Concept: A corporate born magician. Her entire family was purged as a result of corporate infighting. The kill order was lifted after she tracked the VP who ordered the purge to an oil platform off the coast of Newfoundland and exposed him as an insect shaman. The resulting fight saw the platform blow up with large loss of life. After that the Corp decided that they didn't want her dead on the other hand they didn't put her back on the company health insurance plan. They blacklisted her as having been involved in an incident with an insect shaman. Not good for the career of a shaman in a hermetic world. They also froze her account, not that a young elf just out of university had much money-yet. The thing about the shadows though, if you look hard enough their are people who can create a whole new identity for you (Fake SIN Rating 6), for a price of course. A call to a friend from college, now starting in the family business (i.e. the mafia) produced limited help, thought at a price. Now she is running the shadows, desperately trying to raise money and making connections before somebody decides to put a bullet in the back of her head.
PrioritiesA: Magic
B: Skill
C: Attributes
D: Elf(0)
E: Resources
Attributes 16+2B: 2 (+10 Karma)
A: 2
R: 2 (+10 Karma)
S: 1
W: 5 (4)
L: 4 (3)
I: 5 (4)
C: 8 (5)
Edge: 1
Magic: 6
LimitsPhysical: 2
Social: 9
Mental: 6
Astral: 9
Initiative: 7+1d6
Astral Initiative: 10+2d6
SkillsSorcery Group: 5
Conjure 6 (5 Free +1)
Binding 6 (5 Free +1)
Astral Combat 6 (6)
Assensing 4 (4)
Etiquette 3 (3)
Negotiations 8 (6+2 from mentor spirit)
Con 4 (4)
First Aid (4) 4
Stealth 4 (4)
Pistols 2+2 (semi-automatics) (3)
Knowledge SkillsEnglish N
Sperethiel 2
Corp Politics 6 (+2 Ares)
Magic Theory 4
Organized Crime 4 (+2 Mafia)
Qualities:Mentor Spirit (Dragonslayer) (5)
Spirit Affinity (Man) (7)
Focused Concentration 2 (
Corporate SIN (-25)
Other Starting Karma SpendsBound Spirit (2)
+1 Reaction (10)
Extra Resources (3)
+1 Body (10)
Extra Spell (5)
Contacts:Mob Don (see the Godfather) 6/1
Mob Member 3/4
Mr. Johnson 4/3 (walked away from Newfoundland because she caught his team in a blast spell on the dock in St. John's. Probably only survived because of that).
Talislegger 2/1
SpellsSpells
Clout
Blast
Manabolt
Heal
Increase Reflexes
Improved Invisibility
Levitate
Read Thoughts
Control Thoughts
Mass Chaos
Mask (+1 Extra)
GearLow Lifestyle 2000
Lodge (Force 6) 3000
Armor Jacket 1000
Fake SIN 2500
Meta Link(Comlink Level 1) 100
Medkit 6 1500
Helmet 100
Trode Net 70 (headband)
Ocular Binoculars 50
Browning Ultra Power 640
ADPS Rounds 120
Stick and Shock 80
3 Spare Clips 15
Regular Ammo (20 rounds) 40
Concealable Holster 150
Fake Concealed Carry Permit 2 400
Reagents 10 (200)
Silver Certified Credstick (20)
Carry Over 15
Total: 12,000
Mentor Spirit Dragonslayer
+2 Negotiations
+2 Combat Spells
Concerns: It might be possible to drop this character to Race E, drop focused concentration, the bound spirit, and the +1 body in order to start with Magic 7 and Magic Focus 3. The level of dump stating involved is a bit cheesy though, even if you try to sell the character as an astral specialist. Would also cost +2 Cha and +1 agil (but gain +1 edge). Also, there is a mystic adept version of this character that I've been playing around with but don't want to post because a. it isn't done and b. +4d6 initiative on a starting character seems cheesy.
Did I dump the physical stats to hard?
Character already has two more negotiation dice than Mr. Johnson. Should I maybe drop assensing to 3 to buy negotiations(bargaining) +2? Would insure just a crazy amount of dice.
Should I replace the talislegger with a lawyer or something? She has a higher Cha+Negotiation total than most Talisleggers (or fixers!).
I'm not sure about Spirit Affinity (Man). Spirit Affinity Beast might have some roll playing potential with using doggy door to let the cat spirit out at night (end of dawn to dusk summoning) and the dog spirit (dusk to dawn summoning) in. On the other hand Beast spirits look like they might suck. Air spirits look very good, and can bonus illusions if bound. That might also make sense for a face.
Should I drop the starting bound spirit for a level 2 fake SIN? Being desperate for money makes for a nice back story but I worry I might have dumped it too low.
What about the spell selection? Should I have taken barrier, or some other spell, as the bonus spell?