I am crafting my first Shadowrun campaign. I want to give my players an early attempt to engage in a social test to learn some information relevant to their first run. Since this is the beginning of the campaign, I want to make things easy. I generally want it to give players an idea of the kind of information they can learn by searching for social tests in future missions, that sort of thing.
So in that spirit, I want them to succeed in this first test, but at the same time I don't want them to stupidly succeed.
I've written out stats for the NPC they'll be trying to get information from, and all the modifiers. Based on the modifiers and stats, the best option will be for the players to intimidate the NPC. They should recognize this from the circumstances, and they should recognize the option to swing modifiers in their favor by pulling out a weapon or even torturing the NPC.
Through it all, depending on how the players create their characters, they should have someone who can roll between 10 and 13 dice on an intimidation test, and the NPC will roll four dice to oppose it. So I'm counting on 2-5 hits for the players, and 1-2 hits for the NPC. Only with really bad luck would the rolls foreseeably tie.
So far so good. Now, I've written 10 items of information that this NPC has which would be of use to the players. I'd like the players to more likely than not learn all 10 items through this process, again going with the idea that this is an introductory situation. What I'm thinking is that for every hit above the opposed roll, the players will get one item of information. In addition, they can repeat the social test without penalty as long as the prior test was successful. If the prior test was not successful, they can also repeat the test with a -2 modifier, which will accumulate with repeated failures but reset to 0 with a success. This setup would make it very easy for the players to learn all 10 items of information as long as they're smart enough to use intimidate and maximize their modifiers. They'll have a much harder time if they try any other approach. They'll also have some room for forgiveness in the event of bad roll or other failure, though the minimal potential for missing the information will be there.
Does this generally look like a good setup for my goal? Are there any rules about applying successes or repeat tests that I might be missing? Thanks!