William "Wide Eyes" Jepson
Height: 2 m. (6' 7")
Weight: 80 kg. (176 lbs.)
Metatype: Human
Ethnicity: White/Aborigine mix
Gender: Male
Age: 28
AttributesBody | Agility | Reaction | Strength | Willpower | Logic | Intuition | Charisma | Edge | Essence | Magic | Grade |
3 | 4 | 2 | 2 | 6 | 3 | 4 | 5 | 2 | 6 | 6 | 0 |
LimitsSpellsCombat:
Detection:
Health: Detox, Heal
Illusion:
Manipulation: *Glue, *Levitate, *Magic Fingers, *Shape Earth
Positive QualitiesMentor Spirit: Ogoun (Fire-Bringer) {+2 Artisan skill, +2 Manipulation spells. When someone sincerely asks for help, can't refuse without succeeding in a Simple Charisma + Willpower (3) Test.}
Negative QualitiesNational SIN: Citizen of Australia.
Distinctive Style: Prominent facial tattoos. The same pattern is painted on his helmet.
Prejudiced: Biased against Adepts. -2 penalty to Social Tests with adepts.
SkillsSummoning | 6 |
Assensing | 5 |
Archery (Crossbow) | 4 (+2) |
Binding | 4 |
Blades | 4 |
Con | 4 |
Etiquette | 4 |
Negotiation | 4 |
Sorcery Skill Group | 4 |
Counterspelling | |
Spellcasting | |
Ritual Spellcasting | |
Outdoors Skill Group | 4 |
Navigation | |
Survival | |
Tracking | |
Arcana | 2 |
Artisan | 2 |
First Aid | 2 |
Perception | 2 |
Pilot Ground Craft | 2 |
Stealth Skill Group | 2 |
Disguise | |
Palming | |
Sneaking | |
LanguagesKnowledgeAcademic | |
Parazoology | 3 |
Parabotany | 1 |
Parageology | 1 |
Interest | |
Magical Threats | 2 |
Magic Phenomina | 2 |
Street | |
Australia Knowledge | 2 |
ArmorArmored Jacket: Armored biker jacket, has Company Logo on the back.
Armor Rating: 12
Capacity: 12 (w/ Survival Kit [6], Medkit [5])
Helmet: Visorless dirt bike helmet, painted to share the same 'wide eye' pattern as his facial tattoos.
Armor Rating: +2
Capacity: 6 (w/ Trodes [1], Flashlight [1], Respirator [2])
WeaponsHeavy Crossbow (w/ Laser Sight)
Accuracy | Damage | AP | Mode | Ammo |
5(6) | 10P | -3 | SS | 4(m) |
16 crossbow bolts (4 standard, 4 Barbed, 4 Hammerheads, 4 Screamers)
Barbed: DV +1, requires a First Aid + Logic [Mental] (3) test to remove.
Hammerhead: Acc -1, DV +1S, AP +2.
Screamer: Acc -2, DV -2S, AP -5, Creates a loud sound for signalling purposes.
Survival Knife
Accuracy | Reach | Damage | AP |
5 | - | (Str+2)P | -1 |
Combat Knife
Accuracy | Reach | Damage | AP |
6 | - | (Str+2)P | -3 |
VehiclesYamaha Growler: Standard issue dirt bike
Handling | Speed | Acceleration | Body | Armor | Pilot | Sensor | Seats |
4/5 | 3/4 | 1 | 5 | 5 | 1 | 1 | 1 |
Magic GearSpell Fetish: Vodou pendant made of bone, with the Veve of Ogoun carved into it. Reduces Drain by 2 for spells learned with it. Cannot cast those spells without it. Spells marked with an "*" require the Fetish.
Reagents x15
GearRenraku Sensei Commlink (Device Rating 3)
-w/ Subvocal Mic
Dirt Bike Goggles (Capacity 4)
-w/ Image Link, Flare Compensation, Low-Light Vision and Vision Magnification
Medkit (Rating 6, integrated in Armor)
Respirator (Rating 6, integrated in Helmet)
Optical Binoculars
Silver Credstick
Jazz x5
Micro Flare Launcher
-w/ Micro Flare x4
Light Stick x3
200 meters of Standard Rope
Stim Patch (Rating 3) x2
LifestyleSquatter, 1 month
ContactsAlexei Barkov - Dwarf Doctor/Surgeon
Connection 2 Loyalty 4
Dr. Barkov was formerly a cybertechnology surgeon and well respected physician by the name of Dr. Ivan Lagunov. However, the good doctor is a man of many vices, and after one bad night involving a great deal of Vodka and the daughter of a Vory lieutenant, he fled Russia, changed his name, and underwent extensive surgery to hide his identity, much of which he performed on himself. (The alcohol really helped.) Now a somewhat disfigured looking dwarf, Dr. Barkov gets by on a Fake SIN in a place he hopes no one is looking for him; Australia. He keeps his history tight lipped, but his love of alcohol and women have not diminished. Dr. Barkov met Wide Eyes after getting stranded in the wilderness and almost eaten by dingos. Wide Eyes showed up and saved his life, and they've been good friends ever since.
"Muddy" - Human(?) Drug Dealer
Connection 1 Loyalty 1
Nobody knows Muddy's real name, just that he apparently suffers from some skin condition that covers him in brown patches that look like mud. He's the weirdo on the street corner that was just there one day, as if he just congealed out of the bricks when nobody was looking. No one ever sees him coming or going, he's just there when you're looking for him, and gone by the time you turn away. There's something very odd about him that you can't quite place, and he's not exactly the most talkative guy; it's questionable if he even speaks English fluently. But when it comes to getting drugs, he always has the good stuff in supply, though nobody would be able to tell you where he gets it. Wide Eyes met Muddy during his time in university, having felt a strange connection between Muddy and the loa. He tried to ask Muddy about this, and Muddy replied by dosing him with Jazz and telling him to try and explain the experience to a fire hydrant. Wide Eyes doesn't really know what to think of Muddy, but he is a convenient supply of Jazz.
Anna Beaulieu - Elf Talismonger
Connection 5 Loyalty 2
A rare example of a Vodou practitioner in Australia, Anna owns a small talismonger shop in Port Augusta that Wide Eyes frequents for all his magical needs. She's an alchemist and artificer, and mostly gets by selling magical compounds to those that are interested in them, as well as providing a wide variety of reagents to the awakened community. Wide Eyes is one of the few Vodou Bokor that frequents her shop, and she's more than happy to provide him with supplies that fits his tradition.
DescriptionWide Eyes is tall and lithe, with long limbs and little girth to his body, in either muscle or fat. His hair is black and buzzed short, and his skin tone and features show his heritage as half Aborigine. Across his face he has large white tattoos of tribal lines that encircle his eyes, with spikes that go a few inches up onto his forehead and down onto his cheeks. He keeps his beard somewhat shaved, but maintains almost perpetual stubble.
BackgroundWilliam Jepson was born to an Aborigine woman and a white Australian man in the late 2040s, and lived with his parents in Darwin for the first few years of his life. However while he was still young, his father became enamored with the Universal Brotherhood, and joined the Darwin chapter not long after it first opened its doors. His mother still believed in her traditional religion, and was disturbed by the organization and took offense to her husband's attempts to get her to join the cult, and ended up leaving him and returning to her tribe. She never saw him again, and William barely remembers his father.
William was raised as an Aborigine in his mother's tribe near Alice Springs, and was discovered to be Awakened at a young age by the tribe's Koradji. He was trained to hear the song of the Dreaming and prepared to find his Totem, and when he reached the right age, was sent out into the Outback on walkabout. He wandered the land for many days, following the song lines and reciting the songs he was taught to call out to his totem, but it was not one of the ancestral spirits of the land that found him, but rather the Major Loa Ogoun. Ogoun showed him the true way of magic, the way of Vodou. William opened his eyes for the first time, and saw the world for what it was, and how the loa filled it.
William returned as Wide Eyes, face painted with the pattern he would later permanently tattoo over his eyes. His tribe was confused by his demeanor when he returned, and shunned him for turning his back on tradition and accepting a form of magic foreign to them. But Wide Eyes could no more change his tradition than learn to breathe water, and so he left his tribal home and forged his own path.
Wide Eyes survived off the land and wandered the Australian outback for many years, following the song lines and studying the mana storms. He split his time between the untamed wild that he felt was his real home, and the cities of southern Australia that held the necessary supplies he needed to enjoy it. He took a few years to study magic in all its forms at university, and debated the understanding of magic with many. He found he took a special dislike to adepts, who he felt were disrespecting the loa by incorporating magic into themselves without any connection to the spirits that create that power.
In his mid twenties, Ogoun showed Wide Eyes his true calling, when he found a dwarf lost in the wilderness, exhausted and without supplies and in danger of being eaten by dingos. Wide Eyes rescued the dwarf, gave him food and water, and led him back to civilization. He was a doctor who had been on his way to Melbourne when his car broke down and he had been stranded. He was profoundly grateful to Wide Eyes for rescuing him, and Wide Eyes felt a great deal of satisfaction using his skills to bring this man back from the edge of death.
After that, Wide Eyes sought out ways to help more people in situations like the doctor, and came to find the towing company. He joined up and has been riding with them ever since, headed out into the bush to find the poor sods who have no way to come back.