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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Triskavanski

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« Reply #1470 on: <05-26-15/0909:41> »
So basically, I have no ability to do anything here?

Cause unless i can use the other questions to gleen more info, narrow down the silent running icons, thats whatll happen


And if I can I've got a total of six questions to ask.
1) Are there devices running silent within 100 m of Al's commlink?
2) Of those devices, how many are commlinks?
3) Of those devices how many are weapons?
4) Of the weapons and commlinks, which are not on Al's pan?
5) What are the device ratings of the devices within 100m of Al's commlink?
6) How many Marks are on Al's commlink?
« Last Edit: <05-26-15/2029:00> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Jack_Spade

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« Reply #1471 on: <05-26-15/0935:53> »
I'll shoot those shooting at me.  ;D
And when I'm done with that, I'll shoot those shooting at my team
And when I'm done with that, I'll probably shoot at the security team that will inevitably arrive.
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zeththeadeptork

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« Reply #1472 on: <05-26-15/1150:55> »
Aria if you allow it id like to use the rolls I already did since I edged them if you are allowing an opening to be melted
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pistolgrip

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« Reply #1473 on: <05-26-15/1206:06> »
Sorry, I guess I'm still not quite clear. As I understand it, I've heard shots fired (and/or been alerted by the team), but shots were not fired at me, as I can't even see anyone (my team or opposed, Duke notwithstanding). Is that correct?

Also, I've already posted my initiative. It is 25.
« Last Edit: <05-26-15/1734:14> by pistolgrip »

Crossbow

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« Reply #1474 on: <05-26-15/1428:26> »
Initiative: 3d6 17 +10=27

Adept power Attirbute Boost (Agility): 10d6t5 4

Clinch attack on Security: 12d6t5 3

Edge reroll: 9d6t5 2 5 total




saithor

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« Reply #1475 on: <05-26-15/1623:35> »
I already posted initiative, and it's halluciation, not night.
Dialogue
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adamu

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« Reply #1476 on: <05-26-15/1642:05> »
Barring unforeseen events, as soon as he can act on the next Combat Turn, Al will be spending his next action phase running as far as his move allowance will get him up to the top level, topping up his magazine.


DrZombol

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« Reply #1477 on: <05-26-15/2358:30> »
hey guys

k the spirit is gonna go after the astral mage on its initiative of 23 if it has a separate init, still not 100% on that but here goes
Simple action, move to mage
Simple action attack Astral  7 [12d6t5=1, 3, 4, 5, 5, 5, 6, 2, 5, 1, 5, 5]

Daddy is going to cast at foe #2 if he is still alive on daddies turn
Toxic wave, Targeting foe #2 and the section of banisters the opponents are hiding behind, hoping to strip their cover
 4 [17d6t5=3, 5, 4, 2, 2, 4, 6, 1, 1, 2, 5, 3, 3, 1, 3, 6, 3]
Drain resist
 4 [12d6t5=5, 6, 3, 2, 3, 2, 6, 1, 3, 4, 2, 6
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Triskavanski

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« Reply #1478 on: <05-27-15/0007:34> »
So going in with lethal force?
Concepts are great, but implementation sucks. Why not improve it?

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DrZombol

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« Reply #1479 on: <05-27-15/0011:06> »
yup basically, they opened fire and we immediately went strait for the throat, except for Isaint, I think he is using SnS
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Jack_Spade

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« Reply #1480 on: <05-27-15/0059:01> »
Gel, but yes, I try to be merciful...
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Aria

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« Reply #1481 on: <05-27-15/0745:36> »
Initiative
(Note I’ll use the same initiative rather than make you re-roll each time – but feel free to re-roll if you want!)
[spoiler]
Doctor
Player: Jack_Spade Character: <<Isaint>> 33/23/3
Foe #1: 25 Target: Isaint
Foe #2: 21 Target: Isaint
Player: Adamu Character: <<Al>> 17
Foe #3: 16 Target: Al
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>> 20
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Hallucination>>
[/spoiler]

We’ll crack on with the action even if people haven’t had a chance to post, we’ll assume people are keeping their heads down or jockeying for better positions and they can fill in their actions as and when – I’m happy to be flexible in initiative order to keep the narrative moving along!  There will be plenty of foes to go around!

Rnds
[spoiler]Rnd1/1
Isaint shoots Foe #1
Foe #1 misses Isaint, not surprising really
Foe #2 shoots Isaint, damage soaked with edge
Al misses foe #3
Foe #3 misses Al
Daddy attacks wall – could look up the rules for attacks against barriers but would prefer a theatrical melting of the office wall and structural wall beyond…
Snow Crash finds jammer
Tobis starts triangulation – there are hidden links in the area, in fact a lot more hidden signals than can be explained by the number of runners…that’s a large no. of perception tests to make!!!  Time is an issue here…
[/spoiler]
Rnd1/2
Isaint, target Foe #2 to disarm - miss
Foe #1 slinking off unless shot again
Foe #2 shoots Isaint
Al lobotomises ninja girl
Daddy toxic waves Foe #2: interrupt to duck behind balcony
Drone suppressive FA fire on the Observatory (silenced)
Duke? Jackhammer?

Rnd 1/3
Isaint, target???  None visible, hold action?

Rnd 2/1
Isaint…
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Jack_Spade

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« Reply #1482 on: <05-27-15/0804:31> »
If no target is visible, I'll try again to boost agility:
AGI Boost: 7d6t5 1
ready a grenade and with my last action throw a stun grenade between Foe 1 and 2 with impact mode.
Grenade throw: 7d6t5 0 [7d6t5=3, 4, 3, 1, 1, 3, 2]

Deviation: 2d6 8
A bit to the right and
Scatter: 1d6 2
2 m to far.

Depending on their location, they should still be in the 10m blast radius for 10S AP-4
talk think matrix

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Revenant Kynos Isaint Rex

adamu

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« Reply #1483 on: <05-27-15/0820:48> »
@Aria - was all that  acid-laced debris falling toward Al just fluff, or did you want some sort of test (Reaction + Intuition? Reaction + Agility?) to evade?

Stairs still passable?

Triskavanski

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« Reply #1484 on: <05-27-15/0848:01> »
So is that a no then?
Concepts are great, but implementation sucks. Why not improve it?

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