With 1st ed AD&D I used to say, "If the rules are to complex for you, the I don't want you to play. You'll probably just do something stupid and cause a TPK."
As to ,"..we need brisk, crisp rules that power reward behaviour and power stories.." Ya, because everything know a days needs to make us better people. I wonder what video games he enjoys?
Redundancy? Oh so it is obvious how long someone should be able to tread water or swim? Without redundant rules like this some players would be trying to swim across Lake Superior.
Math? Ya, it is bad for pacing, but it does help to get a clearer understanding of the rules, but he is obviously bad with math as others before noted that he can't count to 10.
Counteract - I don't see his point. It is harder for me to text and run than to walk and text. I bump into more stuff.
Dead Man's Trigger - Its nice tool to be able to do something if for some reason your actually taken out before your initiative comes up.
Wall of Data - Really? Just how many other games out there have massive data. Although, SR5 just isn't organized/edited as well as I like.
I consider Savage Worlds a quick and dirty system, good for someone who just isn't able to dedicate much to running a game.
Hero System, you can build anything, the trouble is everything has to be built, and lawyers should not write game books.
And perhaps I shouldn't reply to some posts right after I get off work.