Ashes from Sprawl wilde was great in that it had a wide range of tasks, many with skill sets that lend themselves to being from different archetypes, and also many of them were extended tests. I've written another adventure to take place after that (yet to play), but while I was working, it dawned on me that the setting is a lot different than I'm used to. Players wouldn't bat an eye at a trap in a dungeon, but putting some sort of "indiana jones, the ceiling is going to crush you" trap in an office building seems out of place. Some of the skills are obvious, but I'm not sure I understand how they fit in the setting in a way that fits with what the characters will be doing.
Anyone have any common Attribute tests they use?
Maybe putting a chair in front of a door would be an extended strength test to crush the chair via force?
Any security method some corps might use to deter runners? Although it would fit to force wage slaves to be inconvenienced everyday during work, I just don't see an underwater entrance being viable... maybe I don't understand how create some of these off-the-wall places have to be in order to compete?