NEWS

Suicidal Player Stories

  • 37 Replies
  • 11586 Views

The_Hyphenator

  • *
  • Newb
  • *
  • Posts: 50
« on: <08-06-14/1549:18> »
So, last Saturday I ran an adventure centering around rigging the North American Urban Brawl championships. Basically, the players needed to prevent three key players from playing in the game to make sure the Seattle Screamers won the championship, and place a bet on the Screamers, thereby allowing them to make a huge sum of money (this was set up by an employee with the Gates Casino and wound up making them a ton of money as well, so they're not out to break any of the PCs' kneecaps).

My players are all playing mostly good characters (if I were to categorize them in D&D/Pathfinder terms, they'd all be Chaotic Good), so they weren't wanting to do any wetwork, but they figured out nonlethal ways of removing each player from the game in a way that looked accidental. One target's cyberlegs were hacked by the Decker while the Mage ran interference, and the firmware failed catastrophically right before gametime. The second target was on probation for Bliss use and had an implanted bio-monitor to alert the cops if he dosed up; the Face posed as a masseuse and slipped him a slap-patch full of Bliss while giving him a rub-down to take care of him.

The third guy had a reputation for brawling and liked low-class Irish pubs, so the players figured that they'd track him to a pub, goad him into a fight and get him arrested on assault charges. This part was handled by our Street Sam, a troll with four cyberlimbs and more armor than most vehicles, and a Mystic Adept who's more mystic than adept. The pub in question was the Bawdy Lass, which the PCs learned has a pervasive anti-elf bias, so the Mystic Adept, an elf, figured that she'd get the target to throw the first punch, which would get a bar-wide brawl going and they'd slip out in the confusion. The Street Sam would stand by for back-up.

Thing is, this was really a fight I figured the Street Sam would handle, so I gave this brawler enough 'ware to make it an interesting fight. He wasn't very well armored (only a pool of 15), but I gave the guy (an ork) bone lacing, rating 3 synaptic boosters and muscle replacement. I figured it would be an interesting match-up; stonewall versus quicker-than-a-hiccup, that kind of thing. The problem is, after the Mystic Adept got the fight started, she didn't back out. And again, she's geared more for spellcasting than melee; she's got Killing Hands and a few levels of Mystic Armor, but she doesn't have any points in Improved Reflexes and she only has a Strength of 3, so this fight was way out of her league.

Suffice to say after three initiative passes, the brawler had smashed her in the face for 12 points of physical damage after the soak rolls, and she was into overflow and bleeding out. The Street Sam stepped in and pulled her out, but she was about to die in 3 minutes, and he had no medical training whatsoever. I threw them both a bone and decided that there was a medkit behind the bar, which the Street Sam was able to use to stabilize her after bull-rushing his way through the crowd to the bar.

This whole turn of events was really shocking to me, since the Mystic Adept's player is usually very level-headed. Later, she explained that the decision to stay in the fight was character-driven, and she posted a pretty good piece of writing detailing what was going on in her character's head while she lay dying, so I have to give her props for roleplaying, but it's still the most stunningly suicidal move I've seen a player make in one of my games.

How about the rest of you? Any good stories about things your players have done that left you gaping in disbelief?

Necrogigas

  • *
  • Ace Runner
  • ****
  • Posts: 1477
« Reply #1 on: <08-06-14/1615:35> »
I was also a player in this story, our team was drugged to sleep on a long private plane flight to a job. We all suddenly woke up with the flight crew bailed out, and the plane on autopilot headed straight for a blizzard in a mountain range. The mage, who had no ranks in pilot aircraft and rank three gremlins on top of that, rushed to the cockpit and started fiddling with the controls. Needless to say that didn't go well. The plane's wings tore off and we had to scramble to find parachutes. We, barely, managed the get the chutes on before the rest of the plane fell apart. Now we were free falling in a blizzard, into a mountainous forest, at night. Luckily we all landed in one, if badly damaged, piece. Sufficed to say we were not happy with the mage.
« Last Edit: <08-06-14/1618:32> by Necrogigas »
"Speech" *Thought* <Matrix> ~Astral~

Characters

Ariketh

  • *
  • Omae
  • ***
  • Posts: 258
« Reply #2 on: <08-06-14/1725:07> »
I was a player in this game, but it was definitely a suicidal player story.

We were tracking down this rogue hermetic mage who had stiffed Mr. Johnson's company. Of course, Mr Johnson hired us to bring back the mage, dead or alive. But there was a bonus for alive. So we did our best to take him out without killing him. However, he had no interest in taking us alive.

In the climactic battle, our primary sam was dropped by a goon with a lucky roll. Most of us are suffering wound penalties. The target mage had some drain and his fire elemental was close to full strength. Our dwarf face and part time sam goes to take the mage out. Unfortunately, unless she took a few combat rounds and backtracked to another door, the only way to the mage was through the fire elemental standing in the doorway.

She tells the GM she is jumping through the fire elemental. She has decent armor and a decent body rating. She figures she can survive long enough to take out the mage. The GM kindly points out the elemental aura on the fire elemental. She doesn't care. GM has her make her rolls (resistance and what not) and amazingly she makes it through the fire elemental with only some minor damage. Unfortunately, the mage on the other side had a readied shotgun in case someone was able to get through the elemental. It... didn't go well for her at that point. If I recall correctly, she was forced to hand of god her character because the damage from that shotgun pushed her so far into into overflow it would have killed a couple characters.

Moral of the story: Don't jump through fire elementals and take a shotgun to the face.

-Ariketh

decPL

  • *
  • Newb
  • *
  • Posts: 40
« Reply #3 on: <08-07-14/0504:30> »
Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.

Lucean

  • *
  • Ace Runner
  • ****
  • Posts: 1159
« Reply #4 on: <08-07-14/0540:43> »
That and even a full hit with Acc 6 using ExEx on an AutoAssault would "only" result in 21 damage. So "couple characters" is quite an overstatement :) But nevertheless, if you know that someone is just waiting for you to enter via an obvious route is just asking for punishment.

ZeConster

  • *
  • Prime Runner
  • *****
  • Posts: 2557
« Reply #5 on: <08-07-14/0817:27> »
Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.
Plus since when are mages capable of using firearms properly?

Sternenwind

  • *
  • Chummer
  • **
  • Posts: 144
  • ~maunz~
« Reply #6 on: <08-07-14/1720:07> »
Runner insulted a dragon.

To be fair, she didn’t know what she was saying to the dragon and I did expect a fight.

@ZeConster
Hmmm im not sure but i would guess ... since someone invented firearms.
« Last Edit: <08-07-14/1736:35> by Sternenwind »

Ariketh

  • *
  • Omae
  • ***
  • Posts: 258
« Reply #7 on: <08-07-14/1858:42> »
Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.

Oh, we knew. We saw the mage go through the doorway with shotgun in hand, then the elemental moved to block the doorway. Whether the player had taken note of it or not... I don't know. It's possible she missed it.

That and even a full hit with Acc 6 using ExEx on an AutoAssault would "only" result in 21 damage. So "couple characters" is quite an overstatement :) But nevertheless, if you know that someone is just waiting for you to enter via an obvious route is just asking for punishment.

Yes, that's true in SR5. This was an SR3 game. Yeah, I was exaggerating a bit. IIRC, the GM had rolled well enough to stage it up from deadly a few times. While the rules still cap it out as 10 boxes of damage, he could have easily caused 3+ deadly wounds (30+ boxes of damage) with his first roll. Which could have killed two Body 4 characters. Ergo the exaggeration. :)

Plus since when are mages capable of using firearms properly?

My SR GM's NPC mages always have a backup firearm with a decent level of competency. In fact, when I played my newbie runner in that game, his NPC runner mentor chided him about not being at least familiar with a firearm, just in case.

So in my group's case? Always. :)

-Ariketh


Leevizer

  • *
  • Omae
  • ***
  • Posts: 330
« Reply #8 on: <08-08-14/0051:29> »
New player, kinda enthusiastic. Claimed that he wanted more "action" in the game and set up to having it. So what did he do? he had a trid projector which he used to cause disturbance on a street. In a three-vehicle convoy with Mr. Johnson in the first vehicle leading the players to a place where they were supposed to go. Well, Lonestar wants to check out what the hell this guy is doing by broadcasting a Trid of someone jumping out of his vehicle onto the opposing lane continuously (I shouldn't have allowed the trid projector to work like this in any case... My mistake) and a patrol car starts to pursue. The Johnson hits the pedal to the metal and drives off with the second car (Rigger driven) following easily. The guy in the third vehicle (who is, by the way, alone in his car) gets pulled over as he realizes that he can't escape. The two officers step out and demand him to come out. They basically want to fine him, tell him to stop being a fucking idiot at this point.

So the player pulls out his machine pistols and wastes one cop. Then as the second cop shoots him back he drops the Ceskas and slices the other cop in half by quickly drawing his sword.

I tell him that there're a few screams, people running, some staring in utter disbelief and some fiddling with their commlinks, either to film or call more cops. His reaction is to turn to face these people and call out "Isn't this what you guys wanted?" (I dunno why, propably thought it'd be cool and fitting into the Barrens.)

He then drives off. A few hours later, him and two of the runners in the team (Human sniper/infiltrator and dwarf face/shaman type) are at this place, thinking of how to proceed. Well, there's a knock accompanied by "Police, open up". The Dwarf goes to open the door and tell the coppers that ain't no illegitimate business here, ya dig? Well, it would work but as soon as the two officers spot the maniac they draw their weapons with a lot of "Down on the ground on your knees drop your weapon don't move freeze" shouted at him. Did I mention that this guy is completely unaugmented and mundane? Well, he then tells me that he'll draw his Ceska and point it at the head of a team-member, taking him hostage unless the police drop their weapons. Well, the police respond by shooting him as he is drawing his gun and leaving him to bleed out on the carpet.

The human is quiet whilst the Dwarf then proceeds to explain that they are not affiliated with him and are oh-so-thankful for the officers to put down that maniac blah blah. He then proceeds to suggest to them that they should leave. Now. He's dead. The officers are unable to resist the influence spell and leave, calling for a team to get the body and such, giving the players a hint to beat it. The human then gives first-aid to the maniac before he dies.

So as a result he lost his SIN, had to get new licenses for his stuff, including the car, and lost his lifestyle and nearly died. He had to sit out the rest of the session out due to the wounds he had received (since the run had to be done within 24 hours)

We had a talk about it later, it's cool. We agreed that he doesn't really know how Shadowrun works as an RPG yet.

Lucean

  • *
  • Ace Runner
  • ****
  • Posts: 1159
« Reply #9 on: <08-08-14/0149:33> »
Runner insulted a dragon.

To be fair, she didn’t know what she was saying to the dragon and I did expect a fight.
Yes, to her it sounded good and fitting for the character. But she did the talking because Black Mage (charismatic leader) was just doing nothing.

It got even better when you just suggested that I whack the Fire Elemental on my way into the room, since I wouldn't reach the dragon.
Nice lecture in how strong the new Energy Aura has become ...

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #10 on: <08-11-14/0059:40> »
We agreed that he doesn't really know how Shadowrun works as an RPG yet.

or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Necrogigas

  • *
  • Ace Runner
  • ****
  • Posts: 1477
« Reply #11 on: <08-11-14/0113:27> »
We agreed that he doesn't really know how Shadowrun works as an RPG yet.

or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?

What party HASN'T done that? I've literally been told, "Fuck the main quest. I'm gonna go kill people that I want to kill."
"Speech" *Thought* <Matrix> ~Astral~

Characters

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #12 on: <08-11-14/0125:11> »
We agreed that he doesn't really know how Shadowrun works as an RPG yet.

or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?

What party HASN'T done that? I've literally been told, "Fuck the main quest. I'm gonna go kill people that I want to kill."

Every party I've ever been in or ran in every setting of every rpg after the age of 14.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Leevizer

  • *
  • Omae
  • ***
  • Posts: 330
« Reply #13 on: <08-11-14/0220:36> »
Every party I've ever been in or ran in every setting of every rpg after the age of 14.

Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #14 on: <08-11-14/0227:09> »
Every party I've ever been in or ran in every setting of every rpg after the age of 14.

Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.

"fuck this im gonna kill whoever i want" is a FAR cry from a moral dilemma. What you're doing here is called "moving the goal posts" and it is a cheap tactic.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english