NEWS

[5E] What to use with Capsule Rounds + DMSO?

  • 17 Replies
  • 11278 Views

BlackJaw

  • *
  • Newb
  • *
  • Posts: 83
« on: <05-20-14/1400:12> »
Run & Gun returned capsule rounds to Shadowrun.  They inflict a small amount of stun damage on a hit, but splash their chemical payload on even a grazing hit.  This actually makes them more likely to deploy their chemical payload than a dart gun when dealing with armored targets, as long as those targets don't have chemical protections.  Their primary downside is their poor range, being limited to light pistol ranges regardless of the weapon you fire them out of, which does mean the dart-gun-rifle is still useful for tranq-ing guards at long range.  A minor issue is that the capsule rounds are still explosively propelled bullets.  Dart guns, depending on your GM, might be considered silent by default, or at least less noisy than bullets.  Of course it's easy enough to use a silenced gun.

The fun, in my opinion anyway, is all the interesting combinations you can get into a capsule round thanks to the addition of DMSO in Stolen Souls.  Any Injection vector chemical payload is now viable for use in the guns you already carry for shooting people.

Narcroject is by far the most obvious choice for basic take-downs.  It's 15 power stun is great, but it's main feature is the instant effectiveness.  Unlike Neuro-Stun, you don't have to wait 1 combat turn for the chemical payload to circulate through the blood stream.  It's also cheap and not too hard to get a hold of.

LAÉS (Stolen Souls), and it's weaker variant, isn't so fast acting, but it's memory erasing features can be very useful, and kicks in even if the target isn't knocked out, and explicitly covers the dosing event.  Because it's a paint ball like splash instead of a dart, DMSO capsule rounds may be a very effective way to deliver the this at range.  A dart would leave more of a trace.  I actually like the idea of this drug loaded into capsule rounds in an implanted gun for a face or social intrusion specialist.  If you get caught doing something you shouldn't, you can quickly shoot your target, and a few seconds later they won't remember what's going on, or what they say you doing.  "You got some sludge on your shirt there.  Here let me get that... say you don't look so great.  You feeling ok?  Maybe I should just let you get back to work here.  I'll show myself out."

Slab (Stolen Souls) is slower acting at 2 combat turns, but it's power 16  makes it slightly more potent than Narcoject.  It's main feature is the death-like hibernation effect.  Maybe not especially useful in a ranged weapon where knock-out chemicals would work just as well and faster, but interesting if your objective is fake someone's death, especially if combined with Murder Armor.  Using Capsule rounds means you're still firing a real gun with real gun noise/look, something not true of dart guns or a squirt gun.  It's also a useful one for faking a medical emergencey.  Shoot the target with a slab capsule or two, and a two rounds latter you can be calling in an ambulance to take the target out.  Because slab is hard to detect vs actual death, this is a good option for targets with biomonitors you need to trick.

We don't yet have the rage-inducing K10 drug yet, but shooting a target full of drugs already in 5th edition could have interesting options.  While in most cases a knock-out toxin will work better for disabling a target, if your objective is to mess a target up before a big meeting/event, then dosing them in a hyperactive stimulant or any of the drugs that would reduce charisma or social limits is an interesting idea.  Hell, even a psychedelic would likely mess with a target's ability to carry out a negotiation or press conference. If you time it right, Novacoke's side effects when it wares off (Charisma & Willpower 1) can be useful.

GAMMA-SCOPOLAMINE isn't accessible to players at character creation, but it's paralysis effect and immediate onset makes it's an amazing option for disabling targets quickly.  The downside is that it doesn't knock the target out, so they may still observe you.  Much like slab, it can work great for faking a medical emergency.  Carrying a disabled, but "awake & cooperative" target out on gurney may look better to suspicious guards.

Joush

  • *
  • Omae
  • ***
  • Posts: 371
« Reply #1 on: <05-20-14/1802:49> »
Pretty comprehensive list. The only thing I could think to add is..

Nothing. Mostly only useful when running a complicated con, but you could really mess with someone by splashing their skin with a drug delivery round without drugs in it.

SlowDeck

  • *
  • Ace Runner
  • ****
  • Posts: 1015
  • How do people add personal text under their name?
« Reply #2 on: <05-20-14/1804:27> »
To add to what Joush said, you could also load it with water to make the mind screw even more convincing.
"Speech" Spirit/"Astral" Thought/"Subvocal" Matrix/"Commlink" "Totem" [Time/Date] <<Text&email>>

Joush

  • *
  • Omae
  • ***
  • Posts: 371
« Reply #3 on: <05-20-14/1808:31> »
Novacoke, because there's nothing more pink mohawk then a party where you stand on the bar and shoot people high.

Maybe not for most PCs, but it would really quickly let you know that you are dealing with a seriously crazy person if they have a shotgun labeled PARTY GUN.

BlackJaw

  • *
  • Newb
  • *
  • Posts: 83
« Reply #4 on: <05-21-14/0923:48> »
Well the obvious thing I left out is using lethal toxins in the rounds in order to kill instead of incapacitate.  The core rules currently lack many such toxins.  Seven-7 is the only example and it's availability makes it difficult to get (impossible for a starting player.) It's a contact and inhalation vector toxin, which in theory means it doesn't need to be used with DMSO, but it's also described as a gas, which makes me think it won't work at all.  Sadly, the book even lacks natural creatures with venom that could be used as a source, with only beast spirits and feather serpents referencing it at all.

The other, abusive, trick I've seen brought up is using drugs to deliver overdoses to the point of lethality.  I'm not sure this is cost effective, and in some cases it's just silly or strange, but it could in theory work, especially if you are trying to kill someone in a more subtle way than a gun shot wound.   That said, spent capsule rounds and DMSO residue, along with the bruises at "injection spots" from the capsule round impacts, may spoil the "accidental overdose" image.

Kincaid

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2623
« Reply #5 on: <05-21-14/0939:40> »
Novacoke, because there's nothing more pink mohawk then a party where you stand on the bar and shoot people high.

Maybe not for most PCs, but it would really quickly let you know that you are dealing with a seriously crazy person if they have a shotgun labeled PARTY GUN.

That's what paint grenades are for  ;D
Killing so many sacred cows, I'm banned from India.

BlackJaw

  • *
  • Newb
  • *
  • Posts: 83
« Reply #6 on: <05-24-14/0149:16> »
I came up with another use for capsule rounds, although not DMSO loaded this time.

Load the capsule with glue (page 448's glue should work fine) and your choice of either a Stealth or Security Tag.  It's now a "safe" way to put a tracker on a target at range.  It's especially useful for tagging drones or vehicles, which won't mind the stun damage at all, but could also be used for tagging a target in combat situations where you don't want them dead/hurt, such a the target of an extraction you'll want to keep track of if he or she runs for it. A good called shot from a silenced gun may not even alert a target to what's happened.

EDIT:
Better yet, consider this same trick with a Sensor Tag as a way to fire off tiny trid cameras or a microphone!

Furious Trope

  • *
  • Chummer
  • **
  • Posts: 134
« Reply #7 on: <05-24-14/2310:59> »
Novacoke, because there's nothing more pink mohawk then a party where you stand on the bar and shoot people high.

Maybe not for most PCs, but it would really quickly let you know that you are dealing with a seriously crazy person if they have a shotgun labeled PARTY GUN.

If you can work out how to bill your victim's families for the drugs this would be the best.

We're not providing a public service here, afterall.
You're only ever one bag of grenades away from chunky salsa.

http://powerwalkinginthedarkness.wordpress.com/

SlowDeck

  • *
  • Ace Runner
  • ****
  • Posts: 1015
  • How do people add personal text under their name?
« Reply #8 on: <05-24-14/2318:41> »
Try DMSO mixed with Zen. Even if the guards are wearing chem seals, you can turn them into walking hallucination factories using spray-and-pray tactics. Then, lead them through a group of wageslaves...
"Speech" Spirit/"Astral" Thought/"Subvocal" Matrix/"Commlink" "Totem" [Time/Date] <<Text&email>>

KarmaInferno

  • *
  • Ace Runner
  • ****
  • Posts: 2005
  • Armor Stacking Cheese Monkey
« Reply #9 on: <05-25-14/2354:42> »
Cat Piss.

Alternately, Ghost Pepper extract.




-k

BlackJaw

  • *
  • Newb
  • *
  • Posts: 83
« Reply #10 on: <05-26-14/0022:32> »
Alternately, Ghost Pepper extract.

-k

So Pepper Punch?  You don't even need DMSO for that because it's a contact vector toxin.

SlowDeck

  • *
  • Ace Runner
  • ****
  • Posts: 1015
  • How do people add personal text under their name?
« Reply #11 on: <05-26-14/0038:47> »
Alternately, Ghost Pepper extract.

-k

So Pepper Punch?  You don't even need DMSO for that because it's a contact vector toxin.

No. Ghost Pepper extract is what Pepper Punch wishes it could grow up to be. That's the kind of stuff that can actually cause serious injury. And it got its name from a tendency to sometimes kill people.
"Speech" Spirit/"Astral" Thought/"Subvocal" Matrix/"Commlink" "Totem" [Time/Date] <<Text&email>>

Booze

  • *
  • Chummer
  • **
  • Posts: 219
  • Johny Walker, the street name Booze came by itself
« Reply #12 on: <05-26-14/0447:23> »
Novacoke, because there's nothing more pink mohawk then a party where you stand on the bar and shoot people high.

Maybe not for most PCs, but it would really quickly let you know that you are dealing with a seriously crazy person if they have a shotgun labeled PARTY GUN.

If you can work out how to bill your victim's families for the drugs this would be the best.

We're not providing a public service here, afterall.

Wait... how about overdose rules, wouldn't those cause lots of stun damage for Novacoke, or some othere drugs?
Booze's VU93 Profile
Im From EU, so my time zone is +7 from forum time, when you sleep I read ;)

CanRay

  • *
  • Freelancer
  • Mr. Johnson
  • ***
  • Posts: 11141
  • Spouter of Random Words
« Reply #13 on: <05-31-14/1651:15> »
Antifreeze and a few other ingredients.  So much of Chinese Magic is based on Antifreeze!!!  ;D
Si vis pacem, para bellum

#ThisTaserGoesTo11

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4470
  • I Have Taken All Shadowrun To Be My Province
« Reply #14 on: <05-31-14/1813:21> »
CanRay, how many times we gotta tell you, just 'cause it glows don't make it Chinese magic!!
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.