Also, unlike you, I have enough foresight to see where things can lead.
What a rude way to slide down the slipperiest slope possible and act like the absolute most power-gamey result is the only outcome.
*shrugs* I suppose I could have dressed it up with some kittens or flowers or something, but if I see a spade, I call it a spade. As for slippery slope, first, you're using it wrong. Slippery slope is when you say if X then Y will definitely occur ("We've got to stop them from banning pornography. Once they start banning one form of literature, they will never stop. Next thing you know, they will be burning all the books!"), without going through a logical progression. This is not that. This is saying "Look what happens when you mix bleach and ammonia in Chemistry class!" If you are looking at a potential ruling and say "Well, with a low-mid force focus, this is clearly no different from a spirit" that's like saying "Well, we have several servers for the Sims, so I'm sure they'll never be enough people online at once to crash everything." It is called basic awareness of the consequences of your ruling. It is the reason there are libraries filled with case law, and people whose only job is to go researching through all that case law for precedence. You don't plan for 'Meh, good enough'. You don't prepare against, "Maybe it'll just be a couple goblins". That is how broken drek gets into games, and utterly destroys things. Oh sure, it might not be a problem this game, but what about the next? What about when someone else wants the toy, is built a bit differently, and (rightly) points out that since 2+2=4 in the other game, it can't be 3 now, even though their character is more powerful than the one the ruling was originally made for. That is exactly what 'foresight' means. You look ahead, see where things can go. Because sure, on the face of it a ruling might not be that bad, but if you run your game without thought to precedence, then things can (and usually will) spiral out of control.
OneofSorrow, yeah, spirits don't generally hate being summoned, unless you have a history of being a dick to spirits. It is important to note that most shamanic and possession traditions tend to place a strong emphasis on being respectful to spirits, of all kinds. Picture you're heading out of the building, and someone asks you to drop some mail in the mailbox on the way out for them. If they're someone you generally get along with, no problem. If they're that rat bastard from down the hall who always plays his music too loud when you're trying to sleep, however...