Yeah not my best plan either.
I was worried the flashbang would've caused them to shoot the hostages if we didn't do something quick.
Then again, we should be out of range considering she heaved it in. You also have a combat turn before it fills the car. We can close it up, pull back and wait. If there's a filtration system that is up to it we can then we can air the place out.
In the meantime, it buys us some time to deal with the ghouls.
A Speed of One Combat Turn simply means I don't get hit by it until after one Combat Turn. I don't have a Medkit available within the closes 2 cars, and I doubt I can make it to the top of Train 8 to get my medkit in time.
Anyway, that's up to the GM if it fills the car immediately or if we have time to seal the room.
Er... didn't the spirit just charge into the room? Maybe he should dematerialize and hang out in Astral Space for a bit...
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@CT
All right, from what I can tell, everyone has gone except Harrier. I will take any prerolled Initiatives for the next Combat Turn.
Initiative Rolls for current situation. Organized.Ericen | Flicker -
Initiative:
11+4d6 27All4BigGuns | Cutter -
3d6+11=27 [4,6,6,11] = (27)
8-bit | Ghost -
Initiative (1):
15+3d6 25 [4, 3, 3] - 2 for Wound Modifiers = 23
JackVII | Harrier -
9+4d6 → [9,2,1,5,5] = (22)
Csjarrat | Morgan -
Hot sim initiative: 9 + 4d6 (4d6=12) = 21
Jayde Moon | Betsy -
1d6+9: 12 [1d6=3]Lusis | Luz - 8+1d6: 10 [1d6=2]
http://orokos.com/roll/220362Rolls Neededsaithor | Alicia - 9 + 1d6
GM/saithor | Fire Spirit - 15 + 2d6
Currently Outside of Combat.adamu | Al - (Using prerolled result) 2d6 + 11 → [6,6,11] = (23) | Engaged in combat before everyone else, so is at a fresh roll (not currently engaged in combat, thus outside of Initiative)
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@Aria
I guess it would be good to know if the gas from Luz's grenade immediately fills the room, or if we have a chance to seal the door (hopefully it seals properly).
Also, I hope you don't mind the initiative thing. I know you have a lot to do, so I figured I might as well help out. It's hard to restrict things to an Initiative order, because that's the nature of PbP, but at least we have a semblance of an idea of who acts when. I'm fine for Roleplaying instead of Roll-playing, but hopefully the Initiatives help.
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Ok guys I'm pretty lost as to where we're up to with initiative and such. Not a huge amount I can achieve it the matrix here either (can't hack ghouls and clowns die quicker than I can hack their stuff) so if you guys have specific requests Morgan will run them, otherwise I'll sit out the combat and see you guys on the other side.
Can you hack the incoming bird and maybe brick it? Not sure if that will help the hostage situation, but it's something to think about. I can't think of anything else other than monitoring communication feeds from the clowns.