https://github.com/chummer5a/chummer5a/releases/tag/5.173There's something janky going on with auto-update on my machine, so it might not be working properly for you guys either. If it fails, just download the binary and overwrite your folder contents, I guess?
Build 173:
Application Change:
UAC prompt removed.
Dumpshock link changed to issue tracker.
A First-pass effort at adding a filter for Missions-restricted items has been added to the Options menu. Will be getting a later review to enable better filtering of the qualities, but for now it's just a global option.
Fixed a bug with life modules where Tír Tairngire wouldn't show demographics.
Chummer now handles essence holes automatically. Old items may need to be re-added.
College Education/School of Hard Knocks/Linguist and Jack of All Trades work properly for knowledge skills during character creation. Again.
Most of the functionality for Infected has been implemented. Todo: Fix up the free attribute gain to not use qualities because it's ugly, and put in the data files content.
N of M contact points in priority build works again.
Fixed an issue where chummer failed to open when clicking on a .chum5 file.
Implemented functionality for the quality "Friends in High Places".
Save/Load methods for Advanced Lifestyles should actually work properly now, but it's still a bit fragile. Bugs are to be expected, particularly if you change your mind a lot.
Most issues with adepts getting levels of powers from multiple sources should be resolved. (Mentor Spirits, Foci, etc.)
Rounding issue for Recoil Compensation from Strength resolved.
Variable costs for Qualities enabled to support the Rank quality. May eventually lead into redoing the way Qualities with multiple ratings work, because High Pain Tolerance (Rating 6) offends me every time I scroll past it.
Data Change:
Organising data file contents into regions to keep things easy to work with.
Rank Quality added.
The Debug Lifestyle has been hidden.
Lifemodules no longer contains a "Magical Education (Archetype)".
Tír is now spelled correctly a few more places.
Equipment, Weapon and Ammo PACKs from run faster added. There are a couple of important caveats with this: First, we generally haven't bothered to input PACKs that are a single item. If someone would like to write them up then that's fine, but there's only so many hours of data entry one can do. Second, items that don't currently exist haven't been added in, like backpacks. Again, mostly a tedium thing but the PACKs code doesn't play nice with Custom Item and I don't like littering up the data files with fluff items. Items not added include:
Backpack.
Sound-link on the earbuds.
Disposable inhaler from Cheap Soldier Pack.
Orange vest from Sportsman Pack.
Reusable Syringe from Tranq Darter Pack and Tranq Pistol Darter Pack.
Bug-out bag's dufflebag.
Mechanic Shop's duct-tape.
Surveillance pack's Periscope.
Infiltration Kit contains a Micro-Transceiver on the assumption that that's the correct item.
Medium Machine gunner pack doesn't contain ammo belts, but does come with the ammo.
Ammo packs not added as stacks split among multiple types of weapons is not possible in Chummer5a.
Rigger Pack gets Reaction Enhancers instead of the mythical reflex enhancers. Come on guys, it's a list of items. Seriously, if you need an editor I'm sure there's tons of people who'd be happy to sign an NDA.
Big Boom Pistoleer pack has 190 rounds of heavy regular amunition, because Chummer doesn't care about your brass.
Most lifestyles ignored, per the 'we can't be bothered adding single items' policy mentioned above.
Gunbunny pack not added as it contains unattached accessories, which Chummer doesn't currently like handling. To be added in a future patch.
Some custom packs added from reddit's shadowrun comunitieswith permission from /u/NotB0b and ShadowNET SysOp.
Fixed an issue with the Extreme Cyberimplant and Junkyard Jaw from Chrome Flesh.
Pulse Weave costs Rating * 3000.
New strings:
Message_HighContact
Checkbox_Options_Missions