Hello all, my Sunday gaming group has just decided to switch to a Shadowrun 5e campaign and I was hoping with some help to make a character concept work and not be terrible.
Basically, I got the idea stuck in my head to play a two-sword style fighter who is highly mobile (think Kirito from the anime Sword Art Online, and you get the idea). I've played Shadowrun once before (4e), and was working on an Adept Sniper to replace my then-character, but dropped out of that campaign before I could play him. In light of that I decided it might be interesting to have this swordsman character be an Adept and eschew cybernetics/biotech in favor of magic.
With that all in mind I set my priorities as follows: A (Attributes), B (Magic, Adept), C (Skills), D (Meta-type, Human), E (Resources)
Our GM who is a bit more experienced with the system than I am (and much more than the rest of our group who is coming to this game for the first time) has set us at Street-Runner level, and waived a couple restrictions of character creation. Mainly we aren't limited to 1 maxed stat from Attribute points. However he placed a limit of 10 points of Negative Qualities (rather than the 13 normally allowed by street level). Liking my character concept he also pointed me at the Run & Gun book's martial arts rules, which seemed to dovetail nicely with what I want to do.
My stat-block as it stands currently is below; I've spent most of my remaining Karma on additional funds (sadly you just can't get by on the shoestring budget E Resources gives you), but can be persuaded not to, or to make different purchases if there are better alternatives to my choices.
BOD 3, AGI 6, REA 6, STR 4, WIL 3, LOG 2, INT 6, CHA 2, EDG 5, MAG 6
Positive Qualities: Agile Defender (3), Natural Athlete (7)
Negative Qualities: Distinctive Style (5), Prejudiced (Cyberware) (5)
Skill Groups: Athletics (2)
Active Skills: Blades (6, Sword), Free Fall (3), Perception (2), Arcana (2), Pistols (4), Sneaking (2), Unarmed (2), Tracking (1), Pilot Ground Craft (1), Con (2, Fast Talk), Etiquette (4), Locksmith (1)
Knowledges: Fixers (2), Fences (2), Runner Hangouts (2), Magical Theory (2), Magical Threats (2)
Languages: English (Native), French (3), Japanese (3)
Martial Arts: Fiore de Liberi (Two Weapon Style Attack)
Adept Powers (6/6): Wall Running, Enhanced Accuracy (Blades), Critical Strike (Blades), Improved Ability 3 (Blades), Improved Reflexes 1, Combat Sense 3, Danger Sense 1
Equipment: 1 Month Low Lifestyle (2000), Katana (1000), Horizon-Flynn Rapier (500), Colt America L36 (320), 3 Spare Clips (15), 20 Gel Rounds (50), 40 Regular Rounds (80), Renraku Sensei Commlink w/Local Mapsoft (1100), Rating 1 Fake SIN "Working Identity" (2500), Rating 4 Fake Licenses "Firearms" (800), Rating 4 Fake Licenses "Swords" (800), Rating 4 Fake Licenses "Bodyguard" (800), Rating 1 Fake SIN "Living Identity" (2500), Glasses w/Imagelink, Flare Compensation (475), Lined Coat w/Fire Resistance 4, Insulation 3 (2650), Standard Credstick (5). 405nuyen.
Contacts (7)
Fixer ( 2 Connections, 2 Loyalty)
Streethealer (1 Connections, 2 Loyalty)
Any help ID'ing the character's flaws and fixing them before next Sunday are appreciated.
EDIT: Changed a few things around on the character as per many of the suggestions I've gotten. Also added contacts. Voydangel reccomended moving skills to B, however I'm not sold on that idea right now, unless many people agree with him (he called it personal preference).