No, but Run and Gun (pg125) has Run for your Life to avoid them.
But what about the text on page 190: "Targeted by an area-effect attack: Dodging explosions is not as easy as it seems in the movies. Apply a -2 modifier when trying to defend against weapons like spells, grenades, rockets, or missiles with a blast or area effect."
never noticed that before, will have to look into that.
Also, from a topic that was started earlier:
As far as Duration Permanent spells go, do the effects Ramp up? or are they full potency right after casting...
For example if you cast a F4 Heal spell on a person, you have to sustain it for 4 combat turns before it becomes permanent. Does that mean during those 4 turns the damage is slowly healing? or is it instantly healed and just requires the concentration before its made "permanent"
Same situation for the Spell Mana Static, cast at Force 4, does the background count start at 1 and slowly increase over the 4 turns? or is it at [hits] from the get-go and just requires the concentration on the spell before its made "permanent"