Okay - let's see if I can make this computer wizardry work…no…links and things are just too hard - I'll just paste Al's description for this run into this space.
Physical Description
5’3” 150 lbs
Thin, skin seems a bit loose
Complexion pale, almost yellow
Bags under eyes.
Facial bone structure even, but nose has obviously been broken a number of times.
At first glance looks mid- to late-60s, but upon closer observation seems more like his own weather-beaten, worse-for-wear 47-year-old self.
Bushy mop of sandy hair, bangs cut above the eyes, around the ears, and roughly at collar-length (no, not a mullet). Appears to have been hacked off with a knife. Probably hasn’t been washed in a while.
Sunken cheeks, prominent chin, moderately heavy brow over bright, deep-set blue eyes.
Side-burns, not bushy
Generally sports a few days’ growth, but usually uneven, as though he missed some spots the last time he shaved.
Cybereyes only visible on very close observation – ‘normal’ appearance.
Teeth hopelessly tobacco-stained. Fingernails, too.
Wolfish grin.
Hands and forearms mottled with terrible burn scars.
Wears beat up brown workmen’s boots (Doc Marten’s). Faded, olive-drab cargo pants, which provide pockets for shells. Stained yellowish-white T-shirt. Ancient, weathered brown real-leather RAF bomber jacket – quite bulky on his emaciated frame. Boxer shorts, woolen socks. Red bandanna around neck, or over mouth/nose in ash-dusty conditions.
Filterless Lucky Strike omnipresent, usually in corner of mouth, even if speaking.
No visible jewelry of any kind. If wearing jacket, no visible tattoos.
Hands and forearms mottled with horrific burn scars.
Visible tattoos – all old-fashioned black ink unless otherwise stated – NO weird fluorescent or nanite crap.
Inside right forearm – a good piece of work he got done in Hamburg along with the rest of the team. Full-color. A gnarly sea serpent crushing and cracking a 3-D representation of the Proteus AG logo, its fanged visage striking forward at the viewer, this done in excellent perspective. The image encompassed by a neat circular banner, ‘Troubleshooters’ emblazoned across the top, ‘Proteus AG’ across the bottom. Inscribed neatly but much smaller underneath it all – “No. 1 Bilge Rat”.
From top of left shoulder, extending downward to elbow – a ‘list’ of women's names, all in different styles of calligraphy/font/whatever, varying levels of quality, some in Roman letters, a few Arabic, one in Chinese characters. All have neat Xs tattooed through them. Ten total.
Right upper arm – a nude hula dancer (you can tell by the lei) who – you guessed it – seems to sway erotically when he flexes his bicep.
Right shoulder – shoulder patch positioning – Confederate stars and bars in color.
Generally no visible tech – his commlink is kept in jacket pocket.
Always stinks of cigarette smoke, but otherwise not really bad smelling, contrary to appearances. Think: grooming terrible, hygiene not terrible.
If he takes off his jacket one can see a big survival knife, sheathed, stuck into his belt at the small of his back.
Not a particularly magnetic or endearing personality, though exudes a sort of unbridled virility.
Voice is sometimes too loud, and very gravelly/scratchy. Physicality usually very subdued – brash voice from mostly still frame.
PS - tried to hide this with spoiler tags, but maybe that works differently here? Or do they have that function?
Requested rolls:Initiative
http://invisiblecastle.com/roller/view/4686618/2d6 + 11 → [6,6,11] = (23)
2d6 + 11 → [3,1,11] = (15)
2d6 + 11 → [6,5,11] = (22)
2d6 + 11 → [6,2,11] = (19)
2d6 + 11 → [6,1,11] = (18)
Remington 950
Base 12P w/APDS for -8 AP
Use at ranges over 10 meters
Generally aim then shoot
Agility + Skill + Aim
http://invisiblecastle.com/roller/view/4640378/10d6.hits(5) → [3,2,5,4,2,6,1,5,5,5] = (5)
10d6.hits(5) → [3,2,6,2,3,3,6,3,5,1] = (3)
10d6.hits(5) → [3,1,2,3,3,4,1,2,4,6] = (1)
10d6.hits(5) → [5,5,5,1,1,3,1,2,5,1] = (4)
10d6.hits(5) → [5,5,2,1,5,4,1,2,2,3] = (3)
Remington 990
Base 11P currently loading buckshot (flechette) on medium choke
Lot of variables here depending on how many shots fired, but base 11 dice (Agility + Skill + Spec)
http://invisiblecastle.com/roller/view/4640384/11d6.hits(5) → [1,4,2,2,1,5,1,3,2,5,4] = (2)
11d6.hits(5) → [5,2,2,1,1,1,5,5,3,2,6] = (4)
Accuracy is 4.
Melee
Generally gun butt
Base 7P
Agi + Skill + Spec
http://invisiblecastle.com/roller/view/4640385/11d6.hits(5) → [4,4,6,4,1,2,6,2,3,5,3] = (3)
11d6.hits(5) → [4,5,4,1,1,4,5,2,5,5,1] = (4)
11d6.hits(5) → [5,2,4,5,6,5,5,5,2,6,1] = (7)
11d6.hits(5) → [3,2,4,3,4,3,6,4,2,3,3] = (1)
11d6.hits(5) → [4,4,4,5,3,4,3,1,6,6,4] = (3)
Accuracy is 3.
Ranged/melee defense (same)
React + Int + Combat Sense
http://invisiblecastle.com/roller/view/4640386/15d6.hits(5) → [5,4,3,2,2,4,5,3,4,5,4,1,6,5,6] = (6)
15d6.hits(5) → [1,6,6,3,1,4,1,5,2,6,1,5,3,4,5] = (6)
15d6.hits(5) → [6,6,2,6,6,5,4,1,4,6,3,6,3,4,5] = (8)
15d6.hits(5) → [5,1,1,6,3,6,2,4,6,1,4,3,5,2,2] = (5)
15d6.hits(5) → [5,6,6,1,2,6,1,5,3,4,6,2,2,3,4] = (6)
15d6.hits(5) → [3,1,4,3,5,2,6,5,3,1,1,4,5,4,4] = (4)
No limit.
If I get tagged despite the roll, will automatically spend a point of Edge to reroll fails.
Damage soak
Bod + armor jacket
http://invisiblecastle.com/roller/view/4640387/15d6.hits(5) → [4,4,2,1,4,4,3,6,3,1,4,4,3,2,4] = (1)
15d6.hits(5) → [6,6,4,6,3,1,3,1,5,1,1,6,6,6,4] = (7)
15d6.hits(5) → [4,3,1,4,5,2,1,3,1,2,6,5,1,1,4] = (3)
15d6.hits(5) → [1,5,3,4,3,3,2,4,2,4,5,2,6,3,2] = (3)
15d6.hits(5) → [3,1,5,6,3,1,6,6,2,2,6,4,6,3,6] = (7)
If still going down after soak, will automatically spend point of Edge to reroll fails.
Perception
Intuition + skill
http://invisiblecastle.com/roller/view/4640390/7d6.hits(5) → [3,4,5,4,3,3,6] = (2)
7d6.hits(5) → [2,5,2,2,5,2,3] = (2)
7d6.hits(5) → [1,4,2,5,4,3,2] = (1)
7d6.hits(5) → [6,3,4,2,3,6,3] = (2)
7d6.hits(5) → [3,2,4,4,3,1,1] = (0)
Surprise
(Combat Sense gives Perception test before Surprise test)
React + Int
http://invisiblecastle.com/roller/view/4640393/11d6.hits(5) → [6,6,4,2,5,4,5,5,6,4,2] = (6)
11d6.hits(5) → [5,4,6,4,5,4,2,2,1,6,6] = (5)
11d6.hits(5) → [4,2,6,6,1,3,1,2,5,1,3] = (3)
11d6.hits(5) → [3,5,4,1,5,5,4,5,1,2,6] = (5)
11d6.hits(5) → [5,3,4,6,3,4,4,2,3,5,5] = (4)