So, even in the example, the characters both split their movement over multiple passes, further validating my point.
And it fails to specify whether or not 'Wombat' could move his full 20 meters in his first pass if he wanted, also further validating the need for clarification and/or a more thorough example.
You've voiced your opinion, I've voiced mine, we both understand each others point of view, and yet we disagree. Which is kind of the whole point of this thread right?
You could be right, but you could also be wrong, which is why I would like a clarification. The fact that you are sure that "you are right" and "I am wrong" doesn't invalidate my question/request.
Unfortunately, Namikaze is correct in this.
In the example, you are correct to say that neither character moves their full movement speed in one initiative pass. However, both of them move (or are said to be able to move) over half of their total run rate in a single pass (causing them to be running during the first initiative pass). If they had had to divide their movement equally between initiative passes, this would be impossible.
For example: Caster, the dwarf, has a walk speed of 6, and run speed of 12. He has (at least) two initiative passes (implied in the example).
Since his max speed without sprinting is 12, that would mean he couldn't move more than 6 during each initiative pass (at least without sprinting). The example allows him to move 8 with no checks during a single initiative pass, and only mentions making a sprint roll is the 12 is exceeded for the entire combat turn.
This means one of two things. Either:
1) Your movement is per combat turn, and you are not required to divide it, or
2) You are required to divide it, but not equally.
If it's number 2, they would have to explain that somewhere, which they do not. There is no indication how to divide your movement, except that it obviously doesn't have to be equal between initiative passes because you can exceed half during a given pass. You could rule that you have to save at least 1m for each pass, I guess, but that would still end up with situations where you "teleport" 21m on IP#1, then move 1m for each of your next three IPs.
Add to this the fact that every reference in the example is to movement distance per combat turn:
"he has 12 meters of movement left for the Combat Turn"
and it's pretty clear that the correct answer is #1 above: Movement is per combat turn, spend it however you like. This may indeed leave you "stuck" unless you make a Running check.
So yeah, I'm sorry, voydangel, but Namikaze is correct here.