Question from my last game session, does anyone have clue?
Our Technomancer tried to get into a host of a diner and access the cameras. In my (gamemaster) idea the host was running without on-site human support, i.e. the diner contracted its host's security to a local matrix security service to save money.
Now, at what point do you use the host's attributes to defend and at what point does the spider come into play? I wanted the spider to come into play as late as possible (or not at all), because the hack was not part of the main plot, but "a good idea" of the player to advance the story line.
The TM's player was of the oppinion that the spider had to have programmed the host (set the ports, installed the architecture etc.), so his attributes were relevant for defense (especially Willpower + firewall). Is that the case?
My reason for asking is mainly that it would force me to think about who is in charge of a host and what his Willpower might be for every hack the players try to accomplish. Instead of simply designing the host (or taking one from the shelf), I would now have to design an appropriate spider/decker as well.