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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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gilga

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« Reply #1125 on: <02-20-15/2333:52> »
Aria, it is up to you if the car can't make it dogmeat won't do it.
« Last Edit: <02-20-15/2356:20> by gilga »

adamu

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« Reply #1126 on: <02-21-15/0353:27> »
Al's not normally indecisive, but for the duration of this scene he'll basically be reactive rather than proactive - no plan making from me until we get into parts of the story where I haven't seen behind the screen.

Note that it is dark and rainy and noisy, and all he knows is what he's overheard on his commlink and what Dogmeat has explained.

So not intending to ignore any grievously wounded people…just still pretty clueless about what's been going on...

Aria

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« Reply #1127 on: <02-21-15/1848:40> »
Aria, it is up to you if the car can't make it dogmeat won't do it.
You're welcome to try whatever you like, I just wanted to make sure the scene was as clear as it could be so I can't be accused of being evil GM later (although I will try other things to earn that monika) 8)
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gradivus

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« Reply #1128 on: <02-23-15/0337:49> »
If Matsui grabs on to the tree and uses his arms to try and climb up the trunk would he get a bonus to his roll to try and stand up?
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Aria

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« Reply #1129 on: <02-23-15/0624:13> »
Apologies to all, a bad case of man flu and resulting lethargy has set in.  I will try and get some IC up soon!

@Gradivus: sure, sounds reasonable to me. Bod+Will +1 -wnd mods sound ok? There might be a more appropriate roll so feel free to suggest (note lethargy :P)
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gradivus

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« Reply #1130 on: <02-23-15/1516:25> »
Apologies to all, a bad case of man flu and resulting lethargy has set in.  I will try and get some IC up soon!

@Gradivus: sure, sounds reasonable to me. Bod+Will +1 -wnd mods sound ok? There might be a more appropriate roll so feel free to suggest (note lethargy :P)

Bod 3 + WIL 3 + 1 -3 Wnds= 4
4d6.hits(5) → [3,5,1,5] = (2)
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adamu

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« Reply #1131 on: <02-24-15/1644:41> »
@Gradvirus - cool post!

I had Al's response all worked out, but I'm just going to wait to see if anyone that saw what happened (that you are on our side) answers my comm call…


gradivus

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« Reply #1132 on: <02-27-15/1302:59> »
Does Matsui lay eyes on a medkit or is there none on board?
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Aria

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« Reply #1133 on: <03-02-15/0310:21> »
A quick search will reveal a rt6 me skit...err med kit. Damn auto correct
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adamu

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« Reply #1134 on: <03-02-15/0330:50> »
My PC at home is down for a few days, so may not be posting until later this week.

@Aria - can you pass that onto DS (can't access that one from here at work)?

Thanks!

Aria

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« Reply #1135 on: <03-02-15/0833:13> »
Will do!
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gradivus

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« Reply #1136 on: <03-02-15/1312:26> »
Medkit [6] Rating*2[Rating], 12DP[6], 12d6.hits(5) → [3,3,1,6,6,2,3,6,4,4,4,6] = (4)

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gilga

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« Reply #1137 on: <03-02-15/1340:58> »
gradivus - I'll make dogmeat a medic when the scene is over. With 8 logic he'll have really nice dicepool for first aid next time.

Aria

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« Reply #1138 on: <03-03-15/0804:24> »
Well unless anyone is going to lay waste to the tree line I think we can assume this scene is drawing to a close...

I'll begin working on the scene setting for the next bit shortly...

Anyone have any objections to me plunging you on in the timeline?  I'll give you an opportunity to act OoC for various things like healing but not sure we need to IC all that...?
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gilga

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« Reply #1139 on: <03-03-15/0912:56> »
How much time do we have? is there time to use karma for skills? initiations and stuff like that?
I am not sure how much karma the dog has, but I think he should be useful with a couple of first aid points or a heal spell - I kind of feel silly I left them out.