A couple of questions. New to the forum, started pouring through the pages of this doc so if they've been answered please just submit a link if you have easy access to them:
Cyber/bioware and essence loss:
In the front of the corebook it says that essence loss is permanent, you can't get it back. What if someone losses a limb, do they loss essence?
One of my players brought up the thought that essence loss is pretty much a loss of your pattern, so even losing a limb should probably result in essence loss. Otherwise losing a limb and then having a vat grown replacement made seems like replacing it with bioware. Haven't seen anything about having basic limb/organ replacements for those lost or defective (with bioware being available it seems these medical miracles would at least be touched on).
PANs/WANs:
I haven't found anything clarifying whether you have to mark an individual device or if you can just mark the PAN/WAN and therefore have marks on all devices in the network. The closest thing I found was in the Hosts section, where if you mark anything connected to the host you have marks on everything. I'd assume it'd be the same for PAN/WANs and would streamline Matrix combat/hacking.
Technomancers:
Why is the Fade so extreme? You have magicians who can throw Force 5 bolts (Effective 5P, -5AP) and only have to soak 2 drain, whereas a Technomancer just wanting to do a Level 5 Res Spike has to soak 5 fade. Does he not have to contend with failed attack Matrix Damage?
Also, are Resonance actions also considered Matrix actions? Do they benefit from the +2 dice for being "hot-sim"?
If you use the Editor complex form do you have to crack a file before using it? If so, what's the point when you have to mark and crack the file with matrix hack actions before you can use your Editor? I believe the point and "mysticism" of complex forms/resonance actions is you don't need marks on files/personas to manipulate them. There seems to be a distinct lack of complex forms that mirror hack actions. Was it the intention to have to hybridize between complex forms and traditional hacking for Technomancers?
Spirits:
With spellcasting and complex forms, having one sustained nets you a -2 modifier on all further actions. Then do summoned spirits, who materialize (a sustained power) to affect the physical world also gain the -2 to their pools for continued actions, i.e. unarmed combat, etc.
Thanks in advance.