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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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HydroRaven

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« Reply #1455 on: <05-22-15/1037:10> »
Thanks for the sketch, Aria :)

Also, do I need to roll anything in order for Mel to secure that bathroom?
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pistolgrip

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« Reply #1456 on: <05-22-15/1120:25> »
Ok, for the observation team there's a bit of an oops...the observatory only looks on the north side of the building (and your proposed exit) but if you look at this aerial model: MI you'll see that the atrium windows only face south, there are offices all around the north side and so your plan to blow out windows really won't work and I want Duke and Jackhammer to have something to do at least!

So I propose we fudge it and say that they are on the roof of the infirmary to the south (and watching the front door)...if anyone is unhappy about that we'll just have to get them on the roof of the institute somehow (grapple gun anyone???)

I say it's on us to make ourselves useful. Setting up overwatch at such a limited angle was probably a bad move. Time to improvise.
That said, Duke might have some kind of explosives launcher that could pop a window or two. Of course that would be intensely loud. He might also have some other means of assisting that I don't know about.
As for me, it might be time to hoof it. I only have 5 arrows anyway. I'm thinking catch up to Isaint on the inside. But uh, where is Isaint exactly, anyway?

adamu

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« Reply #1457 on: <05-22-15/1236:46> »
Well, if you don't want to retcon the observatory positioning...

Hoofing it down, then over, then into , then up to the fight could take a lot of three-second combat turns....

But, if what we were using to open a hole was a great gout of magical acid, wouldn't that actually work better on a bunch of plasboard building exterior than on safety glass anyway?
Why not just keep everything as is - just change window to wall in Dr. Z's IC post...?

Just thinking out loud....

Aria

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« Reply #1458 on: <05-22-15/1238:13> »
@Hydroraven: CoP is set in 2076...so the reference to Boston might be something to do with Lockdown  ::)

@All: I'm afraid I've exhausted my RP time for the week and doubt I'll be able to post again until Tue as it's a bank holiday weekend.  If you want to do some IC you could always do a flashback...or get some OP stuff uploaded?!?

Have fun!
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zeththeadeptork

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« Reply #1459 on: <05-22-15/1757:33> »
i dont like the idea of ret con. magic acid on wall works for me though since im way more sniper or garrote in a straight fire fight i can do decently but not amazing.
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DrZombol

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« Reply #1460 on: <05-22-15/2040:05> »
It seems good to me, I'll do a quick rewrite of my post so daddy hits the wall and mentions to look for smoke on the outside :)
« Last Edit: <05-22-15/2043:53> by DrZombol »
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Triskavanski

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« Reply #1461 on: <05-22-15/2050:50> »
And if Tobbis gets any indication of the current conflicts and issues the groups are having, he's totally ready to start laying down waste on foes with his storm of matrix attacks.
Concepts are great, but implementation sucks. Why not improve it?

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adamu

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« Reply #1462 on: <05-23-15/0235:23> »
And if Tobbis gets any indication of the current conflicts and issues the groups are having, he's totally ready to start laying down waste on foes with his storm of matrix attacks.

Sweet.

Well, as far as I am concerned, all of Al's broadcasts since we got hit are shotgunned to the whole team. That was my impression for everyone, but correct me if I'm wrong.

I think just because we may put @so-and-so that is just to direct attention, but I am pretty sure all the team members have access to all the messaging…

Would love to have you in the fight!

Jack_Spade

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« Reply #1463 on: <05-23-15/0301:50> »
The problem I see at the moment is: How do we find the enemy jammer. If it's not wireless active and there seem to be no rules for triangulating, we'll probably have to disable our opposition completely before we have a chance to disable it.

Also: Yes, I at least intended my green messages to be available to the whole team.

But we'll see. Maybe the whole fight will be over within 3 seconds  ;D
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gilga

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« Reply #1464 on: <05-23-15/0305:24> »
Don't find it... use electronic warefare to reduce noise on the fly... finding it is just not cost effective in my opinion.

DrZombol

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« Reply #1465 on: <05-23-15/0809:07> »
daddys original message of contacts was a general call to all the teammates as well  :)
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saithor

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« Reply #1466 on: <05-23-15/1122:54> »
force 8 Stunbolt on the guard 14#1d6= 3 hits :( link: http://orokos.com/roll/292791

Resisting Drain 13#1d6: 4 hits Link: http://orokos.com/roll/292794 1 point stun damage taken

Initiative: 24 Link: http://orokos.com/roll/292795
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Triskavanski

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« Reply #1467 on: <05-23-15/1257:05> »
While it isn't running wirelessly one thing i know is that a jammer is like a grenade. The further away from the center you are, the less effective it is.


Hotsim VR Init: 4d6+12 20
Hotsim VR Init: 3#4d6+12 29 21 26


With each of these matrix perception tests, I'm taking note of how much noise is being affected to them. I'm not sure what the distance between me and the target is however.
Limit noise by distance to 5
Datajack -1 noise. On Wireless mode -1 to noise
Flensel fabric -3 to noise, on wireless -1 more.
Total of -6 to noise

First round of actions due to the enemy probably not knowing the dog in the car a bit north of the place is  heading down their direction as he follows the car he's chasing. Wait.. They sent the dog to chase the car. Anycase, since he can't drive himself, he's already got the auto pilot following after the car down south.

Matrix Percption 100m centered on Al's commlink: 15d6t5 7    15d6t5: 7 [15d6t5=1, 3, 2, 1, 5, 5, 5, 6, 1, 5, 2, 1, 4, 6, 5]
Matrix Percption 100m centered on Isaint's commlink: 15d6t5 7
15d6t5: 7 [15d6t5=5, 1, 1, 2, 6, 1, 5, 2, 6, 3, 1, 6, 3, 5, 5]
Matrix Percption 100m centered on Dukes's commlink: 15d6t5 6   15d6t5: 6 [15d6t5=6, 5, 6, 4, 3, 5, 4, 3, 4, 6, 2, 2, 6, 4, 4]

Next up, taking the data that he knows.. He does another matrix perception check on  commlinks nearby or looking at the icons running silent nearby, begins to sift through them to find the enemy's guns and other devices. They may or may not be running wirelessly.. But the commlinks are probably wireless and on silent at least. Peopel who are suppose to be there would be broadcasting their SINs, Runners wouldn't.

Matrix Percption for Firearms in that area covered: 15d6t5 6    15d6t5: 6 [15d6t5=6, 5, 1, 3, 4, 4, 4, 2, 3, 4, 3, 5, 6, 5, 5]

If I managed to find them, in the area, Would I know if they've got safety features on them? Such as the safe targeting system?




And just incase anyone tries to hack my persona (the only thing not running silent on my gear)
Matrix Defense against Brute forcex2: 14d6t5 6 14d6t5: 6 [14d6t5=5, 3, 3, 2, 1, 5, 6, 5, 3, 5, 2, 5, 1, 4]
Matrix Defense against Brute force: 14d6t5 2 14d6t5: 2 [14d6t5=1, 5, 1, 2, 2, 4, 2, 4, 2, 3, 4, 2, 6, 4]
Hack on the Fly Defense: 12d6t5 5 12d6t5: 5 [12d6t5=4, 5, 1, 6, 3, 3, 4, 5, 5, 5, 4, 1]
Hack on the Fly Defense: 12d6t5 1 12d6t5: 1 [12d6t5=6, 2, 4, 1, 2, 4, 3, 2, 4, 2, 3, 1]



Concepts are great, but implementation sucks. Why not improve it?

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Crossbow

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« Reply #1468 on: <05-23-15/1421:50> »
Sorry guys, I was writing  a post last night when I literally fell asleep on my keyboard.  On vacation a ND was more tired than  I  thought 

Aria

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« Reply #1469 on: <05-26-15/0835:56> »
Current standings as far as I can tell... 3 seconds takes a while in pbp :P

Initiative
Doctor
Player: Jack_Spade Character: <<Isaint>> 33/23
Foe #1: 25/15 Target: Isaint
Foe #2: 21/11 Target: Isaint
Player: Adamu Character: <<Al>> 17/7
Foe #3: 16 Target: Al
Player: DrZombol Character: <<Daddy>> 15
Player: ScytheKnight Character: <<Snow Crash>>
Player: zeththeadeptork Character: Duke
Player: Pistolgrip Character:Jackhammer

Wife [Rachel]
Player: HydroRaven Character: <<Mel>>
Player: Gilga Character: <<Solo>>
Player: Obidancer Character: <<The Frenchman>>

Children [Natasha & William]
Player: Triskavanski Character: <<Tobis>> 20
Player: Crossbow Character: <<Smiley>>
Player: Saithor Character: <<Night>>

***
Rnd1/1
Isaint shoots Foe #1
Foe #1 misses Isaint, not surprising really
Foe #2 shoots Isaint, damage soaked with edge
Al misses foe #3
Foe #3 misses Al
Daddy attacks wall – could look up the rules for attacks against barriers but would prefer a theatrical melting of the office wall and structural wall beyond…
Snow Crash finds jammer
Tobis starts triangulation – there are hidden links in the area, in fact a lot more hidden signals than can be explained by the number of runners…that’s a large no. of perception tests to make!!!  Time is an issue here…I believe that if things are running silent you need to specifically perceive each one to tell what it is...?!?
Hound spirit engages astral mage

Rnd1/2
Isaint, target???
Foe #1 slinking off unless shot again
Foe #2 shoots Isaint
Al lobotomises ninja girl

Think I need some idea of who Isaint is shooting at and other declare actions for phases 2, 3 and perhaps some idea of what you're going to do in round 2???
« Last Edit: <05-26-15/0848:26> by Aria »
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