2) There's the LAV...a double tap would be at -12AP I think, APDS is a prerequisite of the ability so is already counted. Anything more than -12 is also insane for a small arm, no matter how good the skill! At least that's my take on it. Yes, shooting out a thruster is probably a good answer to the mechanical problem!
@8-bit - Aria did rule on your double-tap question, and he's the uber-GM here, so we go with that. Hope it is helpful.
@All4BigGuns
I see you have overcome your dice issues.
Also, based on you making the roll I'll assume Cutter is still with us, which makes me happy personally and IC-wise!
And, for the record, I seriously don't care how you roll your dice - on a table or on a computer.
All I ask is that if you do it on a table, that you roll them one at a time and record them in the order rolled left to right, as I will take dice off for modifiers from the right (and of course add any bonus dice from the right as well).
@8-bit
Thanks for updating the initiative.
As I have stated before, I very much value this for when individual PCs are toe-to-toe with bad guys. At that point, who goes before them, or has more or less actions then them, will be critical.
But, again, please don't hold back acting/posting based on other players' initiatives - that bogs PbP down too much.
I will let you know if you need to hold off to wait for the opposition's actions - otherwise, you can never post too much.
As for those at the RV running to catch up with the stopped trains, when I post IC in a bit, I'll have you arriving. Yeah, it's a few hundred meters, but right now we are in a spot of time where the enemy (as Alicia is keeping everyone well apprised of) is making their own tactical approach. Breaking that and your turn-by-turn running down into 3-second combat actions….yikes.
So you will get there…and they will get there…
And in the meantime, I need to deal with decking fun!