things. He's rarely as diplomatic as I'd be, and he won't be taught. Lethal/non-lethal is an interesting debate…I guess you know where Al stands now...
« Last Edit: <06-01-15/1635:32> by adamu »

Jack_Spade

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« Reply #1536 on: <06-01-15/1645:42> »
@adamu

No sweat, we are professionals after all  ;)
But don't go to far away: We might need to enact a "chuck and charge" dynamic entry into the office
Does Al have ranks in Small Unit Tactics?
talk think matrix

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adamu

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« Reply #1537 on: <06-01-15/1706:35> »
@Jack - nah, afraid that would require too much in the way of playing and working well with others.

Sometimes he talks like he does, but that's just from watching a lot of trid.

Won't go far - I just don't see the entry you are talking about going very smoothly as long as Foe 1 is still slinking around between us and the door, so just making a circle around the balcony to catch him between us.
Al will follow your lead on any entry plan, and I do have a range of breaching charges with me if needed.

So just keep him talking for six or eight seconds or so - heck, maybe you'll just talk him out!  If not, we'll take him out one way or another.

ScytheKnight

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« Reply #1538 on: <06-01-15/2015:56> »
OK... so I have a plan.. but it requires me A: Spotting this guy's smartgun, and B... him actually having a smartgun.

There's a longer term solution, but that will require 3 marks. (Using Garbage in/Garbage Out to rewire Fire Round to Eject Round.) Or, if we just want a quick and dirty solution, can just grab one mark then use Control Device to eject the clip...

ATM Can't do much until I get the results of the perception test.

Also, seriously considering saving up Karma to get Go Big or Go Home. 3 marks at a -6 penalty is actually worth trying. Not to mention really suit's Snow Crash's blitzkrieg hacking style.  ;D 8)
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zeththeadeptork

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« Reply #1539 on: <06-01-15/2022:57> »
Passive rolls:
initiative:
1. 10+3d6: 19 [3d6=4, 2, 3]   
2. 10+3d6: 20 [3d6=2, 5, 3]
3. 10+3d6: 20 [3d6=4, 4, 2]
4. 10+3d6: 20 [3d6=1, 4, 5]
5. 10+3d6: 22 [3d6=6, 3, 3]

Edge tests:
1. 7d6t5: 4 [7d6t5=5, 5, 3, 5, 5, 3, 2]
2. 7d6t5: 1 [7d6t5=2, 6, 1, 2, 2, 2, 3]
3. 7d6t5: 3 [7d6t5=4, 3, 1, 6, 5, 5, 4]
4.7d6t5: 3 [7d6t5=2, 6, 6, 1, 1, 1, 5]


surprise: not near a book dont remember this test

perception:
1. 9d6t5: 3 [9d6t5=4, 2, 3, 3, 6, 2, 6, 6, 2]
2. 9d6t5: 4 [9d6t5=4, 2, 4, 5, 6, 2, 5, 6, 2]
3. 9d6t5: 5 [9d6t5=5, 3, 6, 4, 5, 1, 5, 3, 5]
4. 9d6t5: 3 [9d6t5=1, 3, 5, 2, 3, 2, 4, 5, 6]

ranged defence: Rea(5)+Int(4)
1. 9d6t5: 6 [9d6t5=5, 2, 3, 6, 1, 5, 5, 6, 5]
2. 9d6t5: 4 [9d6t5=5, 2, 3, 4, 5, 3, 6, 2, 6]
3. 9d6t5: 1 [9d6t5=3, 2, 6, 2, 4, 2, 2, 4, 2]
9d6t5: 2 [9d6t5=5, 4, 1, 4, 6, 2, 2, 2, 3]

damage resistance: Armor(11)+body (5)
1. 9d6t5: 3 [9d6t5=1, 3, 5, 2, 3, 2, 4, 5, 6]
2. 16d6t5: 7 [16d6t5=6, 1, 1, 4, 6, 6, 4, 5, 1, 2, 6, 3, 2, 6, 5, 4]
3. 16d6t5: 7 [16d6t5=5, 6, 1, 2, 3, 1, 4, 5, 2, 6, 6, 5, 1, 4, 1, 6]
4. 16d6t5: 6 [16d6t5=1, 5, 5, 1, 4, 6, 6, 1, 5, 3, 1, 3, 1, 1, 6, 3]
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DrZombol

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« Reply #1540 on: <06-01-15/2034:10> »
Hey guys sorry I've kinda been MIA, But yea daddy will take the three stun and ringing ears :), thanks for taking care of that for me Aria Ill post today  ;D
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HydroRaven

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« Reply #1541 on: <06-01-15/2044:58> »
@Aria

Since they're being rushed, Mel will improvise. As soon as Solo answers her with a safer exit point than the front door, she'll ask the wife to send a message to her husband, saying she's leaving the hotel to check up on the children or something to that effect. Mel will then take the commlink with her and try to go out that alternate exit by herself, while the wife waits in the bathroom, hidden in one of the stalls. After a minute or so, the wife will exit the restroom, disguised as Mel, and meetup with Solo and make their getaway through the front door, as discussed.

This should at least confuse whomever is monitoring the wife and the husband's communications, giving an extra reason for whomever is physically present to run after Mel, hopefully giving (some) time for the wife and Solo to leave.

And French can monitor our drake meanwhile ;)
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adamu

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« Reply #1542 on: <06-02-15/0242:02> »
@Hydro - the primary team have been sending their comms to the whole-team network. So you'll know the bad guys are currently in possession of the husband's commlink…might not want to have the wife contact him on it at this particular time...

HydroRaven

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« Reply #1543 on: <06-02-15/0437:34> »
That is exactly the point. The wife doesn't know this, so it would be normal behaviour for her to contact the husband and let him know she's going home. Even better if the "bad guys" tell whomever is monitoring the wife that she is leaving and they start pursuing Mel (who will be carrying the wife's link) instead. That would precisely be the point of having Mel pretend to be the wife and running away, clearing a path for Solo to leave with the "naked" wife.
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gilga

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« Reply #1544 on: <06-02-15/0520:22> »
That's a neat plan, I modified it a little bit to be once Solo and Rachel reach the car. But will edit the post if you prefer it earlier.