@CT
How large is this area? Basically, if I toss a flashbang in there, will it hit everyone, including Luz and myself? I would assume so, which is why I don't think I'm going to be tossing them in. Also, since we can see the clowns, do they appear to be wearing any sort of armor? I would assume so, but does it look like a vest, or a jacket?
Initiative:
15+3d6 30Damn, just below 4 passes.
Action Pass 1 on Initiative 30:
Simple Action - Take Aim at the first Clown I see (+1 to Attack Roll)
Free Action - Call a shot to Vitals (-4 modifier to the shot, +2 DV as per page 196 of the Core Book of SR5) - For flavor, I think I'll put it located at his heart; a messy and terrifying wound to look at.
Simple Action - Shoot Enfield AS-7 in BF mode at the Clown - 11 Agility + Longarms 6 + 1 for Take Aim + 2 for Smartlink - 4 for Called Shot = 16 dice to Attack.
Shooting Enfield AS-7 at the first clown I see:
16d6t5 8 [5, 4, 1, 3, 4, 2, 3, 3, 6, 5, 5, 6, 6, 6, 6, 4] - Limited to 7 hits due to Accuracy.
The Clown takes a -2 penalty to his defense test, but not to the soak roll. DV 15P + Net hits, AP -5. 3 APDS rounds used in 24 round drum. 21 remaining in drum, 47 remaining total.
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Speaking of drums, I spent 5 nuyen per drum as if it were a clip. A drum may be more expensive if you choose it to be. Whatever the cost, can I retroactively pay it so that I have drums for the shotgun?
Also, a lot of those numbers are just for me to keep track of ammunition, so that I can track my expenses and if I'm going to run out of ammo. They are not 100% necessary to the shot.
Edit: Another question to add. How long does it take to reset Progressive Recoil for this game? Normally it's a full Action Pass without shooting, which is fine by me. I just wanted to make sure you didn't have any houserules.