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Is there a bestiary for SR5 ?

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PauloAM

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« on: <06-27-14/1215:32> »
Hello guys,

The title of the topic sums it up. Is there a bestiary for SR5 ? At least a fan made one? Because I think the options in the critter chapter are too limited!

Thanks!

Dangersaurus

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« Reply #1 on: <06-27-14/1346:49> »
Not yet. Piasma and Gamma Demon Rats appear in a couple of the published adventures though.

Here's what I've converted to 5E for my game so far. You may need Running Wild or the Parazoology books to use these to full effect.

Alligator
B 7, A 4, R 4, S 7, W 2, L 2, I 3, C 1, ESS 6, EDG 2
Condition Monitor (P/S): 12 / 9
Movement: x1/x2/+2 swimming
Armor: 2
Limits: Physical 9, Mental 3, Social 4
Physical Initiative: 7+1D6
Active Skills: Perception 4, Sneaking 4, Swimming 4, Tracking 4, Unarmed Combat 4
Critter Powers: Armor (+2), Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 9, DV 7P, AP -3]

Cobra
B 1, A 4, R 1, S 1, W 1, L 3, I 1, C 2, ESS 6, EDG 4
Condition Monitor (P/S): 9 / 9
Movement: x2/x4/+2
Armor: 0
Limits: Physical 2, Mental 3, Social 4
Physical Initiative: 2+1D6
Active Skills: Perception 3, Sneaking 4, Tracking 3, Unarmed Combat 3
Critter Powers: Enhanced Senses: Thermographic Vision, Venom
Weapons:
. . Claws/Bite [Unarmed, Reach 2, Acc 2, DV 1P, AP –]

Demon Rat (Alpha)
B 5, A 5, R 5, S 4, W 4, L 4, I 5, C 5, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 10
Movement: x1/x2/+1
Armor: 0
Limits: Physical 6, Mental 6, Social 7
Physical Initiative: 10+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Gymnastics 3, Perception 4, Sneaking 4, Unarmed Combat 4
Critter Powers: Animal Control (25 small / 5 large): Rats and Devil Rats, Concealment (-6dicepool for 30 small or 6 large targets), Corrosive Spit, Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool)
Weaknesses: Allergy, Moderate: Sunlight
Weapons:
. . Bite [Unarmed, Reach -1, Acc 6, DV 10P, AP –]

Demon Rat (Beta)
B 5, A 5, R 5, S 4, W 4, L 4, I 5, C 5, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 10
Movement: x1/x2/+1
Armor: 0
Limits: Physical 6, Mental 6, Social 7
Physical Initiative: 10+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Gymnastics 3, Perception 4, Sneaking 4, Unarmed Combat 4
Critter Powers: Animal Control (25 small / 5 large): Rats and Devil Rats, Concealment (-6dicepool for 30 small or 6 large targets), Corrosive Spit, Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Infection (11dicepool vs. Body + Willpower)
Weaknesses: Allergy, Moderate: Sunlight
Weapons:
. . Bite [Unarmed, Reach -1, Acc 6, DV 10P, AP –]

Dzoo-Noo-Qua
B 9, A 2, R 5, S 8, W 4, L 2, I 3, C 1, ESS 5, EDG 3, M 3
Condition Monitor (P/S): 13 / 10
Movement: x2/x4/+2
Armor: 4
Limits: Physical 10, Mental 4, Social 4
Physical Initiative: 8+2D6
Active Skills: Athletics Group 3, Counterspelling 4, Intimidation 4, Perception 6, Unarmed Combat 7
Languages: English N
Critter Powers: Armor (+4), Enhanced Senses: Thermographic Vision, Essence Drain (4dicepool (10 - Target's Essence, 1 minute)), Infection (4dicepool vs. Body + Willpower), Magical Guard, Regeneration (12dicepool), Sapience
Weaknesses: Allergy, Mild: Sunlight, Dietary Requirement: Metahuman Flesh, Essence Loss
Weapons:
. . Claws [Unarmed, Reach 1, Acc 10, DV 18P, AP -1]

Gabriel Hound
B 3, A 5, R 6, S 7, W 4, L 2, I 3, C 2, ESS 6, EDG 2, M 5
Condition Monitor (P/S): 10 / 10
Movement: x10/x30/+4
Armor: 0
Limits: Physical 8, Mental 4, Social 5
Physical Initiative: 9+1D6
Active Skills: Perception 4, Running 3, Sneaking 4, Spellcasting 2, Tracking 4, Unarmed Combat 5
Critter Powers: Compulsion: Immobility (7dicepool vs. Willpower + Logic), Concealment (-5dicepool for 25 small or 5 large targets), Enhanced Senses: Thermographic Vision, Movement (x/÷ 5)
Weaknesses: Allergy, Mild: Sunlight
Innate Spells: Mask
Weapons:
. . Claws [Unarmed, Acc 8, DV 15P, AP –]

Great White Shark
B 10, A 5, R 5, S 10, W 3, L 1, I 4, C 1, ESS 6, EDG 2
Condition Monitor (P/S): 13 / 10
Movement: x3/x8/+4 swimming
Armor: 2
Limits: Physical 12, Mental 3, Social 4
Physical Initiative: 9+1D6
Active Skills: Perception 6, Swimming 10, Unarmed Combat 8
Critter Powers: Armor (+2), Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 12, DV 13P, AP -4]

Harvester
B 5, A 3, R 6, S 6, W 4, L 1, I 5, C 1, ESS 5, EDG 2, M 2
Condition Monitor (P/S): 11 / 10
Movement: x2/x4/+2
Armor: 7
Limits: Physical 8, Mental 4, Social 4
Physical Initiative: 11+1D6
Active Skills: Athletics Group 3, Intimidation 2, Perception 4, Stealth Group 3, Unarmed Combat 4
Languages: English N
Critter Powers: Armor (+1), Dual Natured, Enhanced Senses: Low-Light Vision, Enhanced Senses: Thermographic Vision, Movement (x/÷ 2), Sapience
Weaknesses: Allergy, Mild: Sunlight, Allergy, Moderate: Silver
Gear:
. . Armor Clothing
Weapons:
. . Claws [Unarmed, Acc 8, DV 9P, AP -1]

Jauchekafer
B 2, A 3, R 3, S 2, W 3, L 1, I 3, C 1, ESS 6, EDG 1, M 3
Condition Monitor (P/S): 9 / 10
Movement: x2/x5/+2 (x2/x4/+2 flight)
Armor: 0
Limits: Physical 3, Mental 3, Social 4
Physical Initiative: 6+1D6
Active Skills: Flight 4, Perception 4, Running 3, Unarmed Combat 4
Critter Powers: Gestalt Consciousness, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Venom, Wall Walking
Weapons:
. . Bite [Unarmed, Acc 3, DV 7P, AP –]

Mongolian Death Worm
B 5, A 4, R 6, S 2, W 3, L 1, I 2, C 1, ESS 6, EDG 1, M 3
Condition Monitor (P/S): 11 / 10
Movement: x2/x4/+2
Armor: 2
Limits: Physical 5, Mental 3, Social 4
Physical Initiative: 8+1D6
Active Skills: Exotic Ranged Weapon: Corrosive Spit 4, Unarmed Combat 3
Critter Powers: Armor (+2), Corrosive Spit, Enhanced Senses: Touch, Immunity to Pathogens (12dicepool), Immunity to Toxins (12dicepool), Regeneration (8dicepool), Taint
Weaknesses: Allergy, Mild: Sunlight
Weapons:
. . Bite [Unarmed, Acc 5, DV 8P, AP –]

Stormcrow
B 2, A 4, R 2, S 1, W 3, L 3, I 4, C 1, ESS 6, EDG 1, M 0
Condition Monitor (P/S): 7 / 8
Movement: x2/x4/+1 (x5/x15/+4 flight)
Armor: 0
Limits: Physical 2, Mental 5, Social 4
Physical Initiative: 6+1D6
Active Skills: Astral Combat 2, Perception 4, Unarmed Combat 2
Critter Powers: Enhanced Senses: Hearing, Gestalt Consciousness
Weaknesses: Fragile
Innate Spells: Mask

Warform Grizzly Bear
B 14, A 6, R 6, S 15, W 3, L 2, I 3, C 3, ESS 6, EDG 0
Condition Monitor (P/S): 15 / 10
Movement: x2/x6/+4
Armor: 0
Limits: Physical 17, Mental 4, Social 5
Physical Initiative: 9+1D6
Active Skills: Gymnastics 4, Intimidation 2, Perception 3, Running 2, Tracking 3, Unarmed Combat 5
Critter Powers: Enhanced Senses: Smell
Weapons:
. . Bite [Unarmed, Acc 17, DV 30P, AP –]
. . Claws [Unarmed, Acc 17, DV 30P, AP –]
« Last Edit: <06-28-14/1409:10> by Dangersaurus »

PauloAM

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« Reply #2 on: <06-27-14/2134:52> »
Thanks man!

Mirikon

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« Reply #3 on: <06-28-14/0833:15> »
Not 5th, but check out the 4th edition book Running Wild. You could convert some of those baddies over to 5th if you wanted. It will probably be a while before we get a similar book for 5th, though.
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cantrip

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« Reply #4 on: <06-28-14/2313:52> »
Not yet. Piasma and Gamma Demon Rats appear in a couple of the published adventures though.

Here's what I've converted to 5E for my game so far. You may need Running Wild or the Parazoology books to use these to full effect.


Cool thanks! I may have to borrow some of these. Your players enjoy your challenges don't they?  ;)

Dangersaurus

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« Reply #5 on: <06-29-14/0329:27> »
Not yet. Piasma and Gamma Demon Rats appear in a couple of the published adventures though.

Here's what I've converted to 5E for my game so far. You may need Running Wild or the Parazoology books to use these to full effect.


Cool thanks! I may have to borrow some of these. Your players enjoy your challenges don't they?  ;)

So far out of the critters above I have only thrown a cybered version of the Warform Grizzly against them. Yeah, imagine that thing with muscle toner, dermal plating, wired reflexes and an experimental rig putting a human brain in control.

Dzoo-Noo-Qua are in for today's session. ;)

Adeptus Technicanus

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« Reply #6 on: <06-30-14/0441:28> »
What in the 9 Hells is a Dzoo-Noo-Qua?

Kincaid

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« Reply #7 on: <06-30-14/0805:41> »
What in the 9 Hells is a Dzoo-Noo-Qua?

A troll with HMHVV (in the same way an elf with HMHVV is a banshee, etc.)  They regenerate like certain incarnations of Wolverine, so treat with caution.

If your German is passable, Parazoologie 2075 brings Critters 1 & 2 up to 5e stats.  There are a lot of "fluff" critters in there that will probably never see the light of day at a normal table, but it's a good starting point.

http://rpg.drivethrustuff.com/product/128104/Shadowrun-Parazoologie-2075#anchor_widgets

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Adeptus Technicanus

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« Reply #8 on: <06-30-14/0833:45> »
What in the 9 Hells is a Dzoo-Noo-Qua?

A troll with HMHVV (in the same way an elf with HMHVV is a banshee, etc.)  They regenerate like certain incarnations of Wolverine, so treat with caution.

If your German is passable, Parazoologie 2075 brings Critters 1 & 2 up to 5e stats.  There are a lot of "fluff" critters in there that will probably never see the light of day at a normal table, but it's a good starting point.

http://rpg.drivethrustuff.com/product/128104/Shadowrun-Parazoologie-2075#anchor_widgets
Thanks