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Run & Gun is Live!

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Michael Chandra

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« Reply #45 on: <04-10-14/2054:27> »
Technically, we do have '6 slots', but rather than having 6 internal capacity 'slots' with items taking variable amount of slots, we have 6 mount-slots that things can go into, so things can clash more easily in some cases. Kinda weird how ML, Electronic Firing and such are missing.
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RHat

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« Reply #46 on: <04-10-14/2058:19> »
And there are a few things that don't take up any slots.  Slightly annoyed to see Firing Selection Change be absent, too.
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Michael Chandra

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« Reply #47 on: <04-10-14/2104:24> »
Finally got to TacNet and I wonder if TacNet1 is perhaps meant to be 12R instead of 18F.
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Kincaid

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« Reply #48 on: <04-10-14/2105:48> »
Double clips was the mod I was really hoping for--my sniper rifle needs to be able to toggle from lethal to non-lethal.

Any yeah, Michael, for something that is used by paintballers, you'd think it wouldn't a) be some damn expensive and b) not forbidden to own.
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firebug

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« Reply #49 on: <04-10-14/2106:22> »
Finally got to TacNet and I wonder if TacNet1 is perhaps meant to be 12R instead of 18F.

The cost is absolutely terrible, but not immediately "this makes no sense".  But yeah, the "basic, civilian package" that's supposedly used by big game hunters being Forbidden doesn't make any sense at all.  Forbidden means no civilian can legally own it ever.

Any yeah, Michael, for something that is used by paintballers, you'd think it wouldn't a) be some damn expensive and b) not forbidden to own.

Ugh!  I forgot that detail of the previous TacNet.  That really makes this edition's TacNets seem totally unfathomable.
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Kincaid

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« Reply #50 on: <04-10-14/2112:19> »
Finally got to TacNet and I wonder if TacNet1 is perhaps meant to be 12R instead of 18F.

The cost is absolutely terrible, but not immediately "this makes no sense".  But yeah, the "basic, civilian package" that's supposedly used by big game hunters being Forbidden doesn't make any sense at all.  Forbidden means no civilian can legally own it ever.

Any yeah, Michael, for something that is used by paintballers, you'd think it wouldn't a) be some damn expensive and b) not forbidden to own.

Ugh!  I forgot that detail of the previous TacNet.  That really makes this edition's TacNets seem totally unfathomable.

To add fuel to the fire, the general text regarding tacnet: "PI-Tac units are now available to civilians—once said civilian has passed a background check and been issued a permit." which is pretty much the definition of restricted gear (and I guess indicates the need to buy a new fake license).
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Michael Chandra

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« Reply #51 on: <04-10-14/2120:01> »
I'm also confused by the costs. Is that per unit, or as general price for an entire set/server/something that the entire team can run on?
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jim1701

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« Reply #52 on: <04-10-14/2127:29> »
Based on the description I would say that is the cost of one unit where one unit can be used by DR x 1.5 so a PI-Tac I unit can be used by up to six members.  Still frakking expensive even split 6 ways. 

Michael Chandra

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« Reply #53 on: <04-10-14/2150:05> »
We got another weird case: AV rounds, AV Assault Cannon rounds and Hi-C rounds are not in the book, but they are listed in Ammo Whammy.
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firebug

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« Reply #54 on: <04-10-14/2243:29> »
I always wondered; how come there's no way to have a skillsoft of a martial arts technique?
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Redwulfe

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« Reply #55 on: <04-10-14/2356:28> »
I know it's probably a small thing but on the vehicle called shots it list most things. It the one that would be, IMO, the most common thing to shoot at the tires.
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tasti man LH

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« Reply #56 on: <04-11-14/0317:04> »
Soooo....combat chainsaw, huh? How'd the quote again?

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Michael Chandra

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« Reply #57 on: <04-11-14/0629:54> »
I know it's probably a small thing but on the vehicle called shots it list most things. It the one that would be, IMO, the most common thing to shoot at the tires.
Well technically shooting out tires is already specified in SR5 core, page 205. So I'm guessing it uses a normal -4.
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gmoney999

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« Reply #58 on: <04-11-14/0922:57> »
How did shock gloves get nerved? didn't see that.

Kincaid

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« Reply #59 on: <04-11-14/0935:06> »
How did shock gloves get nerved? didn't see that.

Page 124 under "Touch-Only Attack."  "These attacks don't benefit from net hits on the attack to increase Damage Value."  From a "it makes sense, mostly" standpoint, I don't have a problem with it, but there are a low of low Str characters out there who need to rethink their melee backup option.
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