Not yet. Piasma and Gamma Demon Rats appear in a couple of the published adventures though.
Here's what I've converted to 5E for my game so far. You may need Running Wild or the Parazoology books to use these to full effect.
Alligator
B 7, A 4, R 4, S 7, W 2, L 2, I 3, C 1, ESS 6, EDG 2
Condition Monitor (P/S): 12 / 9
Movement: x1/x2/+2 swimming
Armor: 2
Limits: Physical 9, Mental 3, Social 4
Physical Initiative: 7+1D6
Active Skills: Perception 4, Sneaking 4, Swimming 4, Tracking 4, Unarmed Combat 4
Critter Powers: Armor (+2), Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 9, DV 7P, AP -3]
Cobra
B 1, A 4, R 1, S 1, W 1, L 3, I 1, C 2, ESS 6, EDG 4
Condition Monitor (P/S): 9 / 9
Movement: x2/x4/+2
Armor: 0
Limits: Physical 2, Mental 3, Social 4
Physical Initiative: 2+1D6
Active Skills: Perception 3, Sneaking 4, Tracking 3, Unarmed Combat 3
Critter Powers: Enhanced Senses: Thermographic Vision, Venom
Weapons:
. . Claws/Bite [Unarmed, Reach 2, Acc 2, DV 1P, AP –]
Demon Rat (Alpha)
B 5, A 5, R 5, S 4, W 4, L 4, I 5, C 5, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 10
Movement: x1/x2/+1
Armor: 0
Limits: Physical 6, Mental 6, Social 7
Physical Initiative: 10+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Gymnastics 3, Perception 4, Sneaking 4, Unarmed Combat 4
Critter Powers: Animal Control (25 small / 5 large): Rats and Devil Rats, Concealment (-6dicepool for 30 small or 6 large targets), Corrosive Spit, Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool)
Weaknesses: Allergy, Moderate: Sunlight
Weapons:
. . Bite [Unarmed, Reach -1, Acc 6, DV 10P, AP –]
Demon Rat (Beta)
B 5, A 5, R 5, S 4, W 4, L 4, I 5, C 5, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 10
Movement: x1/x2/+1
Armor: 0
Limits: Physical 6, Mental 6, Social 7
Physical Initiative: 10+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Gymnastics 3, Perception 4, Sneaking 4, Unarmed Combat 4
Critter Powers: Animal Control (25 small / 5 large): Rats and Devil Rats, Concealment (-6dicepool for 30 small or 6 large targets), Corrosive Spit, Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Infection (11dicepool vs. Body + Willpower)
Weaknesses: Allergy, Moderate: Sunlight
Weapons:
. . Bite [Unarmed, Reach -1, Acc 6, DV 10P, AP –]
Dzoo-Noo-Qua
B 9, A 2, R 5, S 8, W 4, L 2, I 3, C 1, ESS 5, EDG 3, M 3
Condition Monitor (P/S): 13 / 10
Movement: x2/x4/+2
Armor: 4
Limits: Physical 10, Mental 4, Social 4
Physical Initiative: 8+2D6
Active Skills: Athletics Group 3, Counterspelling 4, Intimidation 4, Perception 6, Unarmed Combat 7
Languages: English N
Critter Powers: Armor (+4), Enhanced Senses: Thermographic Vision, Essence Drain (4dicepool (10 - Target's Essence, 1 minute)), Infection (4dicepool vs. Body + Willpower), Magical Guard, Regeneration (12dicepool), Sapience
Weaknesses: Allergy, Mild: Sunlight, Dietary Requirement: Metahuman Flesh, Essence Loss
Weapons:
. . Claws [Unarmed, Reach 1, Acc 10, DV 18P, AP -1]
Gabriel Hound
B 3, A 5, R 6, S 7, W 4, L 2, I 3, C 2, ESS 6, EDG 2, M 5
Condition Monitor (P/S): 10 / 10
Movement: x10/x30/+4
Armor: 0
Limits: Physical 8, Mental 4, Social 5
Physical Initiative: 9+1D6
Active Skills: Perception 4, Running 3, Sneaking 4, Spellcasting 2, Tracking 4, Unarmed Combat 5
Critter Powers: Compulsion: Immobility (7dicepool vs. Willpower + Logic), Concealment (-5dicepool for 25 small or 5 large targets), Enhanced Senses: Thermographic Vision, Movement (x/÷ 5)
Weaknesses: Allergy, Mild: Sunlight
Innate Spells: Mask
Weapons:
. . Claws [Unarmed, Acc 8, DV 15P, AP –]
Great White Shark
B 10, A 5, R 5, S 10, W 3, L 1, I 4, C 1, ESS 6, EDG 2
Condition Monitor (P/S): 13 / 10
Movement: x3/x8/+4 swimming
Armor: 2
Limits: Physical 12, Mental 3, Social 4
Physical Initiative: 9+1D6
Active Skills: Perception 6, Swimming 10, Unarmed Combat 8
Critter Powers: Armor (+2), Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 12, DV 13P, AP -4]
Harvester
B 5, A 3, R 6, S 6, W 4, L 1, I 5, C 1, ESS 5, EDG 2, M 2
Condition Monitor (P/S): 11 / 10
Movement: x2/x4/+2
Armor: 7
Limits: Physical 8, Mental 4, Social 4
Physical Initiative: 11+1D6
Active Skills: Athletics Group 3, Intimidation 2, Perception 4, Stealth Group 3, Unarmed Combat 4
Languages: English N
Critter Powers: Armor (+1), Dual Natured, Enhanced Senses: Low-Light Vision, Enhanced Senses: Thermographic Vision, Movement (x/÷ 2), Sapience
Weaknesses: Allergy, Mild: Sunlight, Allergy, Moderate: Silver
Gear:
. . Armor Clothing
Weapons:
. . Claws [Unarmed, Acc 8, DV 9P, AP -1]
Jauchekafer
B 2, A 3, R 3, S 2, W 3, L 1, I 3, C 1, ESS 6, EDG 1, M 3
Condition Monitor (P/S): 9 / 10
Movement: x2/x5/+2 (x2/x4/+2 flight)
Armor: 0
Limits: Physical 3, Mental 3, Social 4
Physical Initiative: 6+1D6
Active Skills: Flight 4, Perception 4, Running 3, Unarmed Combat 4
Critter Powers: Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Venom, Wall Walking
Weapons:
. . Bite [Unarmed, Acc 3, DV 7P, AP –]
Mongolian Death Worm
B 5, A 4, R 6, S 2, W 3, L 1, I 2, C 1, ESS 6, EDG 1, M 3
Condition Monitor (P/S): 11 / 10
Movement: x2/x4/+2
Armor: 2
Limits: Physical 5, Mental 3, Social 4
Physical Initiative: 8+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Unarmed Combat 3
Critter Powers: Armor (+2), Corrosive Spit, Enhanced Senses: Touch, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Regeneration (8dicepool), Taint
Weaknesses: Allergy, Mild: Sunlight
Weapons:
. . Bite [Unarmed, Acc 5, DV 8P, AP –]
Stormcrow
B 2, A 4, R 2, S 1, W 3, L 3, I 4, C 1, ESS 6, EDG 1, M 0
Condition Monitor (P/S): 7 / 8
Movement: x2/x4/+1 (x5/x15/+4 flight)
Armor: 0
Limits: Physical 2, Mental 5, Social 4
Physical Initiative: 6+1D6
Active Skills: Astral Combat 2, Perception 4, Unarmed Combat 2
Critter Powers: Enhanced Senses: Hearing, Gestalt Consciousness
Weaknesses: Fragile
Innate Spells: Mask
Warform Grizzly Bear
B 14, A 6, R 6, S 15, W 3, L 2, I 3, C 3, ESS 6, EDG 0
Condition Monitor (P/S): 15 / 10
Movement: x2/x6/+4
Armor: 0
Limits: Physical 17, Mental 4, Social 5
Physical Initiative: 9+1D6
Active Skills: Gymnastics 4, Intimidation 2, Perception 3, Running 2, Tracking 3, Unarmed Combat 5
Critter Powers: Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 17, DV 30P, AP –]
. . Claws [Unarmed, Acc 17, DV 30P, AP –]