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[SR5] Rules Clarifications and FAQ

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tasti man LH

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« Reply #1020 on: <03-18-14/0415:25> »
That's for autonomous drones and jumped-in drones only though.

I'm looking at if the the drones operating remotely, with the rigger sending in Commands.
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Michael Chandra

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« Reply #1021 on: <03-18-14/0729:55> »
((The drone still has its own Initiative. However, every IP you remote-control them, you're overriding the Auto-Pilot and using your own Initiative, and the drone doesn't get to act on its own. And nobody else can command it either for one IP. Note that this has been part of a big debate and the rules are decently clear on Intent but not entirely as written, it's a jigsaw puzzle as most of Drones are.))
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SirValeq

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« Reply #1022 on: <03-19-14/1251:24> »
Quote
If you have a smartlink, you can mentally
switch between gun modes, eject a clip, and fire
the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?

Reaver

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« Reply #1023 on: <03-19-14/1315:46> »
Quote
If you have a smartlink, you can mentally
switch between gun modes, eject a clip, and fire
the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?


Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
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ZeConster

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« Reply #1024 on: <03-19-14/1506:39> »
Quote
If you have a smartlink, you can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?
Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
4E Arsenal had rules about putting Pilot programs in guns (so you could give it a command like "shoot if anyone comes through the door that isn't broadcasting one of these frequencies" and leave it on the table) and even making them capable of movement - here's hoping.

Reaver

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« Reply #1025 on: <03-19-14/1525:43> »
Quote
If you have a smartlink, you can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?
Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
4E Arsenal had rules about putting Pilot programs in guns (so you could give it a command like "shoot if anyone comes through the door that isn't broadcasting one of these frequencies" and leave it on the table) and even making them capable of movement - here's hoping.

ahh yes.. the gun drone mod... hate that one with a passion... but it's there...
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

ZeConster

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« Reply #1026 on: <03-19-14/1606:48> »
Quote
If you have a smartlink, you can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?
Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
4E Arsenal had rules about putting Pilot programs in guns (so you could give it a command like "shoot if anyone comes through the door that isn't broadcasting one of these frequencies" and leave it on the table) and even making them capable of movement - here's hoping.
ahh yes.. the gun drone mod... hate that one with a passion... but it's there...
There's also "grenade drone" it's highly expensive, but there is something fascinating about the idea of having a dozen minigrenades sneak into someone's bedroom, stand around his bed, sing Happy Birthday, and blow up.

Reaver

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« Reply #1027 on: <03-19-14/1609:24> »
Quote
If you have a smartlink, you can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?
Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
4E Arsenal had rules about putting Pilot programs in guns (so you could give it a command like "shoot if anyone comes through the door that isn't broadcasting one of these frequencies" and leave it on the table) and even making them capable of movement - here's hoping.
ahh yes.. the gun drone mod... hate that one with a passion... but it's there...
There's also "grenade drone" it's highly expensive, but there is something fascinating about the idea of having a dozen minigrenades sneak into someone's bedroom, stand around his bed, sing Happy Birthday, and blow up.


 :o

You had a troubled childhood didn't you?



 :P
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Michael Chandra

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« Reply #1028 on: <03-19-14/1618:53> »
((Yup, my fault. He's demanding I see Frozen so I can sing Let It Go to him.))
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Insaniac99

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« Reply #1029 on: <03-19-14/1629:32> »
Quote
If you have a smartlink, you can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger.
Do I have to be holding the gun to fire it? Can I put a smartgun-featured gun on a table, walk away and still remotely pull the trigger via an implanted smartlink?
Hmm, probably. But you can not aim or direct the weapon when it fires after you put in on the table...As the gun has no means of moving itself. And the act of firing (depending on the weapon) could blow it right off the table...
4E Arsenal had rules about putting Pilot programs in guns (so you could give it a command like "shoot if anyone comes through the door that isn't broadcasting one of these frequencies" and leave it on the table) and even making them capable of movement - here's hoping.
ahh yes.. the gun drone mod... hate that one with a passion... but it's there...
There's also "grenade drone" it's highly expensive, but there is something fascinating about the idea of having a dozen minigrenades sneak into someone's bedroom, stand around his bed, sing Happy Birthday, and blow up.

I have a character in my files that would TOTALLY have them play "Wake Up Little Suzy" or the firs few bars of the song that inspired Happy Birthday: Good Morning To All   :D
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ZeConster

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« Reply #1030 on: <03-19-14/1705:39> »
((Yup, my fault. He's demanding I see Frozen so I can sing Let It Go to him.))
((Do You Want to Build a Snowman?, actually.))

Something I actually used was an Internal Smartgun System + Voice Activation combo, with a bit of GM-permitted editing: I'd program the grenades with 6 challenge - response phrase pairs, and when it was time to throw a grenade (with only a single level in the skill), I'd push the activation button and give one of the challenge phrases, then throw it. If it landed in the right place, I'd shout the response phrase, and it would explode at the end of the CT, like normal.

martinchaen

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« Reply #1031 on: <03-19-14/1754:19> »
Something I actually used was an Internal Smartgun System + Voice Activation combo, with a bit of GM-permitted editing: I'd program the grenades with 6 challenge - response phrase pairs, and when it was time to throw a grenade (with only a single level in the skill), I'd push the activation button and give one of the challenge phrases, then throw it. If it landed in the right place, I'd shout the response phrase, and it would explode at the end of the CT, like normal.
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Kargush

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« Reply #1032 on: <03-20-14/0846:01> »
Maybe this has come up earlier, so I apologize if I'm repeating a question here.

On page 65 (I think, haven't got the book at hand), it says trolls pay +50% on gear, as well as the +100% on lifestyle costs. Page 94 (or 96, again not sure) says +50% on both gear and lifestyles. The example troll character doesn't pay extra for his gear, however. Likewise the costs for dwarfs are a little all over the place, from +20% on both gear and lifestyles to just +20% on lifestyles.

I'm a little confused here, which one is correct for the two respective metahumans?

Kincaid

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« Reply #1033 on: <03-20-14/0903:27> »
Maybe this has come up earlier, so I apologize if I'm repeating a question here.

On page 65 (I think, haven't got the book at hand), it says trolls pay +50% on gear, as well as the +100% on lifestyle costs. Page 94 (or 96, again not sure) says +50% on both gear and lifestyles. The example troll character doesn't pay extra for his gear, however. Likewise the costs for dwarfs are a little all over the place, from +20% on both gear and lifestyles to just +20% on lifestyles.

I'm a little confused here, which one is correct for the two respective metahumans?

This is in the errata, but both races simply pay the extra (+100%, +20% respectively) in Lifestyle costs.  Gear prices are unchanged.
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Kargush

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« Reply #1034 on: <03-20-14/0913:10> »
Thanks, I've no idea how I could have missed the errata.