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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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adamu

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« Reply #930 on: <01-13-15/1829:37> »
bah couldn't find it. but lets not be strategic about it, lets assume I came from the north.

Based on your search, you'd swear the T-bird's icon is simply not there.

Anyway, yeah, I know you are coming from the north.

Do you stop before you reach the (overturned) lead cab?
If you go all the way to the train, to you proceed along it on your right (east) side or your left (west)?
How far?


gilga

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« Reply #931 on: <01-13-15/1854:30> »
I wanted to reach that security closet where luz is.

adamu

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« Reply #932 on: <01-13-15/1954:50> »
I wanted to reach that security closet where luz is.

That's cool, you'll want to go to the third car in the lead train.

Since, as previously described, there are armed individuals approaching that car from both sides, I am extremely interested in whether you drive/dismount along the east or west side.

Also, strictly speaking OOC, since Lusis is on a temporary break, there is no way you will be able to revive Luz (on the other hand, once Lusis comes back, Luz will be good as new).

All4BigGuns

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« Reply #933 on: <01-13-15/2018:22> »
Defense: Reaction 7 + Intuition 4 = 11 dice
Rolls: [6, 5, 3, 5, 4, 5, 2, 3, 2, 1, 1]  4 Hits

Soak (just in case): Body 5 + Lined Coat 9 = 14 dice
Rolls: [3, 5, 4, 5, 3, 5, 3, 1, 5, 3, 6, 3, 2, 6]  6 Hits


Next attack: Take Aim action 1 + Agility 6 + Pistols 5 + Semi-Automatics specialization 2 + Laser Sight 1 = 15 dice
Rolls: [2, 5, 2, 4, 6, 5, 3, 6, 4, 1, 6, 4, 1, 4, 2]  5 hits (aww, underwhelming considering the last shots :( )
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

gilga

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« Reply #934 on: <01-13-15/2027:40> »
I'll  take the west side, and rendevouz with my drones there.


saithor

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« Reply #935 on: <01-13-15/2138:14> »
Again, sorry for my absence, Water Spirit will make an Engulf attack on the closest approaching Security agent

Unarmed Melee attack 13d6 2 Initial Hits, Spirit spends one edge for Second Chance, 6 more hits, 8 hits total.
Initial Roll Link: http://orokos.com/roll/246136
2nd Chance roll link: http://orokos.com/roll/246137

Attack is damage 12P, AP 6, plus Mage is trapped per the Engulf rules.
Dialogue
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What's your favorite scary movie?

All4BigGuns

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« Reply #936 on: <01-13-15/2148:29> »
Again, sorry for my absence, Water Spirit will make an Engulf attack on the closest approaching Security agent

Unarmed Melee attack 13d6 2 Initial Hits, Spirit spends one edge for Second Chance, 6 more hits, 8 hits total.
Initial Roll Link: http://orokos.com/roll/246136
2nd Chance roll link: http://orokos.com/roll/246137

Attack is damage 12P, AP 6, plus Mage is trapped per the Engulf rules.

I thought spirits couldn't use Edge after summoning despite having it. Not trying to be an ass, just trying to bring up what I thought was the case.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

saithor

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« Reply #937 on: <01-13-15/2154:17> »
Huh, i'm new at this, so your guess is as good as mine on that count.
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gilga

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« Reply #938 on: <01-14-15/0355:55> »
Spirits can use your own edge.

8-bit

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« Reply #939 on: <01-15-15/0043:55> »
Sorry for being gone for a while, I'm going to get an IC up tonight or tomorrow.

So, just to be clear, Ghost can see a bunch of bad guys starting to climb onto the train and making their way forwards? If so, he's going to move towards them and engage on them.

adamu

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« Reply #940 on: <01-15-15/1815:00> »
Big Guns: His shot misses, you kill him. Now you are indeed headed earthward!

gilga: West side, check. Good choice. See IC for what you see on arrival.

Saithor: Echo gilga - you can use your own edge for your spirits' rolls.

8-bit: You are right at the west side of Car 3.
The cars are kind of semi- crumpled against each other end-to-end from the crash.
And of course the ends are where a lot of the primary doors are.
As you run up, you see one individual climb up toward both the south and north doors of Car 3. The one on the north end has just now already gone in.
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.

saithor

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« Reply #941 on: <01-15-15/1818:45> »
Okay, I will do that then. What about the Mage?
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adamu

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« Reply #942 on: <01-15-15/1847:42> »
Okay, I will do that then. What about the Mage?
Yeah, seems we are a bit muddled.
Your declaration said you have the spirit go for the "closest approaching security agent," which is the elf girl, who is the first bad guy to make entry into your car.

Yeah, there's a mage out there in the woods…(can't remember if you've spotted him - sounds like you have?), but he is not the "closest approaching"…

Note you still have your fire spirit, whom you know has just had a fleeting skirmish with a water spirit that was trying to protect the T-bird.

adamu

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« Reply #943 on: <01-15-15/1849:29> »
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.

8-bit, while I still welcome you making some attack rolls, after reviewing the initiative rolls (which you so helpfully posted - no good deed shall go unpunished), I see this guy is going to shoot at you first. So will need defense rolls for you as well.

8-bit

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« Reply #944 on: <01-15-15/1901:11> »
The one on the south I assume you are engaging, as he is still making his way up and to the door.
Make any attack rolls you like.

8-bit, while I still welcome you making some attack rolls, after reviewing the initiative rolls (which you so helpfully posted - no good deed shall go unpunished), I see this guy is going to shoot at you first. So will need defense rolls for you as well.

Haha, no problem.

Defense Roll (Reaction 10 + Intuition 5): 15d6t5 4 [4, 2, 4, 2, 1, 4, 1, 3, 4, 3, 6, 5, 6, 5, 4]

Well, that could have gone better. Tell me if I need to roll Soak.