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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #1440 on: <05-21-15/1444:45> »
All sns so far!
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pistolgrip

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« Reply #1441 on: <05-21-15/1458:35> »
How are lighting conditions? I'm assuming I'd be fine with low-light. Could be wrong.
For clarity, I mean for the targets on the balconies. I am aware I can't see through the windows, even if the angle was right.

Also, are any windows taking bullets (such as from within the building)?
« Last Edit: <05-21-15/1820:15> by pistolgrip »

adamu

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« Reply #1442 on: <05-21-15/1715:31> »
Pistol - I think our biggest problem is that the glass is translucent from the outside. That's why I was thinking of planting on the charges on the windows to break them out if we needed your fire support (but never got round to it).

Assume the glass is shatterproof, so shooting it will just make little tiny holes…

I'll use a Free action right now to call for your help - up to you to figure out how to do it!

@Aria - okay I'll IC spotting and missing the girl, then use that Free Action for a quick shout to the observatory team.

Assuming her action on 16 doesn't take Al down, his next Action will be Aim for an extra die, then shoot her using Edge to push the limit.

Att + skill + aim + edge =  17 dice
6  4  1  3  6  1  5  6  6  2  2  3  2  1  6  3  4  =  6 hits
then 5 more dice
6  6  4  2  1  =  plus 2 more hits
then two dice
1  1  = Total 8 hits

As for the Spirit - now that Al's given his proxy command, I think Dr. Z is running her in terms of OOC declarations...

Jack_Spade

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« Reply #1443 on: <05-21-15/1733:15> »
@Aria
I'll use edge to reroll all unsuccessful soak dice against the sns hit. (Red: AP 5 from SnS)
Soak 1 w/ nonconductivity: 32d6t5 6 [32d6t5=1, 2, 4, 4, 3, 1, 6, 3, 5, 1, 6, 3, 2, 4, 4, 3, 3, 1, 3, 6, 3, 4, 4, 4, 3, 3, 2, 6, 3, 6, 3, 1]
Soak Edge Reroll: 21d6t5 6

Edge 2/5
Soak Total: 10 success
talk think matrix

To strive, to seek, to find and not to yield
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DrZombol

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« Reply #1444 on: <05-21-15/2035:48> »
K yes, the spirit is going to target any awakened first so most likely the mage is the first target and for the acid spell, Daddy was going to target the windows on the fourth floor, hoping to melt enough of the glass to give our overwatch a few shots

Im not sure if the spirit goes with Al or me so here is a separate roll if needed
Spirit Initiative

physical 2d6: 9 [2d6=3, 6] 21
Astral if needed 3d6: 11 [3d6=2, 5, 4] 23
 
RED = Thoughts
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BLUE= Speech
PURPLE= Latin

ScytheKnight

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« Reply #1445 on: <05-21-15/2037:53> »
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
From To<<Matrix message>>
"Speech"
Thoughts
Astral
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saithor

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« Reply #1446 on: <05-21-15/2044:51> »
Trying to keep track of all this.....*Mind shuts down*


*Reboots*

Okay, so Crossbow, is the plan just waiting for whoever's inside the house to answer your drunken knocking?
Dialogue
Comn
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What's your favorite scary movie?

ScytheKnight

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« Reply #1447 on: <05-21-15/2057:14> »
Trying to keep track of all this.....*Mind shuts down*


*Reboots*
This is why posting date/location/team at the start of your posts helps everyone.
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zeththeadeptork

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« Reply #1448 on: <05-21-15/2242:06> »
I want to hold an action to aim twice at the first hostile i see and make a called shot to the dome.
Strive for Perfection i half all called shot penalties-cant take other shots unless im providing covering fire or something similar where called shots wouldn't be efficient.Sharpshooter:take off -2 penalty for called shots -2 dice penalty to any other shots
So i think that would be no penalty (called shot unarmored area) Agi-6 Longarms-6(rifle+2) plus smartlink(+2) vision mag(?+1?) so 16 or 17 dice for the attack without aiming since i stated i would aim at least twice per target that would be 18 dice per shot ill make it 4 times. and will preedge the first and third shots to have no limit. taking me down to 5 edge now 4 edge left
#1-18d6t5: 7 [18d6t5=6, 2, 2, 5, 1, 3, 1, 5, 1, 6, 5, 1, 1, 4, 2, 5, 2, 6]3d6t5: 1 [3d6t5=1, 4, 6] forgot to add my edge rating as well 7d6t5: 5 [7d6t5=5, 5, 6, 3, 1, 6, 6]3d6t5: 1 [3d6t5=5, 1, 4](14 total)
#2-18d6t5: 7 [18d6t5=2, 5, 2, 1, 4, 5, 2, 5, 2, 6, 3, 6, 4, 5, 1, 2, 1, 6] (7 total)
#3-18d6t5: 9 [18d6t5=2, 5, 6, 5, 5, 1, 3, 5, 6, 6, 4, 4, 3, 4, 4, 5, 3, 6]4d6t5: 2 [4d6t5=6, 3, 1, 6]2d6t5: 1 [2d6t5=1, 6][1d6t5: 1 [1d6t5=6]1d6t5: 0 [1d6t5=3]forgot to add my edge rating as well 7d6t5: 1 [7d6t5=2, 5, 3, 4, 2, 4, 4] (13 total)
18d6t5: 5 [18d6t5=5, 3, 5, 4, 4, 2, 4, 1, 2, 4, 3, 1, 6, 3, 4, 4, 5, 6] reroll failures with edge 13d6t5: 7 [13d6t5=4, 6, 1, 5, 1, 2, 6, 6, 5, 5, 4, 6, 4](12total)
I think that'll do it
Init i made four no edge used
10+3d6: 18 [3d6=1, 5, 2]
10+3d6: 22 [3d6=5, 4, 3]
10+3d6: 22 [3d6=2, 6, 4]
10+3d6: 23 [3d6=4, 6, 3]




« Last Edit: <05-21-15/2247:29> by zeththeadeptork »
"Speech" Matrix Thought Astral

obidancer

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« Reply #1449 on: <05-21-15/2355:48> »
You gotta love the irony and contrast that while one team is dancing to some classic music, the other is dancing to the sweet sound of bullets. Would be a good movie scene switching between mayhem of a gunfight vs class of a high elite event.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

adamu

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« Reply #1450 on: <05-22-15/0411:06> »
You gotta love the irony and contrast that while one team is dancing to some classic music, the other is dancing to the sweet sound of bullets. Would be a good movie scene switching between mayhem of a gunfight vs class of a high elite event.

I was thinking exactly the same thing last night - honestly couldn't decide which scene would be more fun to RP!

Though of course, given the character I'm playing, he is definitely in the right place.

@Dr Z and Pistol - brilliant coordination - makes a great scene!

Aria

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« Reply #1451 on: <05-22-15/0814:27> »
Ok, for the observation team there's a bit of an oops...the observatory only looks on the north side of the building (and your proposed exit) but if you look at this aerial model: MI you'll see that the atrium windows only face south, there are offices all around the north side and so your plan to blow out windows really won't work and I want Duke and Jackhammer to have something to do at least!

So I propose we fudge it and say that they are on the roof of the infirmary to the south (and watching the front door)...if anyone is unhappy about that we'll just have to get them on the roof of the institute somehow (grapple gun anyone???)
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Aria

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« Reply #1452 on: <05-22-15/0846:21> »
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals.  As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!

But let's assume it is online for now, you didn't list your D (I suspect it's in the original post but heh...) so not sure if the rt 6 noise looses you any hits but given you are likely to have 1 or 2 that's enough to locate it, running on the public grid of course for the added 'buggeration' factor  ::)
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Aria

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« Reply #1453 on: <05-22-15/0847:35> »
@Randolph team: there's a sketch of the Lady on the OP in the characters section now...for visual inspiration.  She looks to be about 18/19 so bloody young to have so much sway in a crowd like this...unless you're one of Celedyr's drakes that is  :o
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

ScytheKnight

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« Reply #1454 on: <05-22-15/0959:07> »
Not really done any rolls here in VR as I've no idea if I'm capable of doing anything or not...

In case it was lost in the previous posts:

Matrix Perception: Locate source of jamming signal, secondary info looking for what grid it is running on.
Computers 6 + intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack Wireless bonus -1, Signal Scrubber program -2
Searching for Jammer: 12d6t5 5 hits
Data Processing limit 5
Checked the rules to be sure, you don't need to make your jammer wireless unless you want it to exclude your team's signals.  As has been pointed out, it is likely their decker isn't on-site and so there's no real reason to keep it wifi on... unless I'm grossly mistaken, jamming currently doesn't affect comms (micro transceivers) or smartlinks etc using the matrix...yeah, I know that's a bit hokey, but RAW, right?!?!

But let's assume it is online for now, you didn't list your D (I suspect it's in the original post but heh...) so not sure if the rt 6 noise looses you any hits but given you are likely to have 1 or 2 that's enough to locate it, running on the public grid of course for the added 'buggeration' factor  ::)

Ahhh, yeah bugger cut/pasting like that wouldn't have kept the link... sorry. Need to stop making posts before I've had a cuppa tea. :P

And yes, there isn't any real reason for it to be running wirelessly without a decker on sight I know... so thanks for the concession to keep me involved!

OK, time to rock'n'roll

Hot Sim Initiative:
Hot Sim Initiative: 10+4d6 26
Hot Sim Initiative: 10+4d6 25
Hot Sim Initiative: 10+4d6 27
Hot Sim Initiative: 10+4d6 22
Hot Sim Initiative: 10+4d6 22

Matrix Perception (just generally keeping an eye out, also for when the Jammer goes down.
Computer 6 + Intuition 5 + Perceptive 1 + Hot Sim 2 - Running Silent 2
Noise: Datajack wireless bonus -1, Signal Scrubber Program -2
Matrix Perception test: 10d6t5 5
Matrix Perception test: 10d6t5 6 (limit 5)
Matrix Perception test: 10d6t5 5
Matrix Perception test: 10d6t5 4 (ohh look, one below my limit)
Matrix Perception test: 10d6t5 5 (I soooo hope I haven't used my up rolling luck here)


Edit: AAANNNND I just realized I forgot to account for cross grid... dreck. Ok going to recheck through the rolls against the jammer and lop off last 2 dice, denoted by {{this}}

OK, trying to place marks on the Jammer, Hack on the Fly... bloody hell this could go south fast against that defense.
Hacking 6 + Logic 8 + Device specialization 2 + Hot Sim 2 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3)
Sleeze limit 7
Hack on the Fly against Jammer: 13d6t5 5 {{2, 1 - unaffected}}
Hack on the Fly against Jammer: 13d6t5 6 {{5, 1 - actual hits 5}}
Hack on the Fly against Jammer: 13d6t5 5  {{3, 1 - unaffected}}

OK, 3 solid rolls there. Assuming I get the three marks, Format Device then Reset Device

Format Device
Computer 6 + Logic 8 + Hot Sim 2 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3)
Format Device on Jammer: 11d6t5 4 low roll against that defense... rerolling fails. {{5, 4. lost one hit}}
Format Device on Jammer edge Re-Roll: 7d6t5 4
8 hits total, Sleeze limit of 7 {{actual hits 7}}

Reboot Device OK lets knock this sucker out of the park, running on one of my lower limits so use Edge to Push the Limit
Computer 6 + Logic 8 + Hot Sim 2 + Edge 5 - Running Silent 2 - Noise 3 (Jammer rating -6, noise reduction + 3) Rule of Six in effect
Reboot Device on Jammer, Push the Limit: 16d6t5 7 hits, 4 6s {{6, 5 FRAG! actual hits 5}}
Reboot Device on Jammer, Push the Limit, 6s reroll: 4d6t5 0 (ahh well) {{no effect, all fails}}

In case they get suss and try to find me, opposed checks to Matrix Perception
Sleeze 7 + Logic 8 + Hot Sim 2 - Running Silent 2
Matrix Perception, opposing check: 15d6t5 5
Matrix Perception, opposing check: 15d6t5 7
Matrix Perception, opposing check: 15d6t5 5
Matrix Perception, opposing check: 15d6t5 7
Matrix Perception, opposing check: 15d6t5 10 (!!!!! Limit of 7 though)

As it seems no hackers are on sight yet I won't worry about defense rolls. Also for the sleeze limit tests Snow Crash is running Baby Monitor so is aware of his OS.

That was... umm...  a little spooky to watch unfold actually.
« Last Edit: <05-22-15/1008:54> by ScytheKnight »
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