So, disclaimer; i've never actually played a mage in any game of shadowrun, ever. always been a techie!
so that said, i want to change things and actually get into a game as a spell slinging summoner. thoughts on the below build? i'm well aware that the foci eats up a huge amount of my karma + cash reserves but i figure from a mechanical standpoint they're handy to have at chargen as they're not cheap to acquire later on in terms of karma + cash. means i can focus karma on skills + initiation and cash on rounding out my gear selection + getting a vehicle of some description.
He should have reasonable dicepools to do his thing I hope.
Any glaring omissions or tweaks to make?
cheers guys
Full mage, SR5
Priorities:
A-Magic (6 +10 spells +2 R5 skills)
B-Attribs (20)
C-Skills (28/2)
D-Resources (50k)
E-Meta, Human (1)
Attribs:
BOD 2 (+1)
STR 2 (+10 karma)
AGI 3 (+2)
REA 3 (+2) 20/20
CHA 4 (+3)
INT 4 (+3)
LOG 5 (+4)
WIL 6 (+5)
ESS 6
EDG 3 (+1)
MAG 6
___________________________________
Qualities:
+ve:
Mentor Spirit (-5 karma)
Thunderbird: +2 intimidation, +2 summon air spirit
-ve:
Common, mild allergy (10)
SiNner; national (5)
Distinctive style; neck tattoos (5)
Spirit bane; Beasts (5{7})
Starting 25
+ 25 neg
-10 gear
-10 STR ->2
-2 (arcana 1)
-2 (Intimidation 1)
-20 (foci)
=net +1 karma
___________________________________
Skills:
Groups:
Influence 2 2/2
Individual:
Spellcasting 6 (Manipulation +2) 28/28
Summoning 6 (Air +2)
Counterspelling 5 {free}
Ritual Spellcasting 5 {free}
Pistols 4 (Revolver +2)
Assensing 4 (Aura reading +2)
Perception 2
Computer 1 (Data Search +2)
Karma:
Arcana 1 (2 karma)
Intimidation 1 (2 karma)
___________________________________
Spells: 10 free
Manipulation:
Ice Sheet
Control Actions
Influence
Physical Barrier
Health:
Heal
Improve Reflexes
Combat:
Manabolt
Lightning bolt
Illusion:
Improved Invisibility
Trid Phantasm
___________________________________
Gear: +10karma = 70,000
Magical Gear:
Sustaining Focus F2 (Health) 8,000 (bonded /4karma)
Sustaining Focus F2 (Illusion) 8,000 (bonded /4karma)
Power Focus F2 36,000 (bonded /12karma)
Magical Lodge Materials R6 3,000
55k spent so far
___________________________________
Electronics, ID + Lifestyle:
Renraku Commlink (DR3) 1,000
-Trodes 70
-Subvocal mic 50
-Sim module 100 1220
Fake SiN R3 7,500
+Fake License R3(weapon) 600
+Fake License R3(mage) 600
+Fake License R3(foci) 600 9300
Low Lifestyle (1 month) 2,000 2000
Monocle R1 120
-Image Link 25 145
Earbuds R1 50
-SSF R1 250 300
12965 spent
67965 total
__________________________________
Weapons + Armour
Ruger Super Warhawk 400
-Laser sight (top) 125
-Flashlight (side) 50
-Concealable Holster 150
-X2 speed loaders 50
-x30 regular rounds 60 835
Armour Vest 500 (arm 9) 500
Clothing 50 50
Helmet (arm +2) 100
-Flashlight 25
-Microtransceiver 100 225
1610 spent
69575 total
__________________________________
Misc:
20 Drams reagents 400
Silver credstick 20
-5 NY embedded
70,000 spent
__________________________________
Contacts: 9 +1 karma =10
Talismonger 3,3
Fixer 3,1
Knowledge skills:
Chemistry 3 (reagents +2) 18/18
Geology 3
Parageology 3
Parabotany 3
Parazoology 3
Bars + clubs 1
Local gangs 1
__________________________________
Calculations + Dicepools
INIT
-Meat +AR: 7 +1d6 (before magic)
-VR: 7 +3d6
-Astral: 8 +3d6
Condition monitors:
Physical: 9
Stun: 11
Overflow 2
Limits:
Mental: 7
Physical: 3
Social: 6
Main Dicepools:
Pistols = 10
Casting = 14{16 Manip}
Summoning = 14{18 Air}
Drain = 11
Intimidation = 7